Conquest of the Underworld: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (add links) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 5: | Line 5: | ||
==Backstory== | ==Backstory== | ||
The Ancestors send Tarnum to help Queen Allison rescue the soul of her father from the depth of the Underworld. But the | The [[Ancestors]] send [[Tarnum]] to help [[Queen Allison]] rescue the soul of her father from the depth of the [[Underworld]]. But the [[demon]]s and [[undead]] are the least of his worries when [[Tarnum]] faces his past crimes. | ||
{{clear|left}} | {{clear|left}} | ||
==Prologue== | ==Prologue== | ||
{{cvid|HC-02 Conquest of the Underworld CD-Data-Hchron vid-Intro-bik-Intro|thumbtime=0:17|float=left}} | {{cvid|HC-02 Conquest of the Underworld CD-Data-Hchron vid-Intro-bik-Intro|thumbtime=0:17|float=left}} | ||
{{town|Neutral|noname=}} Unnamed male historian: Ever have a dream you can't quite shake? It's called a vision, and Queen Allison had a nasty one. Her father's soul was torn from Paradise and dragged into the Underworld. Allison called for a hero to champion her. But only one responded: Tarnum. | {{town|Neutral|noname=}} Unnamed male historian: Ever have a dream you can't quite shake? It's called a vision, and [[Queen Allison]] had a nasty one. Her father's soul was torn from [[Paradise]] and dragged into the [[Underworld]]. [[Allison]] called for a hero to champion her. But only one responded: [[Tarnum]]. | ||
{{clear|left}} | {{clear|left}} | ||
Line 16: | Line 16: | ||
{{CLevelsTable}} | {{CLevelsTable}} | ||
{{CLevelsRow|name=Cerberus Gate|size=S|difficulty=Normal|underground=enabled|victory=Defeat Monster|loss=Lose Hero|ally={{red}}|enemy={{blue}}{{purple}}|description=Tarnum must reach the Underworld Gate and defeat the Devils below to secure passage into the Underworld. You must not lose Tarnum. All Heroes will be limited to level six, but Tarnum and two of his Captains will transfer to the next scenario with all of their skills, spells and experience.|bonus={{BonusArt|Equestrian's Gloves|loc=Tarnum}}{{BonusArt|Boots of Speed|loc=Tarnum}}|carry={{Hn|Tarnum (Knight)|noname=}}<br>{{carry|2}}|max_lvl=6}} | {{CLevelsRow|name=Cerberus Gate|size=S|difficulty=Normal|underground=enabled|victory=Defeat Monster|loss=Lose Hero|ally={{red}}|enemy={{blue}}{{purple}}|description=Tarnum must reach the Underworld Gate and defeat the Devils below to secure passage into the Underworld. You must not lose Tarnum. All Heroes will be limited to level six, but Tarnum and two of his Captains will transfer to the next scenario with all of their skills, spells and experience.|bonus={{BonusArt|Equestrian's Gloves|loc=Tarnum}}{{BonusArt|Boots of Speed|loc=Tarnum}}|carry={{Hn|Tarnum (Knight)|noname=}}<br>{{carry|2}}|max_lvl=6}} | ||
{{CLevelsRow|name=The Boatman|size=M|difficulty=Normal|underground=enabled|victory=Acquire Artifact|vic2=true|loss=Lose Hero|ally={{red}}|enemy=1:{{blue}} 2:{{green}}{{orange}}{{purple}}|description=Find the Orb of Inhibition in order to pay the Boatman for passage. Do not lose Tarnum. All Heroes will be limited to level twelve, but Tarnum and two of his best Captains will transfer to the next scenario with all of their spells, skills and experience.|bonus={{BonusPri|Defense|1|loc=Tarnum}}{{BonusPri|Attack|1|loc=Tarnum}}|carry={{Hn|Tarnum (Knight)|noname=}}<br>{{carry|2}}|max_lvl=12}} | {{CLevelsRow|name=The Boatman|size=M|difficulty=Normal|underground=enabled|victory=Acquire Artifact|vic2=true|loss=Lose Hero|ally={{red}}|enemy=1:{{blue}} 2:{{green}}{{orange}}{{purple}}|description=Find the Orb of Inhibition in order to pay the Boatman for passage. Do not lose Tarnum. All Heroes will be limited to level twelve, but Tarnum and two of his best Captains will transfer to the next scenario with all of their spells, skills and experience.|bonus={{BonusPri|Defense|1|loc=Tarnum}}{{BonusPri|Attack|1|loc=Tarnum}}|carry={{Hn|Tarnum (Knight)|noname=}}{{An|Helm of Heavenly Enlightenment|noname=}}<br>{{carry|2}}|max_lvl=12}} | ||
{{CLevelsRow|name=Truth Within Nightmares|size=M|difficulty=Hard|underground=enabled|victory=Defeat Hero|vic2=true|loss=Lose Hero|ally={{red}}|enemy={{blue}}{{orange}}{{purple}}|description=Tarnum must kill Sandro to get the key to the next level. All Heroes are limited to level 18, but Tarnum and two of his best Captains will transfer over to the next scenario. The Sword of Judgement will also carry over to the next scenario. Tarnum, of course, must not die.|bonus={{BonusPri|Attack|1|loc=Tarnum}}{{BonusPri|Defense|1|loc=Tarnum}}|carry={{Hn|Tarnum (Knight)|noname=}}{{An|Sword of Judgement|noname=}}<br>{{carry|2}}|max_lvl=18}} | {{CLevelsRow|name=Truth Within Nightmares|size=M|difficulty=Hard|underground=enabled|victory=Defeat Hero|vic2=true|loss=Lose Hero|ally={{red}}|enemy={{blue}}{{orange}}{{purple}}|description=Tarnum must kill Sandro to get the key to the next level. All Heroes are limited to level 18, but Tarnum and two of his best Captains will transfer over to the next scenario. The Sword of Judgement will also carry over to the next scenario. Tarnum, of course, must not die.|bonus={{BonusPri|Attack|1|loc=Tarnum}}{{BonusPri|Defense|1|loc=Tarnum}}|carry={{Hn|Tarnum (Knight)|noname=}}{{An|Helm of Heavenly Enlightenment|noname=}}{{An|Sword of Judgement|noname=}}<br>{{carry|2}}|max_lvl=18}} | ||
{{CLevelsRow|name=Twisted Tunnels|size=S|difficulty=Hard|underground=disabled|loss=Lose Hero|ally={{red}}|enemy={{blue}}{{green}}{{purple}}|description=Tarnum must defeat the Dungeon Overlords to continue to the next level. As before, the game is lost if Tarnum is killed. All Heroes will be limited to level 20, but Tarnum and two of his best Captains will carry over to the next scenario with all of their skills, spells and experience. |bonus={{BonusPri|Power|1|loc=Tarnum}}{{BonusPri|Knowledge|1|loc=Tarnum}}|carry={{Hn|Tarnum (Knight)|noname=}}<br>{{carry|2}}|max_lvl=20}} | {{CLevelsRow|name=Twisted Tunnels|size=S|difficulty=Hard|underground=disabled|loss=Lose Hero|ally={{red}}|enemy={{blue}}{{green}}{{purple}}|description=Tarnum must defeat the Dungeon Overlords to continue to the next level. As before, the game is lost if Tarnum is killed. All Heroes will be limited to level 20, but Tarnum and two of his best Captains will carry over to the next scenario with all of their skills, spells and experience. |bonus={{BonusPri|Power|1|loc=Tarnum}}{{BonusPri|Knowledge|1|loc=Tarnum}}|carry={{Hn|Tarnum (Knight)|noname=}}{{An|Helm of Heavenly Enlightenment|noname=}}{{An|Sword of Judgement|noname=}}{{An|Lion's Shield of Courage|noname=}}<br>{{carry|2}}|max_lvl=20}} | ||
{{CLevelsRow|name=Jorm's Ambush|size=S|difficulty=Hard|underground=enabled|victory=Acquire Artifact|vic2=true|loss=Lose Hero|ally={{red}}|enemy={{teal}}{{purple}}|description=Tarnum must gain access to the Spirit of Oppression without getting himself killed. All Heroes will be limited to level 24, but Tarnum and his two best Captains will transfer to the next scenario with all of their skills, spells and experience. |bonus={{BonusPri|Knowledge|1|loc=Tarnum}}{{BonusPri|Power|1|loc=Tarnum}}|carry={{Hn|Tarnum (Knight)|noname=}}<br>{{carry|2}}|max_lvl=24}} | {{CLevelsRow|name=Jorm's Ambush|size=S|difficulty=Hard|underground=enabled|victory=Acquire Artifact|vic2=true|loss=Lose Hero|ally={{red}}|enemy={{teal}}{{purple}}|description=Tarnum must gain access to the Spirit of Oppression without getting himself killed. All Heroes will be limited to level 24, but Tarnum and his two best Captains will transfer to the next scenario with all of their skills, spells and experience. |bonus={{BonusPri|Knowledge|1|loc=Tarnum}}{{BonusPri|Power|1|loc=Tarnum}}|carry={{Hn|Tarnum (Knight)|noname=}}{{An|Helm of Heavenly Enlightenment|noname=}}{{An|Sword of Judgement|noname=}}{{An|Lion's Shield of Courage|noname=}}{{An|Celestial Necklace of Bliss|noname=}}<br>{{carry|2}}|max_lvl=24}} | ||
{{CLevelsRow|name=Old Wounds|size=L|difficulty=Normal|underground=enabled|victory=Acquire Artifact|vic2=true|loss=Lose Hero|ally={{red}}|enemy={{orange}}{{purple}}{{teal}}|description=Tarnum must find the Pendant of Second Sight. All Heroes will be limited to level 28, but Tarnum and two of his best Captains will transfer to the next scenario with all of their spells, skills and experience. |bonus={{BonusB|Castle|City Hall}}{{BonusB|Castle|Citadel}}|carry={{Hn|Tarnum (Knight)|noname=}}<br>{{carry|2}}|max_lvl=28}} | {{CLevelsRow|name=Old Wounds|size=L|difficulty=Normal|underground=enabled|victory=Acquire Artifact|vic2=true|loss=Lose Hero|ally={{red}}|enemy={{orange}}{{purple}}{{teal}}|description=Tarnum must find the Pendant of Second Sight. All Heroes will be limited to level 28, but Tarnum and two of his best Captains will transfer to the next scenario with all of their spells, skills and experience. |bonus={{BonusB|Castle|City Hall}}{{BonusB|Castle|Citadel}}|carry={{Hn|Tarnum (Knight)|noname=}}{{An|Helm of Heavenly Enlightenment|noname=}}{{An|Sword of Judgement|noname=}}{{An|Lion's Shield of Courage|noname=}}{{An|Celestial Necklace of Bliss|noname=}}{{An|Sandals of the Saint|noname=}}<br>{{carry|2}}|max_lvl=28}} | ||
{{CLevelsRow|name=The Queen's Command|size=S|difficulty=Normal|underground=enabled|victory=Defeat Hero|vic2=true|loss=Lose Hero|ally={{red}}|enemy=1:{{orange}}{{purple}}|description=Tarnum must defeat all of his enemies. Tarnum and Queen Allison must not be killed. All Heroes will be limited to level 32, but Tarnum will transfer over to the next scenario.|bonus={{BonusArt|Endless Sack of Gold|loc=Tarnum}}{{BonusSec|Estates|Expert|loc=Allison}}|carry={{Hn|Tarnum (Knight)|noname=}}|max_lvl=32}} | {{CLevelsRow|name=The Queen's Command|size=S|difficulty=Normal|underground=enabled|victory=Defeat Hero|vic2=true|loss=Lose Hero|ally={{red}}|enemy=1:{{orange}}{{purple}}|description=Tarnum must defeat all of his enemies. Tarnum and Queen Allison must not be killed. All Heroes will be limited to level 32, but Tarnum will transfer over to the next scenario.|bonus={{BonusArt|Endless Sack of Gold|loc=Tarnum}}{{BonusSec|Estates|Expert|loc=Allison}}|carry={{Hn|Tarnum (Knight)|noname=}}{{An|Helm of Heavenly Enlightenment|noname=}}{{An|Sword of Judgement|noname=}}{{An|Lion's Shield of Courage|noname=}}{{An|Celestial Necklace of Bliss|noname=}}{{An|Sandals of the Saint|noname=}}{{An|Armor of Wonder|noname=}}|max_lvl=32}} | ||
{{CLevelsRow|name=Never Deal with a Demon|size=M|difficulty=Expert|underground=enabled|victory=Defeat Hero|vic2=true|loss=Lose Hero|ally={{red}}|enemy=1:{{blue}}{{green}}{{orange}}{{pink}}|description=Tarnum must defeat Deezelisk and all of his allies in order to rescue Queen Allison. |bonus={{BonusCr|Royal Griffin|20|loc=Tarnum}}{{BonusCr|Sharpshooter|25|loc=Tarnum}}}} | {{CLevelsRow|name=Never Deal with a Demon|size=M|difficulty=Expert|underground=enabled|victory=Defeat Hero|vic2=true|loss=Lose Hero|ally={{red}}|enemy=1:{{blue}}{{green}}{{orange}}{{pink}}|description=Tarnum must defeat Deezelisk and all of his allies in order to rescue Queen Allison. |bonus={{BonusCr|Royal Griffin|20|loc=Tarnum}}{{BonusCr|Sharpshooter|25|loc=Tarnum}}}} | ||
|} | |} |
Latest revision as of 16:52, 11 July 2024
Castle campaign. Conquest of the Underworld is the second episode in the Heroes Chronicles. It was sold as a stand-alone game using the Shadow of Death version of the engine, but missing multiplayer and random or custom maps.
Backstory[edit | hide | hide all]
The Ancestors send Tarnum to help Queen Allison rescue the soul of her father from the depth of the Underworld. But the demons and undead are the least of his worries when Tarnum faces his past crimes.
Prologue[edit | hide]
Unnamed male historian: Ever have a dream you can't quite shake? It's called a vision, and Queen Allison had a nasty one. Her father's soul was torn from Paradise and dragged into the Underworld. Allison called for a hero to champion her. But only one responded: Tarnum.
Maps[edit | hide]
Name | Bonus options | Sides | Difficulty | Max Lvl | Carry Over | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cerberus Gate | Allies: Enemies: |
6 | 2 strongest heroes | ||||||||||||
Tarnum must reach the Underworld Gate and defeat the Devils below to secure passage into the Underworld. You must not lose Tarnum. All Heroes will be limited to level six, but Tarnum and two of his Captains will transfer to the next scenario with all of their skills, spells and experience. | |||||||||||||||
The Boatman | Allies: Enemies: 1: 2: |
12 | 2 strongest heroes | ||||||||||||
Find the Orb of Inhibition in order to pay the Boatman for passage. Do not lose Tarnum. All Heroes will be limited to level twelve, but Tarnum and two of his best Captains will transfer to the next scenario with all of their spells, skills and experience. | |||||||||||||||
Truth Within Nightmares | Allies: Enemies: |
18 | 2 strongest heroes | ||||||||||||
Tarnum must kill Sandro to get the key to the next level. All Heroes are limited to level 18, but Tarnum and two of his best Captains will transfer over to the next scenario. The Sword of Judgement will also carry over to the next scenario. Tarnum, of course, must not die. | |||||||||||||||
Twisted Tunnels | Allies: Enemies: |
20 | 2 strongest heroes | ||||||||||||
Tarnum must defeat the Dungeon Overlords to continue to the next level. As before, the game is lost if Tarnum is killed. All Heroes will be limited to level 20, but Tarnum and two of his best Captains will carry over to the next scenario with all of their skills, spells and experience. | |||||||||||||||
Jorm's Ambush | Allies: Enemies: |
24 | 2 strongest heroes | ||||||||||||
Tarnum must gain access to the Spirit of Oppression without getting himself killed. All Heroes will be limited to level 24, but Tarnum and his two best Captains will transfer to the next scenario with all of their skills, spells and experience. | |||||||||||||||
Old Wounds | Allies: Enemies: |
28 | 2 strongest heroes | ||||||||||||
Tarnum must find the Pendant of Second Sight. All Heroes will be limited to level 28, but Tarnum and two of his best Captains will transfer to the next scenario with all of their spells, skills and experience. | |||||||||||||||
The Queen's Command | Allies: Enemies: 1: |
32 | |||||||||||||
Tarnum must defeat all of his enemies. Tarnum and Queen Allison must not be killed. All Heroes will be limited to level 32, but Tarnum will transfer over to the next scenario. | |||||||||||||||
Never Deal with a Demon | Allies: Enemies: 1: |
∞ | (none) | ||||||||||||
Tarnum must defeat Deezelisk and all of his allies in order to rescue Queen Allison. |
Heroes[edit | hide]
- Tarnum the Knight
- Allison the Knight (identical to Catherine)
- Mensor the Knight
- Jorm the Demoniac (identical to Xeron)
- Deezelisk the Heretic (identical to Axsis)