Rumble in the Bogs

From Heroes 3 wiki
Revision as of 02:17, 12 December 2024 by Phasma (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Rumble in the Bogs Restoration of Erathia
5 Total Players / 2 Human Players
2
5
Size 2 (72×72) - M Underground enabled
A classic case of the grass being greener on the other side, you must first dispose of your pesky neighbor, then slog across a swamp to claim the riches that wait for you beyond.
Victory condition:
Defeat All Enemies
Loss condition:
Lose All Your Towns and Heroes
Allies: Red Enemies: BlueTanGreenOrange
Choose a bonus:
 
Carried to next scenario:
Max level:

Timed events[edit | hide | hide all]

Day Title Message
Day 1 At Orange (AI):
FedEx for Computer (Player 5)
(none)
Effect: +10 Gold Gold, +50 Wood Wood, +50 Ore Ore, +10 Mercury Mercury, +10 Sulfur Sulfur, +10 Crystal Crystal, +10 Gem Gems
Day 1 Intro Part 1 You have always lived a peaceful life, humbly coexisting with your neighbor in a modest coastal region of the world whose most interesting feature was that it was bordered by a deep, dreary marshland.
Day 1 Intro Part 2 One day, much to everyone's surprise, a traveler emerged from the swamp, telling a tale not only of riches within the marsh, but of an even more fantastic land on the other side! Eager to learn more, you sent scouts into the swamp, but they never returned.
Day 1 Intro Part 3 At first you thought the scouts were lost, but then a thought occurred to you. Perhaps the land across the swamps was SO fantastic that the scouts refused to leave? You share your idea with your neighbor, but he has decided that he wants the faraway lands for himself!
Day 1 Intro Part 4 You suddenly realize that your peaceful coexistance with your neighbor is at an end. Teach him a lesson in humility, then go claim the riches that lay beyond the swamps for yourself!

Note: The 10 Gold on Day 1 given to Orange is assumed to be an error, as the map makers may have forgotten that Gold input into Timed Events is not multiplied by 100 like resource piles (or multiplied by 1000 as they may have thought here).