Red Tower
Red Tower | ||||||||
Picture | ||||||||
% | Guards | Content | XP | |||||
30 % |
|
1x Firebird |
1225 | |||||
30 % |
|
2x Firebirds |
2450 | |||||
30 % |
|
3x Firebirds |
3675 | |||||
10 % |
|
4x Firebirds |
4900 | |||||
Visiting scheme | ||||||||
Event | ||||||||
The captured Firebirds will serve you gladly. Would you like to fight the guards? * * * Firebirds were once kept captive here, however now the place is abandoned. |
Red Tower is an adventure map location, and commonly known as one of the creature banks. It is guarded by 35-140 Fire Elementals. As a reward for defeating the guard, 1-4 Firebirds will join the hero's army. The more Fire Elementals there are, the more Firebirds will join.
The guards are divided into five stacks of 7/14/21/28 Fire Elementals (red hexes). 50% probability of getting a stack of Energy Elementals in the left lower corner (C hex). All the guard stacks with the same speed attack in alphabetic order: from A to E.
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.
Though war machines are not present on the battlefield, the infinite shots effect from Ammo Cart is active.
Slain enemies do not respawn (should the hero retreat or be defeated).
Guards preview
The table shows how to pre-check the guard strength of an object without attacking it.
Guarding stacks accentuated with bold font should be considered in the first place.
Default settings for random map generator
- Limit per zone: 1.
- Terrain: any dry land.
- Value: 4000.
- Density: 20.
See also:
See also: