Template:SorQrow: Difference between revisions

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<includeonly>
<includeonly>
|-
|-
| {{#if: {{{seer|{{{guard|{{{gate|}}}}}}}}} | rowspan={{{numQ|1}}} | style="display: none;"}} | {{#switch: {{{seer|}}} | 1|2|3 = [[File:Seer's_Hut_{{{seer|}}}.gif|x50px]] | 4|5 = [[File:Seer's_Hut_{{{seer|}}}_(HotA).gif|x50px]] | 6 = [[File:Seer's_Hut_{{{seer|}}}_(HotA).png|x50px]] | w = [[File:Seer's_Hut_(water).gif|x50px]] | }}{{#switch: {{{guard|}}} | 1 = [[File:Quest_Guard.gif|x50px]] | w = [[File:Quest_Guard_(water).gif|x50px]] | }}{{#switch: {{{gate|}}} | 1 = [[File:Quest_Gate.gif|x50px]] | w = [[File:Quest_Gate_(water).png|x50px]] | }}<br>{{{loc|}}}{{#switch: {{{rpt|}}} | 1|y|yes|t|true|on = <br>(repeatable) | }}
| {{#if: {{{seer|{{{guard|{{{gate|}}}}}}}}} | rowspan={{{numQ|1}}} | style="display: none;"}} | {{#switch: {{{seer|}}} | 1|2|3 = [[File:Seer's_Hut_{{{seer|}}}.gif|x50px]] | 4|5 = [[File:Seer's_Hut_{{{seer|}}}_(HotA).gif|x50px]] | 6 = [[File:Seer's_Hut_{{{seer|}}}_(HotA).png|x50px]] | w = [[File:Seer's_Hut_(water).gif|x50px]] | }}{{#switch: {{{guard|}}} | 1 = [[File:Quest_Guard.gif|x50px]] | w = [[File:Quest_Guard_(water).gif|x50px]] | wight= [[File:Wight_(adventure_map).gif|30px]] | }}{{#switch: {{{gate|}}} | 1 = [[File:Quest_Gate.gif|x50px]] | w = [[File:Quest_Gate_(water).png|x50px]] | }}<br>{{{loc|}}}{{#switch: {{{rpt|}}} | 1|y|yes|t|true|on = <br>(repeatable) | }}
| {{{quest|(none)}}}
| {{{quest|(none)}}}
| {{{rew|{{#switch: {{{guard|}}} | 1|w = (remove) | {{#switch: {{{gate|}}} | 1|w = (pass) |(none)}}}}}}}
| {{{rew|{{#switch: {{{guard|}}} | 1|w = (remove) | {{#switch: {{{gate|}}} | 1|w = (pass) |(none)}}}}}}}
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* Building (choose 1) (NOTE: leave off these parameters if this row is a follow-on quest at this building):
* Building (choose 1) (NOTE: leave off these parameters if this row is a follow-on quest at this building):
** seer = which # seer hut to display (values: 1:[[File:Seer's_Hut_1.gif|x50px]], 2:[[File:Seer's_Hut_2.gif|x50px]], 3:[[File:Seer's_Hut_3.gif|x50px]], 4:[[File:Seer's_Hut_4_(HotA).gif|x50px]], 5:[[File:Seer's_Hut_5_(HotA).gif|x50px]], 6: [[File:Seer's_Hut_6_(HotA).png|x50px]], w:[[File:Seer's_Hut_(water).gif|x50px]])
** seer = which # seer hut to display (values: 1:[[File:Seer's_Hut_1.gif|x50px]], 2:[[File:Seer's_Hut_2.gif|x50px]], 3:[[File:Seer's_Hut_3.gif|x50px]], 4:[[File:Seer's_Hut_4_(HotA).gif|x50px]], 5:[[File:Seer's_Hut_5_(HotA).gif|x50px]], 6: [[File:Seer's_Hut_6_(HotA).png|x50px]], w:[[File:Seer's_Hut_(water).gif|x50px]])
** guard = which # quest guard to display (values: 1:[[File:Quest Guard.gif|x50px]], w:[[File:Quest Guard (water).gif|x50px]])
** guard = which # quest guard to display (values: 1:[[File:Quest Guard.gif|x50px]], w:[[File:Quest Guard (water).gif|x50px]], wight:[[File:Wight_(adventure_map).gif|30px]])
** gate = which # quest gate to display (values: 1:[[File:Quest Gate.gif|x50px]], w:[[File:Quest Gate (water).png|x50px]])
** gate = which # quest gate to display (values: 1:[[File:Quest Gate.gif|x50px]], w:[[File:Quest Gate (water).png|x50px]])
* loc = the location this hut is at on the map
* loc = the location this hut is at on the map
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** NOTE: Put the quest text in this format: <nowiki>"<quest_type>:<br><quest_text>"</nowiki>. Possible <quest_type>:
** NOTE: Put the quest text in this format: <nowiki>"<quest_type>:<br><quest_text>"</nowiki>. Possible <quest_type>:
*** "Return with": Get an artifact, resources or creatures.
*** "Return with": Get an artifact, resources or creatures.
*** "Return after": Return after a certain date.
*** "Be": Be a certain hero, hero class or color.
*** "Be": Be a certain hero, hero class or color.
*** "Defeat": Defeat a certain hero or monster.
*** "Defeat": Defeat a certain hero or monster.
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** <b>Creature</b>: <nowiki>"20 {{Cn|Gremlin}}s"</nowiki> - 20 {{Cn|Gremlin}}s
** <b>Creature</b>: <nowiki>"20 {{Cn|Gremlin}}s"</nowiki> - 20 {{Cn|Gremlin}}s
** <b>Hero</b>: <nowiki>"{{Hn|Gelu|Ranger}}"</nowiki> - {{Hn|Gelu|Ranger}}
** <b>Hero</b>: <nowiki>"{{Hn|Gelu|Ranger}}"</nowiki> - {{Hn|Gelu|Ranger}}
** <b>Hero Class</b>: <nowiki>"{{HC|Artificer}}"</nowiki> - {{HC|Artificer}}
** <b>Spell</b>: <nowiki>"{{Sn|Bloodlust}}"</nowiki> - {{Sn|Bloodlust}}
** <b>Spell</b>: <nowiki>"{{Sn|Bloodlust}}"</nowiki> - {{Sn|Bloodlust}}
** <b>Spell Scroll</b>: <nowiki>"{{Sp|Frost Ring}}"</nowiki> - {{Sp|Frost Ring}}
** <b>Spell Scroll</b>: <nowiki>"{{Sp|Frost Ring}}"</nowiki> - {{Sp|Frost Ring}}
** <b>Hero Class</b>: <nowiki>"{{HC|Artificer}}"</nowiki> - {{HC|Artificer}}
** <b>Player</b>: <nowiki>"{{red}} player"</nowiki> - {{red}} player
** <b>Player</b>: <nowiki>"{{red}} player"</nowiki> - {{red}} player
** <b>Artifact</b>: <nowiki>"{{An|Necklace of Swiftness}}"</nowiki> - {{An|Necklace of Swiftness}}
** <b>Artifact</b>: <nowiki>"{{An|Necklace of Swiftness}}"</nowiki> - {{An|Necklace of Swiftness}}
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** <b>Primary Skill</b>: <nowiki>"6 {{Ps|Knowledge}}"</nowiki> - 6 {{Ps|Knowledge}}
** <b>Primary Skill</b>: <nowiki>"6 {{Ps|Knowledge}}"</nowiki> - 6 {{Ps|Knowledge}}
** <b>Secondary Skill</b>: <nowiki>"{{ss2|Resistance|Expert}}"</nowiki> - {{ss2|Resistance|Expert}}
** <b>Secondary Skill</b>: <nowiki>"{{ss2|Resistance|Expert}}"</nowiki> - {{ss2|Resistance|Expert}}
** <b>Luck</b>: <nowiki>"+3 {{Luck|+3}}"</nowiki> - +3 {{Luck|+3}}
** <b>Morale</b>: <nowiki>"-2 {{Morale|-2}}"</nowiki> - -2 {{Morale|-2}}
** <b>Resource</b>: <nowiki>"{{SmCost|vert=y|w=15|s=80|gem=15|g=5000}}" or "{{SmCost|vert=y|w=15|m=15|o=15|s=15|c=15|gem=15|g=15000}}"</nowiki> -
** <b>Resource</b>: <nowiki>"{{SmCost|vert=y|w=15|s=80|gem=15|g=5000}}" or "{{SmCost|vert=y|w=15|m=15|o=15|s=15|c=15|gem=15|g=15000}}"</nowiki> -
*** NOTE: Leave off any resources that don't apply.
*** NOTE: Leave off any resources that don't apply.
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|-  
|-  
|{{SmCost|vert=y|w=15|s=80|gem=15|g=5000}}
|{{SmCost|vert=y|w=15|s=80|gem=15|g=5000}}
|-
|{{SmCost|vert=y|w=15|m=15|o=15|s=15|c=15|gem=15|g=15000}}
|{{SmCost|vert=y|w=15|m=15|o=15|s=15|c=15|gem=15|g=15000}}
|}
|}
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{{SorQrow|seer=2|loc=8, 11, 0}}
{{SorQrow|seer=2|loc=8, 11, 0}}
{{SorQrow|seer=2|loc=13, 23, 0|quest=Return with:<br>{{SmCost|vert=y|w=15|gem=15}}|rew=25 {{Cn|Halfling (Factory)|name=Halflings}}|prop=This family lives in the sticks and remains impenetrably calm—Henrietta even thinks that the solitude and monotony of their lives have made them quite dim. When they hear the latest news, they don't even bat an eye. The gray-haired father laments the lack of manpower, but agrees to let some of his laborers go with you, yet only for a hefty payment.|comp=The head of the family eyes up the bag of jewels greedily, and the laborers take their slings and are ready to follow you. Do you wish to hire them?}}
{{SorQrow|seer=2|loc=13, 23, 0|quest=Return with:<br>{{SmCost|vert=y|w=15|gem=15}}|rew=25 {{Cn|Halfling (Factory)|name=Halflings}}|prop=This family lives in the sticks and remains impenetrably calm—Henrietta even thinks that the solitude and monotony of their lives have made them quite dim. When they hear the latest news, they don't even bat an eye. The gray-haired father laments the lack of manpower, but agrees to let some of his laborers go with you, yet only for a hefty payment.|comp=The head of the family eyes up the bag of jewels greedily, and the laborers take their slings and are ready to follow you. Do you wish to hire them?}}
{{SorQrow|seer=1|quest=Defeat:<br>{{Cn|Water Elemental}}s<br>at (1, 1, 1)|rew={{Sp|Frost Ring}}}}
{{SorQrow|seer=1|quest=Defeat:<br>{{Cn|Water Elemental}}s at (1, 1, 1)|rew={{Sp|Frost Ring}}}}
{{SorQrow|seer=2|quest=Be:<br>{{red}} player|rew={{An|Necklace of Swiftness}}}}
{{SorQrow|seer=2|quest=Be:<br>{{red}} player|rew={{An|Necklace of Swiftness}}}}
{{SorQrow|seer=3|numQ=2}}
{{SorQrow|seer=3|numQ=2|quest=Return with:<br>{{SmCost|vert=y|w=15|m=15|o=15|s=15|c=15|gem=15|g=15000}}}}
{{SorQrow}}
{{SorQrow}}
{{SorQrow|seer=4|quest=Achieve:<br>{{exp2|0=}} Level 6|rew=10000 {{exp2}}}}
{{SorQrow|seer=4|quest=Achieve:<br>{{exp2|0=}} Level 6|rew=10000 {{exp2}}}}
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{{SorQrow|seer=w|rew={{Sn|Bloodlust}}}}
{{SorQrow|seer=w|rew={{Sn|Bloodlust}}}}
{{SorQrow|guard=1|loc=1, 1, 1<br>2, 2, 0<br>3, 3, 1|quest=Defeat:<br>{{Hn|Clavius|Death Knight}}}}
{{SorQrow|guard=1|loc=1, 1, 1<br>2, 2, 0<br>3, 3, 1|quest=Defeat:<br>{{Hn|Clavius|Death Knight}}}}
{{SorQrow|guard=w|quest=Return with:<br>{{SmCost|vert=y|w=15|m=15|o=15|s=15|c=15|gem=15|g=15000}}}}
{{SorQrow|guard=w|quest=Return after:<br>Month 7, Week 1, Day 2</br>}}
{{SorQrow|gate=1|quest=Be:<br>{{HC|Artificer}}}}
{{SorQrow|gate=1|quest=Be:<br>{{HC|Artificer}}}}
{{SorQrow|gate=w|quest=Be:<br>{{Hn|Gelu|Ranger}}}}
{{SorQrow|gate=w|quest=Be:<br>{{Hn|Gelu|Ranger}}}}

Latest revision as of 17:03, 19 April 2024

Seer or Quest table row (for scenario pages).

Syntax[edit]

  • Building (choose 1) (NOTE: leave off these parameters if this row is a follow-on quest at this building):
    • seer = which # seer hut to display (values: 1:, 2:, 3:, 4:, 5:, 6: , w:)
    • guard = which # quest guard to display (values: 1:, w:, wight:)
    • gate = which # quest gate to display (values: 1:, w:)
  • loc = the location this hut is at on the map
    • NOTE: If there are multiple locations with the exact same setup, combine them onto one line.
  • quest = what you have to do to complete the quest
    • NOTE: Put the quest text in this format: "<quest_type>:<br><quest_text>". Possible <quest_type>:
      • "Return with": Get an artifact, resources or creatures.
      • "Return after": Return after a certain date.
      • "Be": Be a certain hero, hero class or color.
      • "Defeat": Defeat a certain hero or monster.
        • NOTE: Provide a location of the monster if applicable.
      • "Achieve": Reach a certain level or primary skill amount.
  • rew = the reward for completing the quest
  • prop = proposal message
  • prog = progress message
  • comp = completion message
  • rpt = whether the quest is repeatable. (values: 1|y|yes|t|true|on)
  • numQ = number of quests at this building (i.e. how many rows to span)

Notes[edit]

  • Leaving off parameters will put default text in the appropriate place.
  • Prefer to use these templates where possible:
    • Creature: "20 {{Cn|Gremlin}}s" - 20 Gremlin Gremlins
    • Hero: "{{Hn|Gelu|Ranger}}" - Gelu Gelu the Ranger
    • Hero Class: "{{HC|Artificer}}" - Artificer Artificer
    • Spell: "{{Sn|Bloodlust}}" -  Bloodlust
    • Spell Scroll: "{{Sp|Frost Ring}}" -  Scroll of Frost Ring Scroll of Frost Ring
    • Player: "{{red}} player" - Red player
    • Artifact: "{{An|Necklace of Swiftness}}" - Necklace of SwiftnessNecklace of Swiftness
    • Level: "{{exp2|0=}} Level 6" -   Level 6
    • Experience: "10000 {{exp2}}" - 10000  Experience
    • Primary Skill: "6 {{Ps|Knowledge}}" - 6  Knowledge skill
    • Secondary Skill: "{{ss2|Resistance|Expert}}" - Resistance Expert Resistance
    • Luck: "+3 {{Luck|+3}}" - +3 Luck Luck
    • Morale: "-2 {{Morale|-2}}" - -2 Morale Morale
    • Resource: "{{SmCost|vert=y|w=15|s=80|gem=15|g=5000}}" or "{{SmCost|vert=y|w=15|m=15|o=15|s=15|c=15|gem=15|g=15000}}" -
      • NOTE: Leave off any resources that don't apply.
Wood
15
Mercury
Ore
Sulfur
80
Crystal
Gem
15
Gold
5000
Wood
15
Mercury
15
Ore
15
Sulfur
15
Crystal
15
Gem
15
Gold
15000

Example (using template)[edit]

Location Quest Reward Messages

0, 28, 0
Return with:
Pendant of DispassionPendant of Dispassion
(none) Proposal: The head of the family, the honorable Odo Two Aulns, heard me out, but didn’t bat an eye. “Your adventurousness will not do you any good, Henrietta. I think you're making it all up, but you know me,” Odo grinned, “can't say no to a young lass—I'd have some of my lads go with you, but since you say there are such horrors around, it wouldn't hurt us to protect ourselves, would it? Tell you what, get the elder of Dry Ryehill to lend us the Pendant of Dispassion, then we can stay protected and spare those men.”
Progress: (none)
Completion: Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Pendant of Dispassion, yes?

5, 20, 0
(repeatable)
Return with:
20 Halfling (Factory) Halflings
20 Halfling Grenadier Halfling Grenadiers Proposal: This is where you stashed your supply of firecrackers. Actually, you were saving them for the festivities, but now they'll be useful elsewhere. All we need are volunteers to arm them.
Progress: (none)
Completion: The volunteers were a bit wary of the new weapon at first, but now they seem to like it even better than regular rocks. These definitely made their shooting way more effective! Do you wish to arm all the volunteers?

8, 11, 0
(none) (none) Proposal: (none)
Progress: (none)
Completion: (none)

13, 23, 0
Return with:
Wood
15
Mercury
Ore
Sulfur
Crystal
Gem
15
Gold
25 Halfling (Factory) Halflings Proposal: This family lives in the sticks and remains impenetrably calm—Henrietta even thinks that the solitude and monotony of their lives have made them quite dim. When they hear the latest news, they don't even bat an eye. The gray-haired father laments the lack of manpower, but agrees to let some of his laborers go with you, yet only for a hefty payment.
Progress: (none)
Completion: The head of the family eyes up the bag of jewels greedily, and the laborers take their slings and are ready to follow you. Do you wish to hire them?

Defeat:
Water Elemental Water Elementals at (1, 1, 1)
 Scroll of Frost Ring Scroll of Frost Ring Proposal: (none)
Progress: (none)
Completion: (none)

Be:
Red player
Necklace of SwiftnessNecklace of Swiftness Proposal: (none)
Progress: (none)
Completion: (none)

Return with:
Wood
15
Mercury
15
Ore
15
Sulfur
15
Crystal
15
Gem
15
Gold
15000
(none) Proposal: (none)
Progress: (none)
Completion: (none)

(none) (none) Proposal: (none)
Progress: (none)
Completion: (none)

Achieve:
  Level 6
10000  Experience Proposal: (none)
Progress: (none)
Completion: (none)

Achieve:
6  Knowledge skill
Resistance Expert Resistance Proposal: (none)
Progress: (none)
Completion: (none)

1, 1, 1
(repeatable)
(none) (none) Proposal: (none)
Progress: (none)
Completion: (none)

(none)  Bloodlust Proposal: (none)
Progress: (none)
Completion: (none)

1, 1, 1
2, 2, 0
3, 3, 1
Defeat:
Clavius Clavius the Death Knight
(remove) Proposal: (none)
Progress: (none)
Completion: (none)

Return after:
Month 7, Week 1, Day 2
(remove) Proposal: (none)
Progress: (none)
Completion: (none)

Be:
Artificer Artificer
(pass) Proposal: (none)
Progress: (none)
Completion: (none)

Be:
Gelu Gelu the Ranger
(pass) Proposal: (none)
Progress: (none)
Completion: (none)