Emerald Isles

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Emerald Isles Restoration of Erathia
4 Total Players / 4 Human Players
4
4
Size 2 (72×72) - M Underground disabled
The Emerald Isles lie along a major shipping route, which several Barons each seek to control for themselves. You have been chosen to 'persuade' the others to give up their claims.
Victory condition:
Defeat All Enemies
Loss condition:
Lose All Your Towns and Heroes
Allies: Red Enemies: BlueTanPurple
Choose a bonus:
 
Carried to next scenario:
Max level:

Timed events

Day Title Message
Day 1 Opening Text (part 1) Because of their location, the Emerald Isles are a nexus of trade routes from all over the world. The Baron who could control these routes would possess riches beyond the wildest dreams of Avarice.
Day 1 Opening Text (part 2) Your Baron has chosen you, the best of his military leaders, to 'acquire' control of these trade routes from the other Barons. Use diplomacy where you may, but you are free to demonstrate your might when diplomacy fails. A wealthy retirement awaits you when, not if, you succeed.
Day 1 Supplies Arrive (Repeats every 14 days)
Ah, the trade winds blow favorably today - a ship has arrived with much needed supplies.
Effect: +1000 Gold Gold, +4 Wood Wood, +4 Ore Ore, +2 Mercury Mercury, +2 Sulfur Sulfur, +2 Crystal Crystal, +2 Gem Gems