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{{towns}}
{{towns}}
'''Necropolis''' is an evil [[alignment]] [[town]] with the [[Necromancer]] and [[Death Knight]] [[hero class]]es. Necropolis represents [[Deyja]].
'''Necropolis''' is an evil [[alignment]] [[town]] with [[necromancer]] and [[Death Knight|death knight]] [[hero class]]es. Necropolis represents [[Deyja]].


''"Necropolis towns are overrun and ruled by undead creatures. They are the natural bases for the Necromancer and Death Knight hero types. Necropolis armies have many units with abilities to weaken their opponents. This quickly gives them an edge over equal or even more powerful enemy armies."{{-}}<sup>[[Restoration of Erathia Manual Page 100|RoE manual]]''</sup>
''"Necropolis towns are overrun and ruled by undead creatures. They are the natural bases for the Necromancer and Death Knight hero types. Necropolis armies have many units with abilities to weaken their opponents. This quickly gives them an edge over equal or even more powerful enemy armies."{{-}}<sup>[[Restoration of Erathia Manual Page 100|RoE manual]]''</sup>
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Necropolis' [[native terrain]] is [[dirt]].
Necropolis' [[native terrain]] is [[dirt]].


__TOC__
===Necropolis creature dwellings===
*[[Necropolis creature dwellings|Cursed Temple]] - ([[Skeleton]], [[Skeleton Warrior]])
*[[Necropolis creature dwellings|Graveyard]] - ([[Walking Dead]],  [[Zombie]])
*[[Necropolis creature dwellings|Tomb of Souls]] - ([[Wight]], [[Wraith]])
*[[Necropolis creature dwellings|Estate]] - ([[Vampire]], [[Vampire Lord]])
*[[Necropolis creature dwellings|Mausoleum]] - ([[Lich]], [[Power Lich]])
*[[Necropolis creature dwellings|Hall of Darkness]] - ([[Black Knight]], [[Dread Knight]])
*[[Necropolis creature dwellings|Dragon Vault]] - ([[Bone Dragon]], [[Ghost Dragon]])


==Necropolis building tree==
===Necropolis specific buildings===
{| style="margin-right:20px; float:left;"
* [[Cover of Darkness]] - creates unexplored area of 20 tile radius around the town for opposing players
| [[File:NecropolisBuildingTree.png|left|600px]]
* [[Necromancy Amplifier]] - (unique building, increases [[Necromancy]] skill of all player's heroes by 10% (5% in {{hota}}){{-wh}}, stacks with each city)
|}
* [[Skeleton Transformer]] - (unique building, which transfroms any creature into [[Skeleton]], or, in case of [[Dragon]]s, [[Hydra]]s and [[Sea Serpent]]s{{-wh}} - into [[Bone Dragon]])
* [[Shipyard]] - (allows to buy [[boat]]s)
* [[Soul Prison]] - ([[Grail]] building, +20% [[Necromancy]] skill for allied heroes, +5k gold per day, +50% creature growth)
* [[Unearthed Graves]] - ([[Skeleton]] [[horde building]], +6/week)


[[Image:Necropolis-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]
===Necropolis building tree===
[[File:NecropolisBuildingTree.png|left|600px]]


{{Town cost summary|
[[Image:Necropolis-in.png|right|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]
|common  = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}}
|mage    = {{Building cost|{{W}}<br>25|{{M}}<br>28|{{O}}<br>25|{{S}}<br>28|{{C}}<br>28|{{Gem}}<br>28|{{G}}<br>6000}}
|dwelling = {{Building cost|{{W}}<br>60|{{M}}<br>32{{-wa}}<br>31{{-wh}}|{{O}}<br>70{{-wa}}<br>65{{-wh}}|{{S}}<br>22{{-wa}}<br>15{{-wh}}|{{C}}<br>17|{{Gem}}<br>17|{{G}}<br>48400}}
|unique  = {{Building cost|{{W}}<br>20||||||{{G}}<br>6000}}
|total    = {{Building cost|{{W}}<br>150|{{M}}<br>60{{-wa}}<br>59{{-wh}}|{{O}}<br>135{{-wa}}<br>130{{-wh}}|{{S}}<br>50{{-wa}}<br>43{{-wh}}|{{C}}<br>45|{{Gem}}<br>45|{{G}}<br>97400}}
|troop    = 26920 {{G}}, 2 {{M}}
}}
{{clear|left}}
===Common Buildings and Mage Guild===
{{Necropolis common buildings}}


===Creature Dwellings===
{| class="wikitable sortable" style="white-space:nowrap; text-align: center; float:right;"
{{Necropolis creature dwellings}}
! class="unsortable" | <span title="The type of resource required.">Resource</span>
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span>
! <span title="Cost of upgrading all creature dwellings, including any associated prerequisites.">Upgrades</span>
! <span title="All buildings built and fully upgraded.">All</span>
|-
|{{Gold}}||33400||25500||96400
|-
|{{Wood}}||45||25||135
|-
|{{Ore}}||65||25||135
|-
|{{Crystal}}||5||12||45
|-
|{{Gem}}||5||12||45
|-
|{{Mercury}}||5||27||60
|-
|{{Sulfur}}||15||7||40
|-
!colspan=2| Troop cost/week: !!colspan=2| 26920 {{Gold}} + 2 {{Mercury}}
|}
{{clear|both}}
===Common buildings===
{{Common buildings|Necropolis|First aid tent|+1 {{W}} & +1 {{O}}|bs1={{-}}[[file:bless.png|Bless|link=Bless]]{{---}}[[file:Cure.png|Cure|link=Cure]]|bs2=|bs3=[[file:Destroy Undead.png|Destroy Undead|link=Destroy Undead]][[file:Hypnotize.png|Hypnotize|link=Hypnotize]]|bs4=[[file: prayer.png|Prayer|link=Prayer]]|bs5=[[file:Summon Fire Elemental.png|Summon Fire Elemental|link=Summon Fire Elemental]]{{-}}[[file: Magic Mirror.png|Magic Mirror|link=Magic Mirror]]{{-}}[[file: Summon Water Elemental.png|Summon Water Elemental|link=Summon Water Elemental]]}}


===Unique Buildings===
{{Necropolis unique buildings}}
{{clear|left}}
==Heroes==
==Heroes==
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}


{{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Shadow of Death)}}
{{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Shadow of Death)}}
{{{{PAGENAME}} hero table}}
{{{{PAGENAME}} hero table}}
{{T!}}|content2= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Horn of the Abyss)}}
{{T!}}|content2= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Horn of the Abyss)}}
{{Hero table row|Charna|image=Charna|Death{{-}}Knight|Wights|Basic Necromancy|Basic Tactics|spell=Magic Arrow}}
{{Hero table row|Charna|image=Charna|Death{{-}}Knight|Wights|Basic Necromancy|Basic Tactics|spell=Magic Arrow}}
{{Hero table row|Clavius|image=Clavius|Death{{-}}Knight|Gold|Basic Necromancy|Basic Offense|spell=Magic Arrow}}
{{Hero table row|Clavius|image=Clavius|Death{{-}}Knight|Gold|Basic Necromancy|Basic Offense|spell=Magic Arrow}}
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{{Hero table row|Tamika|image=Tamika|Death{{-}}Knight|Black Knights|Basic Necromancy|Basic Offense|spell=Magic Arrow}}
{{Hero table row|Tamika|image=Tamika|Death{{-}}Knight|Black Knights|Basic Necromancy|Basic Offense|spell=Magic Arrow}}
{{Hero table row|Vokial|image=Vokial|Death{{-}}Knight|Vampires|Basic Necromancy|Basic Artillery|spell=Stone Skin}}
{{Hero table row|Vokial|image=Vokial|Death{{-}}Knight|Vampires|Basic Necromancy|Basic Artillery|spell=Stone Skin}}
{{Hero table row|Haart Lich|source={{-}}{{withab}}|image=Lord Haart Death Knight|Death{{-}}Knight|Black Knights|Advanced Necromancy|||spell=Slow}}
{{Hero table row|Lord Haart|name=Haart Lich|hero_link=Lord Haart#Lord_Haart_the_Death_Knight|source={{-}}{{withab}}|image=Lord Haart Death Knight|Death{{-}}Knight|Black Knights|Advanced Necromancy|||spell=Slow}}
{{Hero table row|Aislinn|image=Aislinn|Necromancer|Meteor Shower|Basic Necromancy|Basic Wisdom|spell=Meteor Shower}}
{{Hero table row|Aislinn|image=Aislinn|Necromancer|Meteor Shower|Basic Necromancy|Basic Wisdom|spell=Meteor Shower}}
{{Hero table row|Nagash|image=Nagash|Necromancer|Gold|Basic Necromancy|Basic Intelligence|spell=Protection from Air}}
{{Hero table row|Nagash|image=Nagash|Necromancer|Gold|Basic Necromancy|Basic Intelligence|spell=Protection from Air}}
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{{T!}}}}
{{T!}}}}


'''Banned secondary skills:'''
===Banned secondary skills===
 
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.


{{ss|Leadership}}, {{ss|First Aid}} and {{ss|Estates}} are not available for [[death knight]]s.
{{SS|Leadership}}, {{SS|First Aid}} and {{SS|Estates}} are not available for [[death knight]]s.


{{ss|Leadership}}, {{ss|First Aid}} and {{ss|Interference}}{{-wh}} are not available for [[necromancer]]s.
{{SS|Leadership}}, {{SS|First Aid}} and {{SS|Interference}}{{-wh}} are not available for [[necromancer]]s.


==Creatures==
==Creatures==
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{{Necropolis creature table}}
{{Necropolis creature table}}
|}
|}
==Town names==
Unless specified by the mapmaker, towns will generate with a random name. Necropolis towns will use one of these following names:
{| class="wikitable sortable" style="white-space:nowrap; text-align: left;"
|-
| width=85px | Agony || width=85px | Blackquarter || width=85px | Blight || width=85px | Cessacioun
|-
| Coldreign || Coldsoul || Death's Gate || Dark Cloud
|-
| Dark Eternal || Ghostwind || Grave Raven || Haunt's Wind
|-
| Sanctum || Shadow Keep || Terminus || Worm Warren
|-
|}
If there are more Necropolis towns on the map than possible names, they will use names taken from other towns.


{{user commentary|
{{user commentary|
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* Harvesting leads to a situation, where it is profitable for heroes with Necromancy (mainly Death Knights and Necromancers) to carry through combats with wandering creatures instead of letting them flee if they are substantially less creatures and want to quit the battlefield. So, special months (see [[growth]]) where some creature types population doubles is actually a boon for Necropolis skeleton harvesters. This is especially valid for low-level creatures that come in large numbers, like hobgoblins. Random units blocking pathways on the map thus become a motivational boost because those wandering creatures mean additional [[Skeleton]]s.
* Harvesting leads to a situation, where it is profitable for heroes with Necromancy (mainly Death Knights and Necromancers) to carry through combats with wandering creatures instead of letting them flee if they are substantially less creatures and want to quit the battlefield. So, special months (see [[growth]]) where some creature types population doubles is actually a boon for Necropolis skeleton harvesters. This is especially valid for low-level creatures that come in large numbers, like hobgoblins. Random units blocking pathways on the map thus become a motivational boost because those wandering creatures mean additional [[Skeleton]]s.


* Even without necromancy, you can turn any creature into [[Skeletons]]. This means that free level 1 map dwelling (like for [[Gremlins]] and [[Imps]]) will give you free skeletons indirectly, thanks to the [[Skeleton Transformer]]. That means you don't even need wandering enemies or the Necromancy secondary skill to raise huge hordes of skeletons as the Necropolis, and outnumber other towns.
* [https://www.celestialheavens.com/viewpage.php?id{{=}}445 Strategy Guide for Necropolis from Jolly Joker on Celestial Heavens]


'''Pros:'''
===Pros===
*A variety of good heroes to choose from.
*A variety of good heroes to choose from.
*A variety of strategies available.
*A variety of strategies available.
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*Unaffected by [[Mind spells]] like [[Elemental]]s, even [[Blind]] does not function on [[Undead]] units.
*Unaffected by [[Mind spells]] like [[Elemental]]s, even [[Blind]] does not function on [[Undead]] units.
*[[Necromancy]] is a powerful secondary skill that only Necropolis town heroes can utilize effectively and that every [[Necropolis]] hero typically has. Given affordable [[Necromancy amplifier]] buildings (10% point building bonus to [[Necromancy]], '''unique''' town [[secondary skill]] boost building feature for all own heroes on the map, safe the [[Navigation]] centric building [[Lighthouse]] the only [[secondary skill]] bonus enhancer building available in the game) in [[Necropolis]] towns and a range of artifacts that further enhance the skill percentage like [[Vampire%27s_Cowl|Vampire's Cowl]] it is rather easy to recruit a small but steady number of [[Undead]] from most other creatures after fights. Every successful fight will increase the number of level 1 units one has even to astronomical amounts of stack sizes for steady motivation boosts after each encounter. [[Undead]] generally are [[Animate Dead]] resurrectable during combat additionally and the [[Skeleton Transformer]] in a [[Necropolis]] town can change foreign units to [[Skeleton]]s so mixing foreign units with [[Necropolis]] town units does not make them suffer [[morale]] penalty when converting them to [[Skeleton]]s first, one can recruit units off fights with the opponent and they are rather hard to kill and easily replenished given enough mana or [[Necromancy]] skill bonus points which are readily available via buildings or artifacts or even hero specials.
*[[Necromancy]] is a powerful secondary skill that only Necropolis town heroes can utilize effectively and that every [[Necropolis]] hero typically has. Given affordable [[Necromancy amplifier]] buildings (10% point building bonus to [[Necromancy]], '''unique''' town [[secondary skill]] boost building feature for all own heroes on the map, safe the [[Navigation]] centric building [[Lighthouse]] the only [[secondary skill]] bonus enhancer building available in the game) in [[Necropolis]] towns and a range of artifacts that further enhance the skill percentage like [[Vampire%27s_Cowl|Vampire's Cowl]] it is rather easy to recruit a small but steady number of [[Undead]] from most other creatures after fights. Every successful fight will increase the number of level 1 units one has even to astronomical amounts of stack sizes for steady motivation boosts after each encounter. [[Undead]] generally are [[Animate Dead]] resurrectable during combat additionally and the [[Skeleton Transformer]] in a [[Necropolis]] town can change foreign units to [[Skeleton]]s so mixing foreign units with [[Necropolis]] town units does not make them suffer [[morale]] penalty when converting them to [[Skeleton]]s first, one can recruit units off fights with the opponent and they are rather hard to kill and easily replenished given enough mana or [[Necromancy]] skill bonus points which are readily available via buildings or artifacts or even hero specials.
*[[Vampire Lord]]s are by far the most cost-efficient level 4 unit (and arguably the most cost-efficient unit in the game), as they can beat armies of much greater size as long as they are not (like [[Undead]], [[Unliving|Construct]]s or [[Elemental]]s) immune to the Vampire Lords' [[Life drain]] ability and as long as the Vampire Lords are used properly (with [[Blind]] on extra enemy stacks for example or [[Counterstrike]] on the [[Vampire Lord]]s amidst low number/low hp enemy stacks, alternated with [[Animate Dead]] to help out if the [[Life Drain]] to damage inbound ratio is proving destructive to the [[Vampire Lord]] stack - perhaps also using [[Haste]] and the [[Flying]] feature of the [[Vampire Lord]]s to switch opponent melee stacks to feasible ones or to seek a safe point to replenish via [[Animate Dead]], [[Cure]] or [[First Aid]]).
*[[Vampire Lord]]s are by far the most cost-efficient level 4 unit (and arguably the most cost-efficient unit in the game), as they can beat armies of much greater size as long as they are not (like [[Undead]],[[Unliving|Construct]]s or [[Elemental]]s) immune to the Vampire Lords' [[Life drain]] ability and as long as the Vampire Lords are used properly (with [[Blind]] on extra enemy stacks for example or [[Counterstrike]] on the [[Vampire Lord]]s amidst low number/low hp enemy stacks, alternated with [[Animate Dead]] to help out if the [[Life Drain]] to damage inbound ratio is proving destructive to the [[Vampire Lord]] stack - perhaps also using [[Haste]] and the [[Flying]] feature of the [[Vampire Lord]]s to switch opponent melee stacks to feasible ones or to seek a safe point to replenish via [[Animate Dead]], [[Cure]] or [[First Aid]]).
* The level 3 spell [[Animate Dead]] (which the necromancer hero [[Thant]] has built in) can resurrect units in combat, and they '''stay''' resurrected after combat. So given a good balance of [[Thant]]s undead and repairable units compared to the opponent, enough mana for the resurrects and having [[Shackles of War]] for unlimited turns (a smaller version would be using [[Blind]] on all remaining enemy units and killing one [[blind]]ed stack each turn, keeping the enemy locked until  the enemy hero is lost to the opponent and the artifacts if any are transferred) he would not lose any units in combat but also often get additional [[Necromancy]] created skeletons (which would hamper movement on the adventure map a little, as [[Skeleton]]s are slow creatures (and even with [[Town Portal]] and [[Dimension Door]] there's an [[adventure map]] movement penalty to consider)).
* The level 3 spell [[Animate Dead]] (which the necromancer hero [[Thant]] has built in) can resurrect units in combat, and they '''stay''' resurrected after combat. So given a good balance of [[Thant]]s undead and repairable units compared to the opponent, enough mana for the resurrects and having [[Shackles of War]] for unlimited turns (a smaller version would be using [[Blind]] on all remaining enemy units and killing one [[blind]]ed stack each turn, keeping the enemy locked until  the enemy hero is lost to the opponent and the artifacts if any are transferred) he would not lose any units in combat but also often get additional [[Necromancy]] created skeletons (which would hamper movement on the adventure map a little, as [[Skeleton]]s are slow creatures (and even with [[Town Portal]] and [[Dimension Door]] there's an [[adventure map]] movement penalty to consider)).
*There are number of artifacts that are only useful to Necropolis (artifacts enhancing the created creature number of the unique secondary skill [[Necromancy]] like [[Cloak of the Undead King]], but also [[Pendant of Death]] which counters the mini, undead-only version of [[Armageddon]], damaging all undead on the battlefield, even those recruited in no Necropolis but on the adventure map).
*There are number of artifacts that are only useful to Necropolis (artifacts enhancing the created creature number of the unique secondary skill [[Necromancy]] like [[Cloak of the Undead King]], but also [[Pendant of Death]] which counters the mini, undead-only version of [[Armageddon]], damaging all undead on the battlefield, even those recruited in no Necropolis but on the adventure map).
*Both Necropolis hero types begin with a spell book.
*Both Necropolis hero types begin with a spell book.


'''Cons:'''
===Cons===
* Necropolis produces the least amount of units per week. (Not counting Necromancy).
* Necropolis produces the least amount of units per week. (Not counting Necromancy).
* [[Walking Dead]] and [[Zombie]]s slow armies down.
* [[Walking Dead]] and [[Zombie]]s slow armies down.
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* Bone and [[Ghost Dragon]]s are near the bottom of the Level 7's in strength and usefulness.
* Bone and [[Ghost Dragon]]s are near the bottom of the Level 7's in strength and usefulness.
* Necropolis heroes cannot learn first aid, even though their blacksmith produces first aid tents.
* Necropolis heroes cannot learn first aid, even though their blacksmith produces first aid tents.
* [[Armageddon]] spell is in the Mage Guild, but is useless for Necropolis units since the undead don't have fire magic immunity. Moreover, a [[Rampart]], [[Inferno]], [[Dungeon]], or [[Conflux]] hero may capture a Necropolis and learn Armageddon, which will be used in a proper way via [[dragogeddon]].
* [[Armageddon]] spell is in the Mage Guild, but is useless for Necropolis units since undead doesn't have fire magic immunity. Moreover, a [[Rampart]], [[Inferno]], [[Dungeon]], or [[Conflux]] hero may capture a Necropolis and learn Armageddon, which will be used in a proper way via [[dragogeddon]].
* Dirt which is Necropolis's [[native terrain]] doesn't give any [[movement penalty]] to the enemy.
* This town is often considered too strong and thus is ''banned'' in many multiplayer games/tournaments. In {{hota}} all percentages for [[Necromancy]] got halved in an attempt to balance this and also [[Galthran]] got replaced by [[Ranloo]].
* This town is often considered too strong and thus is ''banned'' in many multiplayer games/tournaments. In {{hota}} all percentages for [[Necromancy]] got halved in an attempt to balance this and also [[Galthran]] got replaced by [[Ranloo]].


'''Some thoughts'''
=== Some thoughts ===
If you can upgrade your Estate early, you should do so. The Vampire Lords are one of the best 4th-level creatures in the game. Since they draw life from their enemy, and resurrect themselves, they can be used to single-handedly take out large numbers of low-level creatures. Combine with "counterstrike" to get even better effect.  
If you can upgrade your Estate early, you should do so. The Vampire Lords are one of the best 4th-level creatures in the game. Since they draw life from their enemy, and resurrect themselves, they can be used to single-handedly take out large numbers of low-level creatures. Combine with "counterstrike" to get even better effect.  


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== See also ==
== See also ==
* [[Town Comparison]]
* [[List of creatures]]
* [[List of creatures]]
* [[List of creatures (HotA)]]
* [[List of creatures (HotA)]]
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