Restoration of Erathia Manual Page 110

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RoE1 110.png


Ogres & Ogre Magi

Wielding great wooden clubs, ogres and

ogre mages deal good damage and are

very durable. Ogre magi can cast the

Bloodlust spell on any allied troop,

once per round.


Structure Requirements


Rocs & Thunderbirds

Rocs and thunderbirds are the only

flying units available at Stronghold

towns. When thunderbirds attack,

there is a 20% chance thunderbolts

will strike their target, delivering 10x

the number of attacking thunderbirds

in additional damage.


Structure Requirements


Cyclops & Cyclops Kings

Cyclopses and cyclops kings attack at

range by throwing boulders to devastating effect. Both can target siege

walls and damage them like a Catapult

(see War Machines and Siege

Features). Cyclops catapult attacks

are applied with Basic Ballistics skill.

Cyclops kings do the same at the

Advanced Ballistics skill level (see

Secondary Skills).


Structure Requirements


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Ogre

300 Gold

13

7

40

6-12

None

Ground

Extra Slow (4 hexes/turn)


Ogre Mage

400 Gold

13

7

60

6-12

None

Ground

Slow (5 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Ogre Fort

2000 Gold + 20 Wood

Orc Tower

4 Ogres


Upgraded Ogre Fort

2000 Gold + 5 Wood + 5 Ore + 5 Gem

Mage Guild Level I, Ogre Fort

4 Ogre Magi


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Roc

600 Gold

13

11

60

11-15

None

Flying

Extra Swift (7 hexes/turn)


Thunderbird

700 Gold

13

11

60

11-15

None

Flying

Quick (11 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Cliff Nest

2500 Gold + 10 Ore

Wolf Pen

3 Rocs


Upgraded Cliff Nest

2000 Gold + 5 Wood + 5 Ore

Cliff Nest

3 Thunderbirds


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Structure

Cost


Cyclops

750 Gold

15

12

70

16-20

16

Ground

Swift (6 hexes/turn)


Cyclops Cave

3500 Gold + 20 Ore

+ 20 Crystal

Requirements Ogre Fort

Creatures/Week 2 Cyclopses


Cyclops King

1100 Gold

17

13

70

16-20

24

Ground

Very Swift (8 hexes/turn)


Upgraded Cyclops Cave

3000 Gold + 5 Wood + 5 Ore

Cyclops Cave

2 Cyclops Lords