Naming a Nation: Difference between revisions
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| victory = def_all | | victory = def_all | ||
| loss = hero | | loss = hero | ||
| loss_hint = {{H|Tarnum|image=Tarnum Beastmaster|noname=}} | | loss_hint = {{H|Tarnum|image=Tarnum (Beastmaster)|noname=}} | ||
| allies = {{orange}} | | allies = {{orange}} | ||
| enemies = {{red}} | | enemies = {{red}} | ||
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==== Heroes ==== | ==== Heroes ==== | ||
{ | {{hero header}} | ||
{{hero row|4, 53, 0|orange|mph={{mph|1|Beyond the Borders}}}} | |||
{{hero row|9, 48, 0|orange|mph={{mph|1|Beyond the Borders}}}} | |||
{{hero row|50, 25, 0|red|Sylvia|Knight}} | |||
{{hero row|54, 56, 0|red|Ingham|Cleric}} | |||
{{hero row|66, 13, 0|orange|Tarnum|image=Tarnum (Beastmaster)|Beastmaster}} | |||
| | {{hero row|69, 46, 0|red|Edric|Knight}} | ||
| | |||
| | |||
|} | |} | ||
''Note: Your two most powerful heroes are carried over despite the map specifying your most powerful hero twice.'' | |||
==== Monsters ==== | ==== Monsters ==== |
Latest revision as of 22:41, 2 October 2024
Naming a Nation | |||||||||||
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Joining with the Barbarians, Tarnum must strike against Mad King Gryphonheart's forces before they get too strong. Tarnum and his two best Captains will transfer to the next scenario, but will be limited to level 35. | |||||||||||
Victory condition: Defeat All Enemies |
Loss condition: Lose Hero: | ||||||||||
Allies: | Enemies: | ||||||||||
Choose a bonus: |
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Carried to next scenario: 2 strongest heroes |
Max level: 35 |
Prologue[edit | hide | hide all]
Unnamed male historian: Tarnum had thought it would feel good to command Barbarians once again, but the experience was tainted by the mercenary attitude of his own people. The Barbarians no longer lifted a sword for honour, but only for gold or the pleasure of the kill.
Scenario[edit | hide]
Timed events[edit | hide]
Day | Title | Message |
---|---|---|
Day 1 | Day 1 | Not trusting anyone else to know how to handle the Barbarian mercenaries who came to help us, I took command of them myself. Meanwhile, my two Captains should be able to lead the Mudlanders until our two forces can join up again. As part of my agreement with the Barbarians, I have to pay them 1000 Gold every week. The wisewomen, who are already upset with me for making this deal without their consent, feel it's a waste of money, but I know these Barbarians are capable of turning the tide of battle. So, today we begin our campaign against King Gryphonheart himself. It feels good to take the battle to our enemy instead of running all the time. |
Day 4 | Day 4 | I suggested the Mudlanders claim these swamps as their own and order King Gryphonheart out. That way, Gryphonheart would be seen as an aggressor instead of a King trying to control his own people. The wisewomen liked the idea of starting a Mudlander nation, but they realized the name they have used for themselves all these years was one given to them by outsiders. If they were going to have their own nation, they needed a name as well. At first, this honour fell to me, their leader, but I refused. "Something as important as this should be the responsibility of the community, not one man," I had said. Not to mention, I didn't feel right naming the people I once subjugated. Adamina and the wisewomen agreed and set about the task of naming a nation. Of course, I wasn't going to hold my breath. They still hadn't come to a decision about Droglo becoming my official second. At this rate, the boy would be grown up by the time they decided if he was too young to lead. |
Day 8 | day 8 | (Repeats every 7 days) Once again, you have to pay your Barbarian mercenaries. Note: This event comes without any resource costs, possibly an oversight from the map makers. According to the story text, it should be 1000g |
Day 10 | Day 10 | Of course, King Gryphonheart's response to our claim that these swamps belong to a free Mudlander nation was rage. He sent our letter back to us in ashes along with a second rambling letter telling us that we can't claim this land since we are slaves with no right to speak anyway. |
Day 24 | Day 24 | In an elaborate ceremony today, Adamina and the other wisewomen announced the name of their new nation. "We shall call it Tatalia after a word from the Forgotten Language of our Ancestors used today only by our Witches!" said Adamina. The Mudlanders cheered, obviously agreeing with the new name. I looked around at these people, at how close they had become over the last months. Except for the scars on their bodies, there was no indication that they had been slaves a short time ago. When the ceremony was over, I pulled Adamina aside and asked her what Tatalia meant. "Community," she said. "You gave me the idea, actually, when you told me this was a task for all our people, not just one." "Oh, well, I'm glad to be of help," I said. Community - it was a fitting name. |
Day 32 | Day 32 | For once, I received good news. A tired Erathian messenger entered camp today with a letter from Prince Niven. "Dear Tarnum, I hope this letter finds itself to you in time. With my father away from Erathia, it has given me the chance to talk freely with the rest of the nobility. They all agree that my father has dragged our once proud nation into dishonour, so they assembled no more than an hour ago and named me the true King of Erathia! Tomorrow, I will muster whatever troops I can and march immediately to your aid. Hold on a little longer! Help is on the way, but first I must ask one more favour of you. Can you possibly force my father's troops to the place I have indicated on the map? I'm sure you will notice the strategic benefit of this location, plus it will place my father's troops in a location from which he cannot flee. If victory is to be ours, he must not escape! I will meet you there - I swear - and together we will put an end to all the pain! Your True Friend, Niven Gryphonheart, King of Erathia" |
Day 36 | Day 36 | Today, I prepared a new battle plan. Instead of just hurting Gryphonheart's forces, we must drive them out of this region to the rendezvous spot on Niven's map. The only way I'm going to get Gryphonheart to retreat in that direction, though, is to hit him hard and fast. Such a risky assault will likely cost me the assistance of my mercenary Barbarians when they take heavy losses, but if Niven can keep his promise I will no longer need them. |
Day 41 | day 41 | I got a chance to sit down with Droglo today and discuss our future battle plans. If Droglo has a fault, it is his lack of tactical sense. With some training, he will learn, but I fear that Droglo will always think he's in command of a skirmish unit meant for small ambushes, not columns of soldiers designed for massive combat. "How would you like to ride ahead and meet up with Niven?" I asked Droglo. "Sure," he said, excited to see his friend again. "I can handle things here, but I want you to make some of these preparations for me before I arrive." "I will, but are you sure the wisewomen are going to let me go?" "Why wouldn't they?" he said. "Because they just named me your second-in-command. Didn't you hear?" Droglo said. "No." I tried not to get too upset. Ever since I asked the Barbarians to join us without consulting them first, they have purposefully kept me in the dark. It was petty, sure, but someday soon I wouldn't be here to lead these people anymore so I wasn't too upset. |
Day 46 | Day 46 | My scouts reported today that Mad King Gryphonheart has already started withdrawing some of his troops toward the region where I am supposed to meet Prince Niven. So far, so good! As long as I can keep the pressure on, everything will go as planned. |
Objects[edit | hide]
Towns[edit | hide]
Location | Player | Type | Name |
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4, 52, 0 | Fortress | - | |
66, 12, 0 | Stronghold | - | |
50, 25, 0 | Castle | - | |
54, 56, 0 | Castle | - | |
69, 46, 0 | Castle | - | |
11, 4, 0 | Fortress | - | |
23, 21, 0 | Fortress | - |
Heroes[edit | hide]
Location | Player | Hero |
---|---|---|
4, 53, 0 | Your most powerful hero from Beyond the Borders. | |
9, 48, 0 | Your most powerful hero from Beyond the Borders. | |
50, 25, 0 | Sylvia the Knight | |
54, 56, 0 | Ingham the Cleric | |
66, 13, 0 | Tarnum the Beastmaster | |
69, 46, 0 | Edric the Knight |
Note: Your two most powerful heroes are carried over despite the map specifying your most powerful hero twice.
Monsters[edit | hide]
Location | Type | Message |
---|---|---|
65, 5, 0 | Ogre | You can tell by the look in their beady eyes that these Ogres are more interested in smashing in your brains than joining a noble cause. |
Artifacts[edit | hide]
Location | Type | Message |
---|---|---|
1, 26, 0 | Scales of the Greater Basilisk | |
3, 6, 0 | Greater Gnoll's Flail | A defiant band of Gnolls and Lizardmen call this portion of the swamp their home. Not only do they have large stores of resources, but you notice their leader carries the Greater Gnoll's Flail. Do you want to fight them for this magical weapon? |
23, 3, 0 | Tunic of the Cyclops King | Napping next to the Tunic of the Cyclops King are some Cyclopses. Are you willing to battle them for this artefact? |
24, 70, 0 | Helm of Chaos | As you approach the Helm of Chaos, a large, serpentine head swings out from the bushes. You barely avoid a nasty bite from the Chaos Hydra, but as you back away you discover two more of the creatures crawling out of the swamp toward you. Do you want to fight them for the Helm? |
27, 36, 0 | Buckler of the Gnoll King | A throng of Gnolls jumps from cover. Their leader, a fat Gnoll with a cracked wooden crown remains behind, shouting orders to his troops. Are you interested in fighting the Gnoll King for his Buckler? |
37, 17, 0 | Targ of the Rampaging Ogre | The Trolls must have considered this magical shield an important possession because they left some guards standing over it. Do you fight the guards for the Targ of the Rampaging Ogre? |