Template:ScenarioVars table

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Revision as of 15:01, 30 January 2024 by Sanust (talk | contribs) (victory conditions)
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Variables

NOTE: Defaults are in bold. No bold means the default is blank.

Variable name Variable description Options Displayed
scenario Scenario name (text)
size Map size Size S
M
L
XL
H
XH
G
Size 1 (36×36) - S
Size 2 (72×72) - M
Size 3 (108×108) - L
Size 4 (144×144) - XL
Size 5 (180×180) - H
Size 6 (216×216) - XH
Size 7 (252×252) - G
image_type
u_image_type
Image type
for map pics
png
jpg
gif
etc.
underground underground
exists on map
disabled
enabled
Underground disabled
Underground enabled
description Scenario description (text)
victory Victory conditions Victory Condition get_cr
get_res
get_res2
get_art
get_grail
get_town
get_town2
def_all
def_all_mon_ab
def_all_mon
def_hero
def_mon
def_mon2
flag_cr
flag_cr2
flag_mine
flag_mine2
survive_ab
survive
trans_art
up_town
up_town2
Accumulate Creatures
Accumulate Resources or Defeat All Enemies
Accumulate Resources
Acquire Artifact or or Defeat All Enemies
Build a Grail Structure or Defeat All Enemies
Capture Town or Defeat All Enemies
Capture Town
Defeat All Enemies
Defeat All Monsters or Defeat All Enemies
Defeat All Monsters
Defeat Hero or Defeat All Enemies
Defeat Monster or Defeat All Enemies
Defeat Monster
Flag All Creature Dwellings or Defeat All Enemies
Flag All Creature Dwellings
Flag All Mines or Defeat All Enemies
Flag All Mines
Survive Until Time Expires or Defeat All Enemies
Survive Until Time Expires
Transport Artifact or Defeat All Enemies
Upgrade Town or Defeat All Enemies
Upgrade Town
loss Loss conditions Loss Condition all
hero
town
time
Lose All Your Towns and Heroes
Lose Hero
Lose Town
Time Expires
allies
enemies
List of colors:
allied (min: 1)
enemy (min: 0)
{{red}}
{{blue}}
{{tan}}
{{green}}
{{orange}}
{{purple}}
{{teal}}
{{pink}}
Red
Blue
Tan
Green
Orange
Purple
Teal
Pink
source Expansion
added
Source roe
ab
sod
hc
hota




num_play # of players
(total/human)
Total Players / Human Players (total players)/(human players)
5 Total Players / 3 Human Players
3
5
difficulty Campaign default
difficulty
Easy
Normal
Hard
Expert
Impossible
Difficulty 1: Easy - The player starts with a large advantage in resources, and the computer plays poorly.Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well.
Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability.Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability.Difficulty 5: Impossible - The player starts with no resources, and the computer plays to the best of its ability.
bonus Campaign scenario
bonuses
{{BonusCr|(Creature Name)|(number)|loc=(location)}}
{{BonusB|(Town)|(Building)}}
{{BonusR|(resource)|(amount)}}
{{BonusArt|(artifact)}}
{{BonusH|(hero name)}}
{{BonusPri|(Skill)|(amount)}}
{{BonusSec|(Skill)|(Level)}}
{{BonusSp|(Spell)}}
Start with 3 Giant(s)
3
 Start with Stables 
Start with +12 Crystal
12
 Start with Rib Cage 
 OrrinOrrin 
Start with +3 Defense
3
 Start with Advanced Sorcery  Start with (a scroll of) Death Ripple 
Cmap Campaign map file [[File:(Campaign level filename)|400px|(right-click text)]] Queen Catherine has departed to elicit military support from King Gavin Magnus of Bracada. Other generals are fanning through the region. Establish a base of operations, rally local militia, determine the extent of the Nighon occupation, and find their invasion route.
carry Anything that carries over
to the next scenario
{{Hn|(Specific Hero)|noname=}}
{{An|(Specific Artifact)|noname=}}
{{carry|(# strongest heroes)}}
(text)
ClancyClancyLadybird of Luck
 4 strongest heroes
all artifacts
all troops
max_level Maximum hero level (level number) 18