Swordsman and Crusader

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Revision as of 02:15, 21 May 2018 by ShushMaster (talk | contribs) (upgraded stats accented)
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Castle creatures
Level 1
PikemanPikeman PikemanPikeman Pikeman
HalberdierHalberdier HalberdierHalberdier Halberdier
Level 2
ArcherArcher Archer
MarksmanMarksman Marksman
Level 3
GriffinGriffin Griffin
Royal GriffinRoyal Griffin Royal Griffin
Level 4
SwordsmanSwordsman Swordsman
CrusaderCrusader Crusader
Level 5
MonkMonk Monk
ZealotZealot Zealot
Level 6
CavalierCavalier Cavalier
ChampionChampion Champion
Level 7
AngelAngel Angel
ArchangelArchangel Archangel
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Palace Grotto Forge
Neutral
Statistics
Swordsman
 Cost per troop 

300

Attack 10
Defense 12
Damage 6–9
Health 35
Speed 5
Movement Ground
Size 1
Growth 4
AI Value 445
Crusader
 Cost per troop 

400

Attack 12
Defense 12
Damage 7–10 (x2)
Health 35
Speed 6
Movement Ground
Size 1
Growth 4
AI Value 588
 Special abilities:
Double attack
Portraits

Swordsmen and Crusaders are level 4 creatures of Castle. They can be recruited from Barracks. Both are relatively slow troops, but especially Crusaders with their double strike have high capability of doing damage.

Sorsha, Catherine and Roland (all are knights) have Swordsmen as a special ability which increases the attack and defense skills of any Swordsman or Crusader under their command for each level they attain after the 4th level.

See also