Experience
Template:Neutral table | 1 || 0 |- | 2 || 1,000 |- | 3 || 2,000 |- | 4 || 3,200 |- | 5 || 4,600 |- | 6 || 6,200 |- | 7 || 8,000 |- | 8 || 10,000 |- | 9 || 12,200 |- | 10 || 14,700 |- | 11 || 17,500 |- | 12 || 20,600 |- | 13 || 24,320 |- | 14 || 28,784 |- | 15 || 34,140 |- | 16 || 40,567 |- | 17 || 48,279 |- | 18 || 57,533 |- | 19 || 68,637 |- | 20 || 81,961 |- | 21 || 97,949 |- | 22 || 117,134 |- | 23 || 140,156 |- | 24 || 167,782 |- | 25 || 200,933 |- | 26 || 240,714 |- | 27 || 288,451 |- | 28 || 345,735 |- | 29 || 414,475 |- | 30 || 496,963 |- | 31 || 595,948 |- | 32 || 714,730 |- | 33 || 857,268 |- | 34 || 1,028,313 |- | 35 || 1,233,567 |- | 36 || 1,479,871 |- | 37 || 1,775,435 |- | 38 || 2,130,111 |- | 39 || 2,555,722 |- | 40 || 3,066,455 |- | 41 || 3,679,334 |- | 42 || 4,414,788 |- | 43 || 5,297,332 |- | 44 || 6,356,384 |- | 45 || 7,627,246 |- | 46 || 9,152,280 |- | 47 || 10,982,320 |- | 48 || 13,178,368 |- | 49 || 15,813,625 |- | 50 || 18,975,933 |- | 51 || 22,770,702 |- | 52 || 27,324,424 |- | 53 || 32,788,890 |- | 54 || 39,346,249 |- | 55 || 47,215,079 |- | 56 || 56,657,675 |- | 57 || 67,988,790 |- | 58 || 81,586,128 |- | 59 || 97,902,933 |- | 60 || 117,483,099 |- | 61 || 140,979,298 |- | 62 || 169,174,736 |- | 63 || 203,009,261 |- | 64 || 243,610,691 |- | 65 || 292,332,407 |- | 66 || 350,798,466 |- | 67 || 420,957,736 |- | 68 || 505,148,860 |- | 69 || 606,178,208 |- | 70 || 727,413,425 |- | 71 || 872,895,685 |- | 72 || 1,047,474,397 |- | 73 || 1,256,968,851 |- | 74 || 1,508,362,195 |- | 75 || 1,810,034,207 |}
Experience is a measurement of hero's capability.
Experience is gained as heroes explore and battle. When they have enough experience points, they go up a level, which is commonly phrased as "levelling up", gaining a level.
Gaining a level may have several effects.
What happens on level up
It always increases one of hero's primary skills by one. Hero classes have different probabilities of which primary skill is increased, but general rule is that might heroes tend to get more attack and defense (which will increase the damage of their units) while magic heroes get more power and knowledge (which power up spell strength or spell slots (number of spells / capacity) respectively) - the points are always distributed according to might vs magic considering the hero class and the type of town the hero belongs to.
Typically when a hero gains a level, he is offered a choice of one of two secondary skills. Additionally, many of the hero specialties are affected by level up.
How to get experience
Typical ways for hero to gain experience is through combat or from treasure chests.
From winning a combat the hero receives one experience point for each health point of the enemy creatures he managed to vanquish in the battle (summon elementals and war machines do not count).
Resurrected creatures are only counted once, except demons raised by pit lords.
If an enemy hero is defeated, the hero receives extra 500 experience points. A hero will not receive this bonus if the enemy hero escapes or surrenders.
Additionally, Pandora's Boxes, events and quests can give experience.