The First Law: Difference between revisions
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| victory = def_all | | victory = def_all | ||
| loss = hero | | loss = hero | ||
| loss_hint = {{H|Tarnum|image=Tarnum Beastmaster|noname=}} | | loss_hint = {{H|Tarnum|image=Tarnum (Beastmaster)|noname=}} | ||
| allies = {{orange}} | | allies = {{orange}} | ||
| enemies = {{red}} | | enemies = {{red}} | ||
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==== Towns ==== | ==== Towns ==== | ||
{{Town header}} | {{Town header}} | ||
{{Town row|29, 31, 0|orange|Fortress|nofort=y}} | |||
{{Town row|6, 10, 0|red|Castle|nofort=y}} | {{Town row|6, 10, 0|red|Castle|nofort=y}} | ||
{{Town row|27, 4, 0|red|Castle}} | |||
{{Town row|15, 22, 0||Fortress|nofort=y}} | {{Town row|15, 22, 0||Fortress|nofort=y}} | ||
|} | |} | ||
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==== Heroes ==== | ==== Heroes ==== | ||
{ | {{hero header}} | ||
{{hero row|6, 11, 0|red|Edric|Knight}} | |||
{{hero row|20, 32, 0|orange|mph={{mph|1|Hopewielder}}}} | |||
{{hero row|25, 27, 0|orange|mph={{mph|1|Hopewielder}}}} | |||
{{hero row|27, 5, 0|red|Adela|Cleric}} | |||
{{hero row|29, 32, 0|orange|Tarnum|image=Tarnum (Beastmaster)|Beastmaster}} | |||
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|} | |} | ||
''Note: Your two most powerful heroes are carried over despite the map specifying your most powerful hero twice.'' | |||
==== Monsters ==== | ==== Monsters ==== |
Latest revision as of 22:40, 2 October 2024
The First Law | |||||||||||
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Tarnum must defeat Baron Paglon and all of his troops. All Heroes will be limited to level 14, but Tarnum and his two best Captains will transfer to the next scenario. | |||||||||||
Victory condition: Defeat All Enemies |
Loss condition: Lose Hero: | ||||||||||
Allies: | Enemies: | ||||||||||
Choose a bonus: |
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Carried to next scenario: 2 strongest heroes |
Max level: 14 |
Prologue[edit | hide | hide all]
Unnamed male historian: It has been said that Tarnum came at the perfect moment in the history of the Mudlanders. After his small victory over the cruel Lord Onsten, hundreds of slaves threw off their bonds and sought to join his army.
Scenario[edit | hide]
Timed events[edit | hide]
Day | Title | Message |
---|---|---|
Day 1 | At : day 1 |
At first, our little uprising was seen as just another problem with the slaves, but when word of Lord Onsten's death spread through the Kingdom the nobility became enraged. It is said that Mad King Gryphonheart killed the messenger who brought him the news, and then he burned down his own stables. Now, we've got their attention. Which only means every step of our journey is going to be more difficult. I've hidden away the women and children and most of the warriors in an empty part of the swamp while I deal with my latest problem - Baron Paglon. The Baron stands in our way and has already let it be known that he will kill us on sight. |
Day 2 | Day 2 | "Send me a scout!" I ordered. Soon a lean Lizardman entered my tent and dropped to his knees. "I am your commander, not your master. Get up!" I said. The Lizardman came to his feet and nodded. "Good. Now, I want you to go back to where the others are hiding and tell them to send some troops, but make sure they don't send the experienced ones. Someone has to protect the children in case they are attacked," I said. "Yes, sir!" "Hurry! I need those troops yesterday." "I want you to seek out every group of Gnolls and Lizardmen. We must reach them before Baron Paglon forces them to fight for him. We will not win if they work for him instead of being freed by us. Move quickly!" |
Day 7 | Day 7-a | I was awakened early this morning by the sounds of a scuffle coming from somewhere outside. I grabbed my sword and jumped to my feet, almost stepping on the tail of a Basilisk. The huge reptile hissed, and for a moment I thought it would turn me to stone. "Sorry I moved so quick," I said in a calm voice. I hadn't even known the creature had been sleeping in my tent. It hissed again as I circled around it, but it didn't attack. |
Day 7 | Day 7-b | By the time I got outside, a large group had gathered around the two combatants. Somehow while on guard duty, a Gnoll and a Lizardman had come to blows. Now the two were rolling in the mud, clawing and screaming at each other. "Enough!" I shouted. I jumped into the brawl, lifting the two combatants away from each other. The Lizardman swiped at the Gnoll and missed, but scratched shallow furrows across MY face. The wounds burned, igniting my fury. I released the Gnoll and punched the Lizardman so hard he flew ten feet into the mud. Just to be fair, I turned on the startled Gnoll and pounded him in the stomach, doubling him over. "Bind their hands and feet and throw them in a cage together! They can work out their differences there," I said. When no one moved to follow my orders, I said, "Can't you hear?" "Uh, yes, sir," said a meek-looking Gnoll, "but they're not slaves anymore. Surely you don't want to enslave them." Of course! These Mudlanders have been slaves for so long that shackles only mean enslavement to them. They have no understanding of crimes or laws. They don't even know about their own culture. "I'm punishing them for doing something wrong," I said. "I'm not enslaving them. Now, lock them up!" |
Day 9 | Day 9 | Today, I released the two soldiers who got in the fight to show the others that I still didn't agree with slavery. But to be sure I don't have that misunderstanding again, I summoned one of the Gnoll leaders to my tent. "What's your name?" I asked the Gnoll when he entered. "Brellick, sir." "I have a task for you, Brellick. I need you to gather a few of the wisest members of our camp and form a system of laws." "Laws?" "Yes. Figure out what actions you think are crimes, and then figure out what the proper punishment for that crime would be. I'll even get you started. A law against slavery can be your first law." Brellick seemed overwhelmed by what I was asking him to do, but he would figure it out. |
Day 12 | Day 12 | "Why do I have to do this again?" Brellick said. He was having a little trouble getting started with his list of crimes. "Because you don't want me punishing soldiers who fight each other by lopping off their heads, do you?" "Uh, no, that doesn't seem fair." "Exactly!" I said. "Laws protect everyone. They make things as fair as they can be. Think of it that way. This is a very important task, Brellick. I trust you'll do a good job." From the expression on Brellick's face, I could tell he wasn't convinced. |
Day 16 | Day 16 | "Bad news, sir," the scout said, "Erathian troops were seen marching toward both of Baron Paglon's towns!" "The King's troops?" I asked. "They were flying the King's banner, yes. And one of the columns had a wagon of resources as well." That's just great! If Erathia gathered all her forces against me now, this rebellion was over before it had a chance to get started. I had been counting on the arrogance of the nobility to discount my actions either as unimportant or not worth their attention. Perhaps if I hadn't killed Lord Onsten they wouldn't see me as a threat. If we were just escaping slaves, they might ignore us. Now, we're rebels and murderers. |
Day 19 | Day 19 | There is something to be said for these Mudlanders. Once they get an idea in their heads, they really carry through with it. Brellick and his assistants showed me their list of laws last night. They had written them on the back of sheets of bark stripped carefully from the stubby swamp trees. It took hours to read through them all. There was a law for everything! They began, as I suggested, with a law against slavery and from there moved through murder, theft, and other crimes. Then they made laws for governing their work habits, eating habits, and even how much sleep is too much. I asked for it. Now, what was I going to do with this monstrosity? |
Day 21 | Day 21 | "Well, Brellick," I began, "you've got a long list here. How is anyone going to remember it all?" "We have to remember it too?" the Gnoll asked. Did he think the laws would enforce themselves? "How else are you going to follow them?" Brellick lowered his head, overwhelmed. "But I have an idea," I said. "Maybe you could combine some of the laws. For instance, laws 243 through 478 are all about stealing. Don't steal another's food and things like that. They are essentially the same thing, don't you think?" "Sounds easier, that's for sure. I'll do it!" Brellick said. It took four Gnolls to help Brellick carry the laws from my tent. |
Day 24 | Day 24 | The old Gnoll Witch, Adamina, rejoined my army today. I had sent her away to hide in the swamp with the other non-combatants, but here she was again. "Why have you come?" I asked her. "I've heard that you ordered Brellick to put together a system of laws for our people," she said. "Yes." "So, how has that been going?" Adamina asked. From her expression, I could tell she already knew the answer. "There have been some problems. Why?" "I've come to help before things get out of hand. You may be good at directing these creatures in battle, but you don't know much about them, do you? Never give a Gnoll male a job that requires organization! They'll fail. If you want it done, give it to a woman." "I see." "Give me what you have so far. The other women and I will put together something that makes sense at least," Adamina suggested. I had a feeling Brellick would be relieved if I took the task away from him, so I agreed. Adamina certainly knew her people better than I. "It's yours then," I said. |
Objects[edit | hide]
Events[edit | hide]
Location | Message |
---|---|
21, 35, 0 | You hear some rustling in the bushes, but when no ambush comes you decide to investigate. Instead, you find a family of Basilisks all caught in a pit trap. The creatures are exhausted but still furious. Your advisors warn you not to approach - Basilisks are even more dangerous when enraged - but you don't listen to them. You chop down the nearest tree and drag it into the pit, giving the creatures a chance to climb out and earning their loyalty. |
Towns[edit | hide]
Location | Player | Type | Name |
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29, 31, 0 | Fortress | - | |
6, 10, 0 | Castle | - | |
27, 4, 0 | Castle | - | |
15, 22, 0 | Fortress | - |
Town timed events[edit | hide]
Day | Title | Message |
---|---|---|
Day 4 | At Fortress (29, 31, 0): Day 4 |
Some of the slave warriors have finally caught up with my advance forces. They arrived at town today and will be ready for battle once they receive a little more training. |
Day 15 | At Castle (6, 10, 0): day 15 |
For Computer - DO NOT TRANSLATE |
Day 15 | At Castle (27, 4, 0): day 15 |
For Computer - DO NOT TRANSLATE 12 Pikemen and Halberdiers, 12 Archers and Marksmen, 5 Griffins and Royal Griffins, 4 Swordsmen and Crusaders |
Heroes[edit | hide]
Location | Player | Hero |
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6, 11, 0 | Edric the Knight | |
20, 32, 0 | Your most powerful hero from Hopewielder. | |
25, 27, 0 | Your most powerful hero from Hopewielder. | |
27, 5, 0 | Adela the Cleric | |
29, 32, 0 | Tarnum the Beastmaster |
Note: Your two most powerful heroes are carried over despite the map specifying your most powerful hero twice.
Monsters[edit | hide]
Location | Type | Message |
---|---|---|
1, 22, 0 | Rogue | "There's a bounty on your heads, and we plan to collect!" |
3, 34, 0 | Rogue | "Look what we got here, boys! Seems some more of them escaped slaves want to make us rich. Capture as many of the little guys as you can - we'll sell them back to the Baron. The head of the Hero is worth cash, though." |
4, 20, 0 | Crusader | "Bad slaves! No Crystal for you!" |
6, 25, 0 | Gnoll | "Thank goodness you've come to rescue us. Baron Paglon's troops have been scouting around in the north. We were afraid he'd catch us first. Please let us join you!" |
8, 28, 0 | Marksman | The Marksmen were training at the Mercenary Camp when you approached, but they turn their crossbows away from the hay dummies to you. |
11, 33, 0 | Gnoll | "Some doubted you would come, but we stayed to join your army." |
17, 31, 0 | Halberdier | "Halt! You are in violation of the law. Prepare to die!" |
18, 28, 0 | Gnoll | "You're the one who's freeing the slaves! Oh, will you let us join you?" |
23, 27, 0 | Gnoll | "Thank you for coming for us! We want to run free in our homeland, not toil all day for these brutal Knights. Let us join your forces and we will fight by your side!" |
23, 34, 0 | Gnoll | "We are rescued!" the Gnolls bark gleefully. |
25, 32, 0 | Halberdier | "For the murder of Lord Onsten, the King has ordered your death!" |
33, 18, 0 | Crusader | "Ha! The Baron thought you'd try to take the Alchemist's Lab. You shall touch this Mercury over our dead bodies!" |
33, 25, 0 | Crusader | "This is the King's Gold! Stand back, dogs!" The Crusaders form a line before the mine and refuse to move. |
33, 34, 0 | Halberdier | "For the murder of Lord Onsten, the King has ordered your death!" |
Artifacts[edit | hide]
Location | Type | Message |
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0, 19, 0 | Buckler of the Gnoll King | "I am the Gnoll King! Bow to me or die!" shouts a huge Gnoll among a sea of others. |
3, 14, 0 | Clover of Fortune | A little luck can go a long way, so you pin the Clover onto your collar. |
26, 9, 0 | Sandals of the Saint | The Monks transporting these Sandals to their Monastery refuse to surrender the artefact. Do you want to fight the Monks for the Sandals of the Saint? |
32, 27, 0 | Greater Gnoll's Flail | "We don't need no human leading us to freedom! We can do it ourselves, and we could use your army as well," the Gnolls shout. "And this," says their leader, swinging the Greater Gnoll's Flail above his head, "will bring us victory!" Do you want to fight these thugs now? |