Aging

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Revision as of 13:49, 17 January 2017 by Kapteeni Ruoska (talk | contribs)
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Aging is a special ability of Ghost Dragons that takes effect after they have attacked target creature stack and before the stack has chance to retaliate. It causes maximum health of every unit in the target stack to be halved. The aging effect can only be removed with Cure spell, but it wears off after 3 turns. Any health already lost by the creature being aged will remain lost (ie, if an Archangel is on 200 health (that is, missing 50 health) and then aged, it will still be missing 50 health, putting it at 75 health. And when it wears off, or is removed, the same is true.)

Aging stacks multiplicatively with Poisonous, so a creature's health could potentially be quartered.

Creatures with aging special ability:

Creatures with immunity to aging: Undead:                           

Skeleton Skeleton Warrior Skeleton and Skeleton Warrior
Walking Dead Zombie Walking Dead and Zombie
Wight Wraith Wight and Wraith
Vampire Vampire Lord Vampire and Vampire Lord
Lich Power Lich Lich and Power Lich
Black Knight Dread Knight Black and Dread Knights
Bone Dragon Ghost Dragon Bone and Ghost Dragons
Mummy Mummy

Elementals:                        

Air Elemental Storm Elemental Air and Storm Elementals
Water Elemental Ice Elemental Water and Ice Elementals
Fire Elemental Energy Elemental Fire and Energy Elementals
Earth Elemental Magma Elemental Earth and Magma Elementals
Psychic Elemental Magic Elemental Psychic and Magic Elementals