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'''Tavern'''
'''Tavern''' is one of the [[standard building]]s. It enables to recruit [[hero]]es, hear [[rumor]]s and visit ''thieves' guild''. There is also [[Tavern (adventure map)|tavern]] available in [[adventure map]] as well. It works precisely the same as a regular tavern. However, in the original {{roe}}, the heroes available in one of the on-map taverns were different from the ones available in your towns.


Provides the ability to recruit heroes, hear rumours, and visit the [[Thieves' guild]].
Requires: [[Village hall]]
Cost: 500 {{Gold}} + 5 {{Wood}}


'''Recruiting heroes'''
== Hiring heroes ==
Heroes can be hired to the service of kingdom at the price of 2500 {{Gold}}. There are always two new heroes available for hire, and if one is hired, a new one will appear. However, at the beginning of each week (including the beginning of the map), the two heroes have a random number of creatures associated with the [[town type]] they represent with them. After either one is hired, the new hero appearing will only have one non-upgraded first level creature in his army. Additionally, at the beginning of each week, at least one of the heroes (left one) will be from the town the player represents.


Heroes can be bought from the tavern at the price of 2500 [[Gold]]. At the beginning of each week two new heroes will become available, one of which will always be from the town you began with (unless all the heroes from your town are already taken). If you buy a hero, another hero will become available in its place, but it will only have a single creature and may be from any town.  
== Hearing rumors ==
In the tavern screen above the heroes is a small box containing rumors. The game has a bunch of built-in rumors, but the mapmaker can enter own rumors as many of as he sees fit. This in mind, rumors can be extremely helpful on completely nonsense. Default rumors can for example reveal the [[terrain]] of which the [[grail]] is buried or which player has the most artifacts.


'''Hearing rumours'''


Above the selection of heroes is a small box containing rumours. For the most part you don't need to pay any attention to this but it may be occasionally helpful. Mapmakers are allowed to enter as many of their own rumours as they see fit, some may be helpful in the sense they reveal the location of treasures and points of interest.


For example this rumour can be found in the map ''A Viking we shall go!'' from the {{sod}} expansion:
''In the North Sea, to west of Eire there is said to be a graveyard of dead ships.''
There are also default rumours that you may find useful as well. Some reveal the terrain that the [[Grail]] is buried under and others point out which player has the most artifacts.


'''Adventure map'''
'''Adventure map'''


There is also a tavern available of the adventure map as well. It resembles the tavern of the [[Castle]] town. It works the same as a regular tavern.
Trivia: In the original ROE game, the heroes available in one of the on-map taverns would be different from the ones available in your castle.  But they changed this in a patch.
Requires: [[Village Hall]]
Cost: 500 [[Gold]] and 5 [[Wood]]


== Thieve's guild ==
== Thieve's guild ==

Revision as of 13:23, 10 December 2013

Tavern is one of the standard buildings. It enables to recruit heroes, hear rumors and visit thieves' guild. There is also tavern available in adventure map as well. It works precisely the same as a regular tavern. However, in the original Restoration of Erathia, the heroes available in one of the on-map taverns were different from the ones available in your towns.

Requires: Village hall Cost: 500 Gold + 5 Wood

Hiring heroes

Heroes can be hired to the service of kingdom at the price of 2500 Gold. There are always two new heroes available for hire, and if one is hired, a new one will appear. However, at the beginning of each week (including the beginning of the map), the two heroes have a random number of creatures associated with the town type they represent with them. After either one is hired, the new hero appearing will only have one non-upgraded first level creature in his army. Additionally, at the beginning of each week, at least one of the heroes (left one) will be from the town the player represents.

Hearing rumors

In the tavern screen above the heroes is a small box containing rumors. The game has a bunch of built-in rumors, but the mapmaker can enter own rumors as many of as he sees fit. This in mind, rumors can be extremely helpful on completely nonsense. Default rumors can for example reveal the terrain of which the grail is buried or which player has the most artifacts.



Adventure map


Thieve's guild

In game footage of The Thieves' Guild. Player has aqquired four towns and thereby unlocked eight different statistics. (Note: five towns are required to see Income statistics)

The Thieves' guild is part of the Tavern. It provides information on the relative strength of all the players. Each player is portrayed by a flag of their color which is placed further to the left depending on their rank regarding listed information.

The information from the thieves' guild is dependent on the number of towns you control.

One town - Number of towns, number of heroes and the name and portrait of the best hero of every team.

Two towns - Gold, wood & ore and the primary skills of the best heroes.

Three towns - mercury, sulfur, crystal & gems, obelisk found and the personality of the best heroes

Four Towns - Artifacts and kingdom army strenght and the name and portrait of the strongest monster of every hero.

Five Towns or more - You will see all possible information, just like visiting a Den of Thieves. Note that the information about enemy heroes is the same as with four towns.



The information provided by the Thieves' guild is:

Number of Towns - Depending on quantity of Towns.

Number of Heroes - Depending on quantity of Heroes.

Gold - Depending on quantity of Gold.

Wood & Ore - Depending on total quantity of Wood & Ore.

Merc, Sulf, Cryst & Gems - Depending on total quantity of Mercury, Sulfur, Crystal & Gems.

Obelisks Found - Depending on number of puzzlepieces collected through Obelisks. (Note: In team play, puzzlepieces are collected together.)

Artifacts - Depending on number of artifacts of all your characters, both equipped and in backpacks.

Kingdom Army Strength - Depending on total strength of all your acquired armies combined.

Income - Depending on total income of gold per day. (See Gold for possible income-sources)

Best Hero - Depending on the best hero in your arsenal. Qualities that comes to play are: Army strength, primary skills, hero level, Secondary skills and artifacts.

Personality - Shows one of three characteristics; "Builder", "Warrior" or "Explorer". Human players are always shown as "Human".

Best Monster - Shows the most powerful monster in this teams army.


Notes

Heroes stationed inside your towns aren't counted for towards the Best Hero category, but this is not true for the strongest monster category.