User:Entelechy/sandbox

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Revision as of 16:20, 19 July 2014 by Entelechy (talk | contribs)
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My Sandbox

Table 1: Damage calculation variables
 Description 
 I1 = 0.05 × Attack - Defense (if A ≥ D)
 I2 = 0.10, 0.25, 0.50 for basic, advanced, expert Archery

      = 0.10, 0.20, 0.30 for basic, advanced, expert Offense 

 I3 = 0.05 × I2 × hero level
 I4 = 1.00 for lucky strikes
 I5 = 1.00 for Death Blow, Ballista double damage;

   = 0.50 for hate;
   = 0.05 × hexes travelled for Cavaliers, Champions

 R1 = 0.05, 0.10, 0.15 for basic, advanced, expert Armorer
 R2 = 0.05 × I2 × hero level
 R3 = 0.25 for Air Shield, 0.50 for advanced, expert

   = 0.15 for Shield, 0.30 for advanced, expert

 R4 = 0.50 if attacker has range or melee penalty 
 R5 = 0.50 if target is behind a wall 
 R6 = 0.50 if defender is petrified
 R7 = 0.50 for retaliation after being Blinded

   = 0.75 for retaliation after advanced Blind

 R8 Creature specialty reduction