Fort
Buildings | |||||||||||
Halls | |||||||||||
Village Hall | |||||||||||
Town Hall | |||||||||||
City Hall | |||||||||||
Capitol | |||||||||||
Fortifications | |||||||||||
Fort | |||||||||||
Citadel | |||||||||||
Castle | |||||||||||
Common | |||||||||||
Blacksmith | |||||||||||
Mage Guild | |||||||||||
Marketplace | |||||||||||
Resource Silo | |||||||||||
Tavern | |||||||||||
Specific | |||||||||||
Artifact Merchants | |||||||||||
Shipyard | |||||||||||
Horde buildings | |||||||||||
Grail buildings | |||||||||||
Towns | |||||||||||
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1 | ||||||||
1 of Castle1 of Tower1 of Rampart 1 of Inferno1 of Necropolis1 of Dungeon 1 of Stronghold1 of Fortress1 of Conflux | ||||||||
Prerequisite: | ||||||||
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Cost: | ||||||||
20 20 5000 | ||||||||
Effect: | ||||||||
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A Fort is one of the most basic structures in Heroes III. It provides the town with basic defense (namely the first level wall, without a moat or any Arrow Towers). It is also a prerequisite for every creature dwelling. The Fort can be built in any town, provided that the mapmaker hasn't disabled it. Building a fort also changes the look of the town on adventure map.
Requires: Village Hall.