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Create the page "Tower units" on this wiki! See also the search results found.
- In a [[Tower]] town defending against an AI, send a lone gargoyle to stand on the top or ...nits, and you have the [[Castle]] built, don't ever attack with non-ranged units until he can get within the siege wall. By the time he manages to get close ...9 KB (1,658 words) - 21:38, 8 December 2023
- ...when fighting them, exploit these weaknesses - don't let them charge your units, hide behind obstacles, decimate them from range before mopping up with you ...acks. Be especially careful to not let them cross [[moat]]s or clear out [[Tower]] [[Land mine|mines]], unless you have plenty of [[Resurrection]]s availabl ...10 KB (1,543 words) - 23:50, 19 April 2024
- information about all seven units that can be produced by this town. Any troop-producing ...ailable units (currently the Guardhouse, Archers' Tower, and Barracks show units ...29 KB (5,274 words) - 20:55, 7 December 2023
- * [[Elemental]] units attacking the opposite Elemental unit do double basic damage ({{Cn|Air Elem ...ineer|name=Mechanics and Engineers}}{{-wh}} can only repair [[Mechanical]] units. This does not include [[Golems]], [[Bloodless]], [[Elementals]] or [[War M ...13 KB (1,996 words) - 13:11, 22 March 2024
- | [[Mechanic and Engineer]]'s [[Breath attack]] against 2-hex units || Bug || When attacking a 2-hex unit from the middle hex above or below it ...s are still appearing in Russian.<br>* [[World on Fire]]: The "Laboratory" Tower town.<br>* [[Beyond the Horizon]]: Tan hero east of Burton. <br> * [[Tomb ...5 KB (767 words) - 17:36, 17 May 2024
- '''Bug:''' the damage from [[arrow tower]]s during siege combat is not reduced by armorer secondary skill, but actua ...stly defensive (both [[Rampart]] and [[Fortress]] have slow but very tough units with abilities which make them perfect for defending towns, namely [[Dwarf ...4 KB (518 words) - 14:57, 8 February 2024
- |Allows rampart, tower, fortress, stronghold and castle creatures to be mixed without a morale pen ...hese abilities apply to [[Undead]] or [[non-living|non-living (unliving)]] units. ...8 KB (1,235 words) - 22:24, 7 December 2023
- {{Tower creatures}}{{Creature '''Giants and Titans''' are the level 7 creatures of [[Tower]]. They are recruited from the [[Cloud Temple]]. ...13 KB (2,171 words) - 00:04, 20 April 2024
- ...eutral level 7 creatures). Archangels are also among the strongest level 7 units recruitable from a town. They have the highest [[attack]] and [[defense]] ( ...ped out if the opponent can focus on bringing them down while other Castle units cannot keep up with them due to their Speed being 9 at best (not counting a ...13 KB (1,997 words) - 23:37, 19 April 2024
- ...ng released works as a random mine (except [[Sawmill]]). Up to 7 stacks of units can be left inside of it. Combat taking place in Abandoned Mine will always ...oduces +1 {{mercury}} per day for a player when flagged. Up to 7 stacks of units can be left inside of it. ...88 KB (12,105 words) - 21:39, 1 May 2024
- ...{{-wh}}, First Aid Tent or Catapult. Basically they are all special combat units which are available in most of the battles. The only exceptions are [[creat ...ld AI considers [[Catapult]], [[Ballista]] and [[Cannon]]{{-wh}} as ranged units, ignoring the moment they can not be blocked. ...18 KB (2,334 words) - 10:47, 1 May 2024
- ...ng released works as a random mine (except [[Sawmill]]). Up to 7 stacks of units can be left inside of it. Combat taking place in Abandoned Mine will always ...oduces +1 {{mercury}} per day for a player when flagged. Up to 7 stacks of units can be left inside of it. ...59 KB (8,147 words) - 17:18, 17 May 2024
- Listing only units allowing maximum [[movement]] (Speed of 11+): !Speed!!Units ...14 KB (1,927 words) - 14:08, 25 April 2024
- | style="padding-left:7px; padding-right:5px;" | {{town|Tower}} | style="padding-left:7px; padding-right:5px;" | {{town|Tower}} ...16 KB (2,428 words) - 14:50, 1 May 2024
- ..., or even to all spells. Finally, there are some artifacts which make your units immune to a certain damage spell, or disallow casting certain spells to bot ...ed side effects. First, heroes with Armorer take extra damage from [[arrow tower]]s. The damage reduction is reversed, as if the sign within the parenthesis ...24 KB (3,762 words) - 19:59, 24 April 2024
- * [[Red Tower]] {{withmapedhota}} * [[Black Tower]] {{withmapedhota}} ...59 KB (9,110 words) - 21:01, 7 May 2024
- === Units === * Dwelling: Tower of the Seas. ...103 KB (14,653 words) - 13:38, 2 January 2024
- | style="padding-left:7px; padding-right:5px;" | {{town|Tower}} ...r 2|A tracker returns, having followed the concealed trail of your missing units led by a Goblin captain named Derg.<p>"What happened to them?" you ask.<p>T ...16 KB (2,503 words) - 13:31, 1 May 2024
- and lower the morale of enemy units by Like the stone and iron golems found in Tower towns, diamond and gold golems are highly crafted statues ...20 KB (2,930 words) - 13:59, 2 January 2024
- Creature specialties apply to both upgraded and unupgraded units. The only exception to this is {{Hn|Catherine|0=}} (in {{sod}}{{-ws}}), who | rowspan=2 | {{town|Tower}} ...24 KB (3,052 words) - 20:47, 24 April 2024