Retreat: Difference between revisions

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A hero may retreat when facing another hero or facing wandering creatures.
A hero may retreat from combat anytime it is his turn. Players cannot Retreat if the hero is defending in a siege (unless he is in a [[Stronghold]] that has an [[Escape Tunnel]] or fighting against an enemy hero wielding the [[Shackles of War]]). The hero will reappear in the [[Tavern]] ready for immediate re-recruiting and retain all artifacts but lose all armies.
 
A hero loses his army when he retreats.
 
The defending hero may not retreat from a town fight.  There is one exception.  An [[Escape Tunnel]] in a [[Stronghold]] allows the defending hero to retreat.


Retreating (or [[surrender]]ing) is a good idea
Retreating (or [[surrender]]ing) is a good idea
* where defeat is imminent
* when defeat is imminent
* as a means to travel to a distant town (upon being bought in that town's tavern)
* as a means to travel to a distant town, to be re-recruited there, however this is tactically unsound and costs 2500 gold (and the hero's current armies).
 
If the hero is facing an enemy hero wielding the [[Shackles of War]], he cannot retreat.


[[Category: Combat]]
[[Category: Combat]]

Revision as of 11:27, 9 May 2010

A hero may retreat from combat anytime it is his turn. Players cannot Retreat if the hero is defending in a siege (unless he is in a Stronghold that has an Escape Tunnel or fighting against an enemy hero wielding the Shackles of War). The hero will reappear in the Tavern ready for immediate re-recruiting and retain all artifacts but lose all armies.

Retreating (or surrendering) is a good idea

  • when defeat is imminent
  • as a means to travel to a distant town, to be re-recruited there, however this is tactically unsound and costs 2500 gold (and the hero's current armies).