Sea Witch and Sorceress: Difference between revisions

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  | Shots    = 12
  | Shots    = 12
  | Cost      = 515
  | Cost      = 515
  | Special  = • [[Ranged attack]]<br>• Casts after a shot (Basic level). Casts [[Weakness]] for 3 rounds on an attacked stack. If Weakness is already applied, casts [[Disrupting Ray]].
  | Special  = • [[Ranged attack]]<br>• Casts after a shot (Basic level)
  | U_AI_Value= 852
  | U_AI_Value= 852
  | U_name    = Sorceress
  | U_name    = Sorceress
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  | U_damage  = 10–'''16'''
  | U_damage  = 10–'''16'''
  | U_cost    = 565
  | U_cost    = 565
  | U_special = • [[Ranged attack]]<br>• Casts after the shot (Advanced level). Casts [[Weakness]] for 3 rounds on an attacked stack. If Weakness is already applied, casts [[Disrupting Ray]].
  | U_special = • [[Ranged attack]]<br>• Casts after the shot ('''Advanced level''')
}}
}}


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<div style="clear:left;"></div>
<div style="clear:left;"></div>
==Special ability Casts after shot==
Sea Witches and Sorceresses cast [[Weakness]] for 3 rounds on an attacked stack. If Weakness is already applied, they instead cast [[Disrupting Ray]]. These effects are applied after damage is dealt. Sea Witches cast at basic level, while Sorceresses cast at advanced.
== Heroes with a specialty ==
== Heroes with a specialty ==


*{{H|Casmetra|Navigator}} has sea witches as a [[Specialty#Creature_specialties|specialty]], which increases the speed of any Sea Witches or Sorceress by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
*{{H|Casmetra|Navigator}} has sea witches as a [[Specialty#Creature_specialties|specialty]], which increases the speed of any Sea Witches or Sorceress by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
{{user commentary|
Sea Witches/Sorceresses can be split into two stacks to apply both effects in one turn. It might be a good idea to wait until Sea Witches have applied their effects before attacking with your other units, since you'll deal more damage and take less in retaliation.
}}{{end of user commentary}}


{{creature 'see also'}}
{{creature 'see also'}}

Revision as of 17:10, 11 September 2021

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Cove creatures Horn of the Abyss
Level 1
Nymph Nymph
Oceanid Oceanid
Level 2
Crew Mate Crew Mate
Seaman Seaman
Level 3
Pirate Pirate
Corsair Corsair
Sea Dog Sea Dog
Level 4
Stormbird Stormbird
Ayssid Ayssid
Level 5
Sea Witch Sea Witch
Sorceress Sorceress
Level 6
Nix Nix
Nix Warrior Nix Warrior
Level 7
Sea Serpent Sea Serpent
Haspid Haspid
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Sea Witch
 Cost per troop 

515

Attack 12
Defense 7
Damage 10–14
Health 35
Speed 6
Movement Ground
Size 1
Shots 12
Growth 3
AI Value 790
 Special abilities:
Ranged attack
• Casts after a shot (Basic level)
Sorceress
 Cost per troop 

565

Attack 12
Defense 9
Damage 10–16
Health 35
Speed 7
Movement Ground
Size 1
Shots 12
Growth 3
AI Value 852
 Special abilities:
Ranged attack
• Casts after the shot (Advanced level)
Tower of the Seas  

Sea Witches and Sorceresses are the level 5 creatures of Cove. They can be recruited from the Tower of the Seas.

Special ability Casts after shot

Sea Witches and Sorceresses cast Weakness for 3 rounds on an attacked stack. If Weakness is already applied, they instead cast Disrupting Ray. These effects are applied after damage is dealt. Sea Witches cast at basic level, while Sorceresses cast at advanced.

Heroes with a specialty

  • Casmetra Casmetra the Navigator has sea witches as a specialty, which increases the speed of any Sea Witches or Sorceress by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Sea Witches/Sorceresses can be split into two stacks to apply both effects in one turn. It might be a good idea to wait until Sea Witches have applied their effects before attacking with your other units, since you'll deal more damage and take less in retaliation.


See also:


Template:Keywords