Stronghold: Difference between revisions
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{{Town creatures | {{Town creatures | ||
| town = Stronghold | | town = Stronghold | ||
| | | lvl_1B = Goblin | ||
| | | lvl_1U = Hobgoblin | ||
| | | lvl_2B = Wolf rider | ||
| | | lvl_2U = Wolf raider | ||
| | | lvl_3B = Orc | ||
| | | lvl_3U = Orc chieftain | ||
| | | lvl_4B = Ogre | ||
| | | lvl_4U = Ogre mage | ||
| | | lvl_5B = Roc | ||
| | | lvl_5U = Thunderbird | ||
| | | lvl_6B = Cyclops | ||
| | | lvl_6U = Cyclops king | ||
| | | lvl_7B = Behemoth | ||
| | | lvl_7U = Ancient behemoth | ||
}} | }} | ||
Revision as of 13:57, 29 November 2013
The stronghold town is a neutral alignment town type with barbarian and battle mage hero classes. Stronghold towns are built by alliances of tribes. Armies composed of stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns.
Structures
Stonghold Specific Buildings
- Ballista Yard
- Freelancer's Guild
- Mess Hall
- Escape Tunnel
- Hall of Valhalla
- Warlords' Monument (Grail building)
Creature Dwellings
Town Costs
["Basic" includes Citadel, Castle & any prerequisites: "Upgrades" also includes prerequisites]
Resource | Basic | Upgrades | All |
---|---|---|---|
Gold | 28700 | 28000 | 91200 |
Wood | 60 | 47 | 157 |
Ore | 70 | 47 | 157 |
Crystal | 30 | 20 | 60 |
Gems | 0 | 5 | 15 |
Mercury | 0 | 0 | 10 |
Sulfur | 0 | 0 | 10 |
Troop cost/week: 24530 Gold 2 Crystal
Units
Heroes
Magic Heroes (Battle Mages)
The following Battle Mages are the magic heroes of the Stronghold town:
Might Heroes (Barbarians)
The following Barbarians are the might heroes of the Stronghold town:
Strengths & Weaknesses
Strengths
- Hero classes. Battle Mage is one of the most balanced classes in the game with a host of useful specials. Barbarians are the best fighter class available, expect attack ratings to rise fast and keep on rising. With great specials like Offense, a high-level Barbarian is a tough opponent.
- Escape Tunnel: it´s great to be able to retreat from a siege so you don´t lose your best hero this way.
- Cyclopes and Cyclops Kings can attack castle walls with their ranged attack. This is a vastly underestimated special that can tip the scale in an attacking force´s favor very quickly, especially when combined with a fast initiative-giving unit and Haste (Expert level for best effect). High Morale (to enable multiple shots) is also extra useful for them (the spell for this is Mirth) and if you have the room in your army, every additional stack gives additional shots at the wall! A stack of 1 Cyclops King 'sieges' as good as a stack of 1000 would.
- Ancient behemoths win a 1vs1 against most 7'th level creatures.
Weaknesses
- Slow units, the fastest is the Thunderbird with a Speed of 11. Ancient Behemoths has 9.
- Magic, Mage Guild is limited to level 3.
- Only one flying unit, namely the Thunderbird.
Additional Information
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |