The Road Home

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Template:Campaign Seeds of DiscontentThe Road Home is the second scenario of the Seeds of Discontent campaign in Restoration of Erathia Restoration of Erathia.

Campaign

Right-click text

The journey to Welnin has not been easy, but it is the last leg of the journey that will be the most difficult. The Ranger, Ryland, has the Grail, and must elude the forces loyal to Erathia and AvLee to reach Welnin. Once there, he must order the construction of a permanent home for the Grail.

Prologue

Our cause is public. Ironically, many humans have joined the elfin population in our vision of an independent state. Already, factions loyal to Erathia and AvLee organize to stop us. We cannot continue without a strong base of operations. Faruk Welnin, mayor of the town of Welnin, has sent a messenger. He offers his protection and support. Our war for independence begins now. We must fight our way to Welnin and establish the Grail. When we have accomplished this, Welnin will become our foundation.

Scenario

Map description

To win, the Ranger, Ryland, must reach the town of Welnin with the Grail, and build it a permanent home.

Starting options

Timed events

Day 1 - Intro part 1
The town of Welnin awaits the arrival of the Grail. It is up to the Ranger, Ryland, to get it there. Do not stop to fight - that will come later. Good luck.
Blue (36, 41, 0) Rampart: Day 5 - Bonus Resources (every 5 days)
AvLee sending resources for the war effort

+5 Mercury Mercury, +5 Sulfur Sulfur, +5 Crystal Crystals, +5 Gem Gems, +5 Gold Gold,

Objects

Events

Location Message
5, 7, 0 A scout tells you that some Swordsmen in this part of the woods might be sympathetic to our cause.
10, 3, 0 Scouts report that Dendroid Guards in the region might be sympathetic to our cause.
13, 61, 0 Scouts report some of the Monks in this area seem sympathetic to our cause.
16, 54, 0 Scouts report that some of the Wood Elves in the area are sympathetic to our cause.
28, 63, 0 A small order of Monks approaches, and the leader decides your cause is just and they will join you.

Contents: 40 Monk Monks

36, 55, 0 A small mercenary force of Swordsmen walk out of the nearby forest and ask to join your army (for a price).

Contents: -1000 Gold Gold

40 Swordsman Swordsmen

51, 6, 0 Scouts report some of the Wood Elves in this region are sympathetic to our cause.
53, 31, 0 A scout reports many of the Dwarves in this area are tired of an Erathian and AvLee presence and are sympathetic to our cause.
65, 11, 0 A small pack of Unicorns approaches, and the leader of the herd steps forward and telepathically tells you they want to join your army.

Contents: 35 Unicorn Unicorns

65, 23, 0 Scouts report some Unicorns in this area might be sympathetic to our cause.

Towns

Location Player Type Name
11, 41, 0 Red Castle
36, 41, 0 Blue Rampart
38, 15, 0 Red Castle
60, 63, 0 Teal Rampart Welnin

Heroes

Location Player Hero
2, 1, 0 Teal RylandRyland Ryland the Ranger
11, 42, 0 Red EdricEdric Edric the Knight
36, 42, 0 Blue MephalaMephala Mephala the Ranger
38, 16, 0 Red LoynisLoynis Loynis the Cleric
60, 63, 0 Teal Random hero