Talk:Giant and Titan: Difference between revisions

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- Titans seem to be the only town-aligned unit able to consistently beat Ancient Behemoths without tricks like force field shenanigans or lucky Poison procs. Archangels struggle with Behemoths as despite their awesome 30/30 att/def they only have relatively low 250 HP and Behemoths deal more damage thanks to their defense reduction special, thus outdamaging Archangels in the long run. Black Dragons have equal 300 HP but much lower damage output so Behemoths mince them too. Haspids seem to get better with time and numbers, as Revenge and Poison start kicking in, but get stomped otherwise. Other level 7 units are just too fragile/weak/both. Titans on the other hand have both massive 300 HP that seems to be the best defense, insanely high damage potential especially with Archery, Bless or Slayer, and ranged attack i.e. 1-2 free hits that vs Behemoths seems better than no retaliation, as it doesn't immediately leave your unit in melee range.
- Titans seem to be the only town-aligned unit able to consistently beat Ancient Behemoths without tricks like force field shenanigans or lucky Poison procs. Archangels struggle with Behemoths as despite their awesome 30/30 att/def they only have relatively low 250 HP and Behemoths deal more damage thanks to their defense reduction special, thus outdamaging Archangels in the long run. Black Dragons have equal 300 HP but much lower damage output so Behemoths mince them too. Haspids seem to get better with time and numbers, as Revenge and Poison start kicking in, but get stomped otherwise. Other level 7 units are just too fragile/weak/both. Titans on the other hand have both massive 300 HP that seems to be the best defense, insanely high damage potential especially with Archery, Bless or Slayer, and ranged attack i.e. 1-2 free hits that vs Behemoths seems better than no retaliation, as it doesn't immediately leave your unit in melee range.


Why didn't you put it in the Tactics and Strats section?--[[Special:Contributions/79.117.34.210|79.117.34.210]] 00:01, 8 December 2020 (UTC)
Why didn't you put it in the Tactics and Strats section?--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 00:01, 8 December 2020 (UTC)

Revision as of 00:01, 8 December 2020

Discussion

Giants are very unimpressive 7th level creatures, and may not be worth the gold until your Cloud Temple sees an upgrade. Titans, on the other hand, stand strong as one of the most powerful creatures in the game. If your hero happens to be an expert in earth magic with slow you will be able to dismantle a majority of neutral creatures (with the help of mages)) before they can land a blow. Additionally - with their mind spell immunity, Titans will not fall prey to the forgetfulness and berserk spell. Even in melee combat, your titans should lead you to victory in a wide range of combat match-ups. Also, a hero with Archery as a skill would be good too.

- Titans seem to be the only town-aligned unit able to consistently beat Ancient Behemoths without tricks like force field shenanigans or lucky Poison procs. Archangels struggle with Behemoths as despite their awesome 30/30 att/def they only have relatively low 250 HP and Behemoths deal more damage thanks to their defense reduction special, thus outdamaging Archangels in the long run. Black Dragons have equal 300 HP but much lower damage output so Behemoths mince them too. Haspids seem to get better with time and numbers, as Revenge and Poison start kicking in, but get stomped otherwise. Other level 7 units are just too fragile/weak/both. Titans on the other hand have both massive 300 HP that seems to be the best defense, insanely high damage potential especially with Archery, Bless or Slayer, and ranged attack i.e. 1-2 free hits that vs Behemoths seems better than no retaliation, as it doesn't immediately leave your unit in melee range.

Why didn't you put it in the Tactics and Strats section?--FirePaladin2 (talk) 00:01, 8 December 2020 (UTC)