List of adventure map objects
The Adventure Map represents the part of the world where the game takes place. Typically at the beginning of a scenario or a custom map, players can see only see areas within the view of their town's and/or heroes line of sight; the rest is shrouded. Heroes can be sent to explore the map, and reveal new areas as they travel. Heroes will discover treasures, wandering creatures, valuable resources, and significant locations, like mines, which will provide steady streams of resources; or creature dwellings where a hero may recruit troops for his army.
The Adventure Map consists of two layers: the surface and the subterranean level. Heroes can travel from one layer to another either through Subterranean Gate or Monoliths. The subterranean territory is displayed on its own map.
At the beginning of each day, mines and cities under player's control add to resources. Resources represent gold and raw materials a player may spend to improve towns, recruit troops, and perform other actions. Town buildings producing creatures do so on the first day of the week. The current date appears at the lower right corner of the Adventure Map screen.
Objects with repeatable actions may be repeated without spending movement points by pressing the space bar.
See also:
List of adventure map objects
Picture | Adventure map object | Map limit | RMG value | Visiting scheme |
---|---|---|---|---|
Abandoned Mine: guarded by 100-245 Troglodytes. After being released works as a random mine (except Sawmill). Up to 7 stacks of units can be left inside of it. Combat taking place in Abandoned Mine will always use subterranean terrain with all native terrain bonuses. | 144 (all mines and lighthouses) |
??? | ||
Airship: enables a hero fly over obstacles and water. | 64 | - | ||
Airship Yard: allows players to build airships for the price of 5000 Gold and 20 Wood. Once flagged, can be used by just clicking.. | Unlimited | ??? | ||
Alchemist's Lab: produces +1 per day for a player when flagged. Up to 7 stacks of units can be left inside of it. | 144 (all mines and lighthouses) |
3500 | ||
Altar of Mana: water object where heroes may sacrifice creatures for spell points, up to 4x the normal cap. Each sacrificed creature gives (AI value)/80 mana points. Never guarded and can not be a part of an object group on random maps. |
Unlimited | 100 | ||
Altar of Sacrifice: allows hero to sacrifice artifacts and/or creatures for experience. Good alignment heroes can sacrifice only artifacts, evil alignment heroes only creatures and neutral heroes can sacrifice both. | Unlimited | 100 | ||
Ancient Altar: a creature bank guarded by 25 Haspids for a Horn of the Abyss. | ??? | 20000 | ||
Ancient Lamp: allows to recruit 4-7 Master Genies. Disappears after all the units are bought. Does not appear on random maps unless it is enabled in the template settings. |
Unlimited | 5000 | ||
Anti-Magic Garrison: can withhold up to seven different stacks of creatures. The garrison prevents all spellcasting during combat and in the visiting square. Anti-Magic Garrisons can be aligned both horizontally or vertically. | 48 | - | ||
Arena: when visited, offers once for every hero to increase either their attack or defense skill by 2. | 32 | 3000 | ||
Artifact: can be collected by a hero and equipped for various bonuses. | Unlimited | 2000 - Treasure 5000 - Minor 10000 - Major 20000 - Relic |
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Beholders' Sanctuary: water creature bank guarded by 30% : Beholder - 50 for 3000 and a minor class artifact; |
Unlimited | 2500 | ||
Black Market: enables visiting hero to buy artifacts for the 2,5 basic price. Each Black Market has a random set of 3 treasure, 3 minor, and 1 major artifact generated once for a game. | Unlimited 32 | 8000 | ||
Black Tower: a creature bank guarded by 30% : Green Dragon - 1 for 2000 and a minor class artifact.; 30% : Red Dragon - 1 for 2250 and a minor class artifact.; 30% : Gold Dragon - 1 for 3500 and a minor class artifact.; 10% : Black Dragon - 1 for 3750 and a minor class artifact. |
Unlimited | 1500 | ||
Boat: enables a hero to move over water tiles. | 64 | - | ||
Border Gate: cannot be passed unless one of the player's heroes have visited a Keymaster's Tent with the associated color. Has a special appearance for water terrain. |
Unlimited | - | ||
Border Guard: cannot be passed unless one of the player's heroes have visited a Keymaster's Tent with the associated color. Disappears after being visited when this condition is fulfilled. Has a special appearance for water terrain. |
Unlimited | - | ||
Buoy: gives the visiting hero +1 morale for the next battle. | Unlimited | 100 | ||
Campfire: gives the player between 400–600 and 4–6 other resources. Disappears after the visit. | Unlimited | 2000 | ||
Cannon Yard: allows to buy a Cannon for 4000 . | Unlimited | 3000 | ||
Cartographer: Surface, Water and Subterranean cartographers reveal all the surface, water and subterranean tiles respectively. All maps cost 10000 . | Unlimited | 10000 - Surface 7500 - Subterr. 5000 - Water |
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Churchyard: a creature bank guarded by 90 Zombies for 2500 and a minor class artifact. Visiting a previously plundered Churchyard inflicts a -1 penalty to morale. |
Unlimited | 1500 | ||
Colosseum of the Magi: when visited, offers once for every hero to increase either their spell power or knowledge by 2. | 32 | 3000 | ||
Corpse: when first visited, has 20% chance to give the hero random treasure or minor class artifact. | 32 | 500 - | ||
Cover of Darkness: creates a 20 tiles-radius shroud for non-allied players when visited. | Unlimited | 500 | ||
Crypt: a creature bank guarded by 30 %: - 30, - 20 for 1000 1500 ; 30 %: - 25, - 20 , - 5 for 2000 ; 30 %: - 20, - 20 , - 10, -5 for 2500 and a treasure class artifact; 10 %: - 20, - 20 , - 10, -10 for 5000 and a treasure class artifact. When visited after the guards have been defeated decreases the hero's morale by 1 for the next battle. |
Unlimited | 1000 | ||
Crystal Cavern: produces +1 per day for a player when flagged. Up to 7 stacks of units can be left inside of it. Combat taking place in it will always use subterranean terrain with all native terrain bonuses. | 144 (all mines and lighthouses) |
3500 | ||
Cyclops Stockpile: a creature bank guarded by 30% : Cyclops - 20 for x 4 of all resources except ; 30% : Cyclops - 30 for x 6 of all resources except ; 30% : Cyclops - 40 for x 8 of all resources except ; 10% : Cyclops - 50 for x10 of all resources except . 50% probability for 1/5 of the guards to be Cyclops Kings. |
Unlimited | 3000 | ||
Den of Thieves: shows full information on the relative strength of all the players (equivalent to 5 towns with a tavern). | Unlimited | 100 | ||
Derelict Ship: a creature bank guarded by 30% : Water Elemental - 20 for 3000 ; 30% : Water Elemental - 30 for 3000 and a treasure class artifact; 30% : Water Elemental - 40 for 4000 and a treasure class artifact; 10% : Water Elemental - 60 for 6000 and a minor class artifact. When visited after the guards have been defeated decreases the hero's morale by 1 for the next battle. |
Unlimited | 4000 | ||
Derrick: gives a visiting hero 500 at the first week of the first month and 1000 at the rest of the game once per week. | Unlimited | 750 | ||
Dragon Fly Hive: a creature bank guarded by 30% : Dragon Fly - 30 for Wyvern x 4; 30% : Dragon Fly - 45 for Wyvern x 6; 30% : Dragon Fly - 60 for Wyvern x 8; 10% : Dragon Fly - 90 for Wyvern x12 |
Unlimited | 9000 | ||
Dragon Utopia: a creature bank guarded by 30 %: - 8, - 5, - 2, - 1 for 20000 , 1 treasure, 1 minor, 1 major and 1 relic artifacts. 30 %: - 8, - 6, - 3, - 2 for 30000 , 1 minor, 1 major and 2 relic artifacts. 30 %: - 8, - 6, - 4, - 3 for 40000 , 1 major and 3 relic artifacts. 10 %: - 8, - 7, - 6, - 5 for 50000 and 4 relic artifacts. |
Unlimited | 10000 | ||
Dwarven Treasury: a creature bank guarded by 30% : Dwarf - 50 for 2500 and 2 ; 30% : Dwarf - 75 for 4000 and 3 ; 30% : Dwarf - 100 for 5000 and 5 ; 10% : Dwarf - 150 for 7500 and 10 . 50% probability for 1/5 of the guards to be Battle Dwarves. |
Unlimited | 2000 | ||
Creature dwelling: enables a visiting hero to hire one type of creatures. Each creature has a different structure. Flagged dwelling increases the growth for a certain creature by 1 in home towns. Creature dwellings of level 5/6/7 are guarded by 9/6/3 non-upgraded versions of the creatures the dwelling produces (with exception of Pyre guarded by 6 Firebirds). | 144 | Various | ||
Event: an invisible characteristic of the square, that is triggered when a hero enters the square. Has multiple outcomes. | 200 | - | ||
Experimental Shop: a creature bank guarded by 30% : Steel Golem - 25 for Giant x 1; 30% : Steel Golem - 50 for Giant x 2; 30% : Steel Golem - 75 for Giant x 3; 10% : Steel Golem - 100 for Giant x 4 |
Unlimited | 3500 | ||
Eye of the Magi: illuminates shrouded areas for players whose heroes visit a Hut of the Magi (unless there are not any heroes standing at the Eye of the Magi's placing tile). | Unlimited | 100 - | ||
Faerie Ring: gives a visiting hero +1 to luck for the next battle. | Unlimited | 100 | ||
Flotsam: an ocean object which can provide: 25% - 5 , 25% - 5 and 200 , 25% - 10 and 500 25% - nothing at all. Disappears after being visited. |
Unlimited | 500 | ||
Fountain of Fortune: gives a random amount (from -1 to +3) of luck for the visiting hero until next battle. The effect changes randomly in the first day of every week. | Unlimited | 100 | ||
Fountain of Youth: gives visiting heroes +400 movement points until the end of the day, and +1 to morale for the next battle. Has a special appearance for water terrain. |
Unlimited | 100 | ||
Freelancer's Guild: external analog of a Stronghold town's building. Visiting hero is able to sell creatures for resources here for the 70% of their cost (equivalent to 5 towns with marketplaces). Only the price of the creature in gold is taken into account, wood and ore have values of 250 gold per piece, magic resources have a value of 500 gold per piece (both rounded down). | Unlimited | 100 - | ||
Garden of Revelation: gives a visiting hero +1 to knowledge skill upon his first visit. | 32 | 1500 | ||
Garrison: can withhold up to seven different stacks of creatures. Garrisons can be aligned both horizontally or vertically. Has a special appearance for water terrain. |
48 | - | ||
Gazebo: a visiting hero receives 2000 experience for 1000 . | 32 | 1500 | ||
Gem Pond: produces +1 per day for a player when flagged. Up to 7 stacks of units can be left inside of it. | 144 (all mines and lighthouses) |
3500 | ||
Gold Mine: produces +1000 per day for a player when flagged. Up to 7 stacks of units can be left inside of it. Combat taking place in it will always use subterranean terrain with all native terrain bonuses. | 144 (all mines and lighthouses) |
7000 | ||
Grave: when dug up, it yields 500-1000-1500-2000...5000 , a random treasure/minor class artifact, and gives -3 to morale until the next battle. Turns into a hole after being dug up. | Unlimited | 500 | ||
Griffin Conservatory: a creature bank guarded by 30% : Griffin - 50 for Angel x 1; 30% : Griffin - 100 for Angel x 2; 30% : Griffin - 150 for Angel x 3; 10% : Griffin - 200 for Angel x 4; 50% probability for 1/5 of the guards to be Royal Griffins. |
Unlimited | 2000 | ||
Hermit's Shack: improves a random secondary skill of the visiting hero. | 32 | 1500 | ||
Hero Camp: a "loot" object that will reward you with a random hero. Disappears after being visited. | - | - | File:Hero Camp (vs).png | |
Hill Fort (New): allows a hero to upgrade creatures of 1-5 levels for the double price. (The old Hill Fort is not generated on random maps by default anymore). | Unlimited | 7000 | ||
Hill Fort: offers heroes the opportunity to upgrade all creatures in the game at the cost of: 1 lvl - free, 2 lvl - 25%, 3 lvl - 50%, 4 lvl - 75%, 5-7 - 100%. Not generated on random maps by default. |
Unlimited | 7000 | ||
Hut of the Magi: reveals an area with the radius of 10 tiles around all "Eye of the Magi" objects on the adventure map. | Unlimited | 100 - | ||
Idol of Fortune: gives +1 to morale on even days and +1 to luck on odd days. On day seven it gives +1 to both. | Unlimited | 100 | ||
Imp Cache: a creature bank guarded by 30% : Imp - 100 for 1000 and 2 ; 30% : Imp - 150 for 1500 and 3 ; 30% : Imp - 200 for 2000 and 4 ; 10% : Imp - 300 for 3000 and 6 . 50% probability for 1/5 of the guards to be Familiars. |
Unlimited | 5000 | ||
Ivory Tower: a creature bank guarded by 30% : Arch Mage - 35 for Enchanter x 3; 30% : Arch Mage - 50 for Enchanter x 6; 30% : Arch Mage - 65 for Enchanter x 9; 10% : Arch Mage - 80 for Enchanter x12; Does not appear on random maps unless it is enabled in the template settings. |
Unlimited | 7000 | ||
Jetsam: water object which gives: 25% - nothing; |
Unlimited | 500 | ||
Junkman: allows selling artifacts at the efficiency of 7 markets (for the half of base cost). Does not accept Spell Scrolls. | Unlimited | 200 | ||
Keymaster's Tent: allows after being visited by player's heroes to pass through Border Guards and Border Gates with associated colors. | 8 Unlimited | 5000 7500 10000 15000 20000 - |
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Lean To: gives the first visiting hero 1–5 units of resources other than gold. | 32 | 500 | ||
Learning Stone: gives visiting heroes +1000 experience upon their first visit. | 32 | 1500 | ||
Library of Enlightenment: increases all four primary skills of visiting heroes by +2 if they have reached level 10 (8/6/4 with Basic/Advanced/Expert Diplomacy secondary skill. | 32 | 12000 | ||
Lighthouses: a flaggable adventure map object that increases daily movement on water by 500 movement points per each flagged Lighthouse for all allied heroes. | 144 (all mines and lighthouses). |
- | ||
Magic Spring: doubles the maximum spell points of a visiting hero and revives them to the new maximum value. Has two independent active tiles, each one of them only works once a week. Never guarded and can not be a part of an object group on random maps. |
32 | 500 | ||
Magic Well: a hero can restore 100% of mana reserves here once per turn. | Unlimited | 250 | ||
Mansion: a creature bank guarded by 30% : Vampire Lord - 40 for 2500 , x 2 and a major class artifact; |
Unlimited | 5000 | ||
Market of Time: can be found on some of the maps made with the early version of Restoration of Erathia. It appears to have no function. | - | |||
Marletto Tower: gives all visiting heroes +1 to defense skill upon their first visit. | 32 | 1500 | ||
Medusa Stores: a creature bank guarded by 30% : Medusa - 20 for 2000 and 5 ; 30% : Medusa - 30 for 3000 and 6 ; 30% : Medusa - 40 for 4000 and 8 ; 10% : Medusa - 50 for 5000 and 10 . 50% probability for 1/5 of the guards to be Medusa Queens. |
Unlimited | 1500 | ||
Mercenary Camp: gives all visiting heroes +1 to attack skill upon their first visit. | 32 | 1500 | ||
Mermaids: give +1 luck for the next battle. | Unlimited | 100 | ||
Mineral Spring: a hero receives +1 luck for the next battle and +600 movement points until the end of the day. | Unlimited | 500 | ||
Monolith One Way Entrance: teleports a hero to the exit monolith of the same type. | Unlimited | - | ||
Monolith One Way Exit: can be occupied by a hero to prevent a teleport of another hero of the same color to this exit. | Unlimited | - | ||
Monolith Two Way: teleports a hero to the monolith of the same type. Can be occupied by a hero to prevent a teleport of another hero of the same color to this monolith. | Unlimited | - | ||
Mystical Garden: brings 500 or 5 to a visiting hero once a week. | 32 | 500 | ||
Naga Bank: a creature bank guarded by 30% : Naga - 10 for 4000 and 8 ; 30% : Naga - 15 for 6000 and 12 ; 30% : Naga - 20 for 8000 and 16 ; 10% : Naga - 30 for 12000 and 24 . 50% probability for 1/5 of the guards to be Naga Queens. |
Unlimited | 3000 | ||
Oasis: gives a visiting hero +800 movement points until the end of the day and +1 to morale for the next battle. Can be revisited after a battle at the same day. Never guarded and can not be a part of an object group on random maps. |
Unlimited | 100 | ||
Obelisk: opens a part of a puzzle map when visited. | 48 | 350 3500 | ||
Observation Tower: water object which immediately reveals terrain within a 20-square radius around the hero. | Unlimited | 750 | ||
Observatory: water object which gives each visiting hero +2 scouting radius until the end of the week. | Unlimited | 500 | ||
Ocean Bottle: contains some text - random or made by mapmaker. Disappears after being visited. | 128 (all signs and ocean bottles) |
- | ||
Ore Pit: produces +2 per day for a player when flagged. Up to 7 stacks of units can be left inside of it. | 144 (all mines and lighthouses) |
1500 | ||
Prison: a "loot" object that will reward you with a random hero of 1/5/10/20/30 level or a hero set by map-maker. Disappears after being visited. Has a special appearance for water terrain. |
144 | 2500 - 1 level 5000 - 5 level 10000 - 10 level 20000 - 20 level 30000 - 30 level |
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Pandora's Box: various effect. Disappears after being visited. Has a special appearance for water terrain. |
200 | Various | ||
Pillar of Fire: immediately reveals terrain within a 20-square radius around the hero. | Unlimited | 750 | ||
Pirate Cavern: a creature bank guarded by 30% : Pirate - 20, Corsair - 20 for Sea Serpent x 1; 30% : Pirate - 40, Corsair - 40 for Sea Serpent x 2; 30% : Pirate - 60, Corsair - 60 for Sea Serpent x 3; 10% : Pirate - 80, Corsair - 80 for Sea Serpent x 4 50% probability for half of Pirates to be Corsairs. Does not appear on random maps unless it is enabled in the template settings. |
Unlimited | 3500 | ||
Portal One Way Entrance: teleports a hero to the exit Portal of the same type. | Unlimited | - | ||
Portal One Way Exit: can be occupied by a hero to prevent a teleport of another hero of the same color to this exit. | Unlimited | - | ||
Portal Two Way: teleports a hero to the Portal of the same type. Can be occupied by a hero to prevent a teleport of another hero of the same color to this Portal. Has a special appearance for water terrain. |
Unlimited | - | ||
Prospector: gives a visiting hero 500 gold or 5 sulfur once a week. | Unlimited | 500 | ||
Pyramid: a creature bank in which a hero can do battle with 20 Diamond Golems and 40 Gold Golems in exchange for a random level 5 spell Note: If hero does not possess expert wisdom skill, the spell will not be learned. Visiting an empty pyramid decreases hero's luck by -2. |
Unlimited | 5000 | ||
Quest Gate: does not allow a hero to pass, unless the requirements of the quest are fulfilled. | Unlimited | - | File:Quest Gate (vs).png | |
Quest Guard: does not allow a hero to pass, unless the requirements of the quest are fulfilled. Disappears after being visited when this condition is fulfilled. | Unlimited | - | ||
Rally Flag: gives a visiting heroes +400 movement points until the end of the day and +1 to luck and morale for the next battle. | Unlimited | 100 | ||
Red Tower: a creature bank guarded by 30% : Fire Elemental - 35 for Firebird x 1; 30% : Fire Elemental - 70 for Firebird x 2; 30% : Fire Elemental - 105 for Firebird x 3; 10% : Fire Elemental - 140 for Firebird x 4; 50% probability for 1/5 of the guards to be Energy Elementals. |
Unlimited | 4000 | ||
Redwood Observatory: immediately reveals terrain within a 20-square radius around the hero. | Unlimited | 750 | ||
Refugee Camp: once per week, serves as a random dwelling where almost any creature in the game can be recruited at base creature growth and resource cost. It is not possible to find Sharpshooters, Enchanters, Azure, Crystal, Rust or Faerie Dragons in here. | Unlimited | 5000 | ||
Resources: according to its type can give: 5-10 or ; 3-6 , , or ; 500-1000 . Disappears after being visited. |
Unlimited | 750 - 1400 - , 1500 - Random 2000 - , , , |
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Ruins: a creature bank guarded by 30 %: - 20, - 3, - 3, - 10 , - 1 for 1000 .
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Unlimited | 1000 | ||
Sanctuary: a visiting hero cannot be attacked by enemies (but can interact with allied heroes). | Unlimited | 100 | ||
Sawmill: produces +2 per day for a player when flagged. Up to 7 stacks of units can be left inside of it. | 144 (all mines and lighthouses) |
1500 | ||
Scholar: can teach a hero a random spell of any level or a secondary skill without any class limitations. If the hero already has this secondary skill, it will be upgraded to the next level. If the hero has no spell book, doesn't have high enough level of wisdom for a spell, already has an expert level of offered secondary skill or has no free skill slots, they instead receive +1 to a random primary skill. Spell or skill can be set by the mapmaker. Offered secondary skills can cannot be rejected. Scholar disappears after being visited. | Unlimited | 1500 | ||
School of Magic: a hero may gain either +1 to spell power or +1 to knowledge for a cost of 1000 . Has a special appearance for water terrain. |
32 | 1000 | ||
School of War: increases hero's attack or defense (at the player's choice) by 1 for 1000 . | 32 | 1000 | ||
Sea Barrel: water object which gives: 20% - nothing; |
Unlimited | 500 | ||
Sea Chest: a water object which can give: 70% - 1500 10% - 1000 and a treasure class artifact 20% - nothing at all Disappears after being visited. |
Unlimited | 1500 | ||
Seafaring Academy: water object which allows to pay 2000 for studying or improving up to three secondary skills. Navigation is always one of them. | Unlimited | 8000 | ||
Seer's Hut: can give various types of rewards for various types of quests fulfilled. On a randomly generated PvP maps a treasure class artifact will be requested for the exchange of gold, troops or experience. The quest item and the reward can be set by the mapmaker. Has a special appearance for water terrain. |
48 | Various | ||
Shipwreck Survivor: the first hero who picks the survivor up from the sea recieves: 55% - treasure 20% - minor 20% - major 5% - relic class artifact. The survivor disappears after the first visit. |
Unlimited | 1500 | ||
Shipwreck: water creature bank guarded by 30% : Wight - 10 for 2000 ; 30% : Wight - 15 for 3000 ; 30% : Wight - 25 for 4000 and a treasure class artifact ; 10% : Wight - 50 for 5000 and a treasure class minor class artifact. When visited after the guards have been defeated decreases the hero's morale by 1 for the next battle. |
Unlimited | 2000 | ||
Shipyard: allows players to build boats for the price of 1000 and 10 . Once flagged, can be used by just clicking. | Unlimited | - | ||
Shrine of Magic Incantation: allows heroes to learn a 1st level spell if they have a spell book. Has a special appearance for water terrain. |
32 | 500 | ||
Shrine of Magic Gesture: allows heroes to learn a 2nd level spell if they have a spell book. Has a special appearance for water terrain. |
32 | 2000 | ||
Shrine of Magic Mystery: allows heroes to learn a 4th level spell if they have a spell book and advanced wisdom. Has a special appearance for water terrain. |
32 | 7000 | ||
Shrine of Magic Thought: allows heroes to learn a 3rd level spell if they have a spell book and basic wisdom. Has a special appearance for water terrain. |
32 | 3000 | ||
Signs: contains some text - random or made by mapmaker. | 128 (all signs and ocean bottles) |
- | ||
Sirens: a water object where 30% of each stack in hero's army will be turned into an experience equal to the health of the lost troops. Can be visited once by each hero. Due to a bug, it can be revisited after a battle. | 32 | 100 | ||
Skeleton Transformer: works exactly as a Necropolis town building. A visiting hero can turn any creatures into Skeletons or Bone Dragons here. | Unlimited | 500 | ||
Spell Scroll: special artifact which allows a hero to use a spell when equipped (without the required level of wisdom skill or even without the spell book for non-battle spells). | Unlimited | 500 - 1st lvl 2000 - 2nd lvl 3000 - 3rd lvl 8000 4000 - 4th lvl 10000 5000 - 5th lvl{{showwithhota| 20000 - TP, DD, Fly, Water Walk |
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Spit: a creature bank guarded by 30% : Basilisk - 16 for 3000 ; |
Unlimited | 1500 | ||
Stables: give the visiting hero a bonus of +400 movement points per day for the rest of the week. Can upgrade Cavaliers to Champions for free. | Unlimited | 200 | ||
Star Axis: gives all visiting heroes +1 to power skill upon their first visit. | 32 | 1500 | ||
Subterranean Gate: teleports a hero to the nearest Subterranean Gate at the opposite layer. New appearances for a snow terrain and underworld layer were added in Horn of the Abyss. | Unlimited | - | ||
Sulfur Dune: produces +1 per day for a player when flagged. Up to 7 stacks of units can be left inside of it. | 144 (all mines and lighthouses) |
3500 | ||
Swan Pond: visiting hero loses all remaining movement points in exchange for a +2 boost to luck for the next battle. | Unlimited | 100 | ||
Tavern: works as an usual Tavern in towns. Heroes can be hired here for the price of 2500 . Has a special appearance for water terrain. |
Unlimited | 100 | ||
Temple of Loyalty: a visiting hero will have all morale penalties for having creatures of varied alignment in his army removed until the next turn. | Unlimited | 100 | ||
Temple of the Sea: water creature bank guarded by 30 %: - 8, - 6, - 3, - 2 for 10000 , 2 treasure, 1 minor and 1 relic artifacts. 30 %: - 8, - 7, - 4, - 3 for 15000 , 1 treasure, 1 minor, 1 major and 1 relic artifacts. |
Unlimited | 10000 | ||
Temple: gives a visiting hero the bonus to morale for the next combat. On the week's first 6 days the bonus is +1, but on 7th day the bonus is +2. | Unlimited | 100 | ||
Town Gate: allows visiting hero to teleport to any allied town. This does not cost any additional movement points. | Unlimited | 10000 | ||
Town: an essential structure for the game, where a hero can find lots of ways to spend the time, money and resources. | 48 | - | ||
Trading Post: enables visiting hero to trade resources the same way the Marketplace does. The trade rate is fixed and is equal to 5 marketplaces built. | Unlimited | 3000 100 | ||
Trailblazer: reduces movement points comsumption on wasteland terrain from 125% to 75% till the end of the week. | Unlimited | 200 | ||
Treasure Chest: a loot item which can offer: 32% - 1000 or 500 ; 32% - 1500 or 1000 ; 31% - 2000 or 1500 ; 5% - Treasure class artifact. |
Unlimited | 1500 | ||
Tree of Knowledge: increases the visiting hero's experience right to the next level once per game either for free, for 2000 or for 10 . (The free level-up cannot be rejected). | 32 | 2500 | ||
University teaches visiting heroes four different secondary skills to basic level for 2000 per skill. | 32 | 2500 | ||
Vial of Mana: water object which grants 30/40/50/60 spell points. If resulting amount of mana points is to exceed normal cap for the hero, only half the extra points will be granted. Disappears after being visited. |
Unlimited | 3000 | ||
Wagon may give the first visiting hero: 10% - nothing; |
32 | 500 | ||
War Machine Factory: enables visiting hero to buy: Ammo Cart for 1000 500 , Ballista for 2500 First Aid Tent for 750 . |
Unlimited | 1500 | ||
Warlock's Lab: allows players to transmute , , and into each other. | Unlimited | 10000 | ||
Warehouse of Crystal: brings 6 when visited once a week. | Unlimited | 2500 | ||
Warehouse of Gem: brings 6 when visited once a week. | Unlimited | 2500 | ||
Warehouse of Gold: brings 2000 when visited once a week. | Unlimited | 6000 | ||
Warehouse of Mercury: brings 6 when visited once a week. | Unlimited | 2500 | ||
Warehouse of Ore: brings 10 when visited once a week. | Unlimited | 2250 | ||
Warehouse of Sulfur: brings 6 when visited once a week. | Unlimited | 2500 | ||
Warehouse of Wood: brings 10 when visited once a week. | Unlimited | 2250 | ||
Warrior's Tomb: gives the first visiting hero: 30% - treasure class artifact; 50% - minor class artifact; 15% - major class artifact; 5% - relic class artifact. and -3 to morale for the next battle. All the next visitors will get -3 morale. |
32 | 6000 | ||
Water Wheel: gives a visiting hero 500 at the first week of the first month and 1000 at the rest of the game once per week. | 32 | 750 | ||
Watering Hole: gives the visiting heroes +400 movement points until the end of the day and +1 morale for the next battle. Never guarded and can not be a part of an object group on random maps. |
Unlimited | 500 | ||
Watering Place: a visiting hero is losing all current movement points and gets +1000 movement points next day. | Unlimited | 500 | ||
Whirlpool: transfers the hero traveling on a boat to another randomly chosen whirlpool (visiting tiles are not correlated and are chosen by random). The hero loses 50% of the weakest stack's creatures (but not the last one) unless he is wearing a Sea Captain's Hat. | Unlimited | - | ||
Windmill: gives a visiting hero 3-6 of random resource (except and ) once a week. | 32 | 2500 | ||
Witch Hut: will offer immediately teach a hero a random secondary skill if a skill slot is available. Leadership and Necromancy are unavailable by default, but can be enabled by a map maker.Offered skill cannot be rejected. | 32 | 1500 | ||
Wolf Raider Picket: a creature bank guarded by 30% : Wolf Raider - 50 for Cyclops x 4; 30% : Wolf Raider - 75 for Cyclops x 6; 30% : Wolf Raider - 100 for Cyclops x 8; 10% : Wolf Raider - 150 for Cyclops x 12 |
Unlimited | 9500 |