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School of Water Magic
Symbol for School of Water Magic
Level 1
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
Level 3
 Frost Ring
Level 4
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
School:  Water Magic
Level:  3rd
Cost:  12/9
Duration:  1 rnd/sp
 Basic effect
Half of the creatures in target, enemy troop, with ranged attack forget to shoot. Melee damage is reduced by 50%.
 Advanced effect
Target, enemy troop with ranged attack cannot use its ranged attack. Melee damage is reduced by 50%.
 Expert effect
All enemy troops with ranged attacks cannot use their ranged attacks. Melee damage is reduced by 50%.
 Probability of occurrence (%):
Castle Castle   24
Rampart Rampart   24
Tower Tower   17 (13*)
Inferno Inferno   17
Necropolis Necropolis   13
Dungeon Dungeon   13
Stronghold Stronghold   13
Fortress Fortress   17
Conflux Conflux   24
Cove Cove Horn of the Abyss   24
* Without Library

Forgetfulness is a 3rd level spell in the School of Water Magic. It is one of the mind spells, and therefore some creatures are immune to it.

Bug: The property of Forgetfulness to reduce the melee damage of troops with ranged attack is more like a bug, because neither in the description nor in the manual it is said about it. Also, a log error is associated with this, which does not take into account the reduced damage from Forgetfulness.

Artifacts rendering units immune to Forgetfulness:

Heroes with Forgetfulness as a specialty:

Units immune to Forgetfulness: