2sm4d(3): Revision history

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26 January 2024

  • curprev 22:1722:17, 26 January 2024Phasma talk contribs 1,371 bytes +1,371 Created page with "Once popular, this template is now replaced by the others. The treasure zones on it may have valuable objects (like Relics), but connections leading there are imperatively roadless. The template allows a high variation of gameplay, the early contact in adjacent zones is as possible as exploration game or opponent zone rush. Even though the AI players are depicted on the layout, usually they are disabled, and their towns are rendered neutral. File:2SM4d(3).png|512px|rig..."