Walking on Clouds: Difference between revisions

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| victory        = def_all
| victory        = def_all
| loss          = hero
| loss          = hero
| loss_hint      = {{H|Tarnum|image=Tarnum Wizard|noname=}}
| loss_hint      = {{H|Tarnum|image=Tarnum (Wizard)|noname=}}
| allies        = {{blue}}
| allies        = {{blue}}
| enemies        = {{teal}}
| enemies        = {{teal}}
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{{hero header}}
{{hero header}}
{{hero row|3, 4, 0|teal|Fiur|Planeswalker}}
{{hero row|3, 4, 0|teal|Fiur|Planeswalker}}
{{hero row|4, 33, 0|blue|Tarnum|image=Tarnum Wizard|Wizard}}
{{hero row|4, 33, 0|blue|Tarnum|image=Tarnum (Wizard)|Wizard}}
{{hero row|7, 35, 0|blue|mph={{mph|1|The Trouble with Magic}}}}
{{hero row|7, 35, 0|blue|mph={{mph|1|The Trouble with Magic}}}}
{{hero row|12, 33, 0|blue|mph={{mph|1|The Trouble with Magic}}}}
{{hero row|12, 33, 0|blue|mph={{mph|1|The Trouble with Magic}}}}

Latest revision as of 22:20, 2 October 2024

Only available in Heroes Chronicles.

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword

NOTE: Although not mentioned, the Tome of Air carries on for a few levels.

Walking on Clouds Walking on Clouds Heroes Chronicles
2 Total Players / 1 Human Player
1
2
Size 1 (36×36) - S Underground enabled
Tarnum must defeat the armies of the Lord of Air. Tarnum and all Heroes will be limited to level twelve. Tarnum and the two best Captains will transfer to the next scenario with all of their skills, spells and experience. The Orb of Firmament will transfer to the rest of the scenarios as well.
Victory condition:
Defeat All Enemies
Loss condition:
Lose Hero: TarnumTarnum
Allies: Blue Enemies: Teal
Choose a bonus:
 Start with Lookout Tower 
Start with +1000 Gold
1000
Difficulty 1: Easy - The player starts with a large advantage in resources, and the computer plays poorly.
Carried to next scenario:
Tarnum (Wizard)Tarnum (Wizard)Orb of the FirmamentTome of Air
 2 strongest heroes
Max level:
12

Prologue[edit | hide | hide all]

Unnamed male historian: Why wait for the Elemental Lords to come to him? That's what Tarnum must have been thinking when he decided to take the battle to the Elemental Planes. Even though he looked like a Wizard, he still had the heart of a Barbarian.

Scenario[edit | hide]

Timed events[edit | hide]

Day Title Message
Day 1 Day 1 Barsolar found a book in the Conflux library that reveals the way to the Elemental Plane of Air. So, we've come to this impossibly tall mountain range to find the Gateway to the Clouds. We've also brought some items with us from the Conflux that will allow us to pass into the Air Lord's land to defeat him.

However, the thought of walking on the clouds still frightens me. What if these Wizards are wrong? What if we fall through?

Day 2 Day 2 In a recent letter, King Magnus stated his concern that we might not be able to contact him after we pass into the Elemental Plane of Air, or that we might not even be able to come back. He suggested I remain here and wait for the Elemental Lords, but I refused. The Elemental Lords won't be expecting an attack, which is exactly why I'm doing it. Why give them time to build the army they want?
Day 4 Day 4 Barsolar left today to search for the Gateway to the Clouds. He's decided his magical talent would best be used as a scout, plus he wants the freedom to study the Elemental Planes without interruption. I think he left because he realized I was close to removing his head from his body. As I saw him ride away, I smiled. Now, if I could just rid my army of the rest of the Wizards.
Day 7 Day 7 I've been receiving letters all week from the Wizards and Mages under my command thanking me for building a Mages Guild. It's almost embarrassing the way they go on.
Day 9 Day 9 It had been so long since I heard from Barsolar I was beginning to wonder if he might be dead. No such luck. He's not only alive and well, but he discovered another Tower. It's old and a little run down, but many of the buildings are still intact. He found the creatures that dwell there to be rude and stubborn. They wouldn't join him. Nor did they have any interest in battling the Air Lord. They can't be all that bad if they didn't like Barsolar.
Day 17 Day 17 I have decided that the Ancestors are punishing me. They placed me with these Wizards, made me one of them, to completely humiliate me.

Today, I made an attempt to befriend these learned men. I stripped to the waist, stood in the nearest snow bank, and then I challenged every man in the camp to wrestle. Not one accepted!

"Come on!" I shouted. "You, you, and you - all of you can take me on at once."

Nothing. They just stared at me like I was insane. No wonder they need their spells. They're afraid to do anything that requires a little sweat.

And isn't it ironic that I, the Barbarian King who slaughtered thousands of magic-users, now must master magic himself or the world will perish. The Ancestors must be laughing at me. I know I would be if I were in their shoes.

Day 20 Day 20 Although it takes many years to master a weapon, using one is relatively natural. Anyone can pick up an axe and swing it. It's a tool. But I wonder who came up with the complex spells that make up magic. No wonder most of these Wizards have such scrawny bodies. Everything is about formulas, equations, and complicated actions - all to draw the desired result. It takes forever to memorize a simple spell. Whoever came up with it must've been a madman!
Day 25 Day 25 Today, some of my assistants summoned me to a frozen pond near a grove of trees. The Wizards broke a hole in the ice with their staves and removed the shards of ice with their bare hands. When the preparations were finished, everyone stood in a circle around the hole.

"This is called a Seeing Pool," Hemoross said. "Any still water can be used to create it."

"What does it do?" I asked.

"With it, we can find a person even over great distances."

Hemoross explained that they were going to try to find Barsolar. I wasn't sure what to expect, so when the water began to glow an eerie blue I took a step away from the hole. Hemoross grinned, amused at my apparent fear.

Suddenly, the surface of the water became shiny and flat, like a mirror, and then a single figure appeared. I bent over to look closer. It was Barsolar, walking upon what looked like a field of white clouds - the Plane of Air perhaps.

"He still lives," Hemoross said. The other Wizards applauded.

Day 26 Day 26 I ordered Hemoross to peer into the Seeing Pool again, but this time to do something useful. These Wizards just don't understand strategy, or else they would've told me before that they had the power to find people.

"Find the Lord of Air and his Conflux, Hemorrhoid," I ordered.

"Uh, lord, I'm afraid you've been mispronouncing my name. It's supposed to be Hemoross," the Mage Instructor said. Finally, the man found his courage.

"Whatever! Just find the Air Lord!"

Later, Hemoross reported that the Lord of Air couldn't be found, even though they were able to locate his Conflux. The troops within were preparing for war. He saw Sprites, Air Elementals and Storm Elementals - lots of them.

"It seemed easy for you to find Barsolar. Why can't you find our enemy?" I asked.

"If he were dead, the spell wouldn't work, but that isn't likely in this case. I believe the Elemental Lords are immortal, although that is not my strongest subject."

"So, what does it mean?"

"It could mean several things, lord. I've consulted with the others, and we've decided that perhaps the Lord of Air is so powerful that he can hide himself from the Seeing Pool."

"So, basically what you're telling me is you don't know?"

Wizards hate to admit their ignorance.

"Yes, lord."

Day 33 Day 33 A few days ago I sent a scout to investigate some rumors I've been hearing from the locals. This morning, the man returned. I clenched my fists at his report of Sprites held in cages, enslaved by the Lord of Air. The Air Lord holds their children hostage; forcing the adults to fight for his cause, work in his mines, and other such horrors.

Sprites may be magical creatures, but they are slaves and I'm familiar with that helpless feeling that your life is not your own. Nothing is more crippling than being subject to the whims of a cruel master. Those are the memories that drove me to become the maniac I used to be. Perhaps I went too far, but I still like to think that my cause was just.

"We're going to free those Sprites," I promised.

Day 38 Day 38 We found the place where the Sprite children are being held. Barsolar was the one who discovered the holding pens and sent word to me. I immediately dispatched a large contingent to free the children and bring them to my Tower until we can deal with the Air Lord and free their parents.
Day 44 Day 44 Some of the Sprites have learned that their children are now safe, so they deserted from the Air Lord's army. They desperately wanted to reunite with their children, so I wasn't able to convince them to join me. I did, however, get a little information out of them before they flew away.

Unfortunately, the Lord of Air has fled the Elemental Plane of Air. I regret that I'm not going to get the chance to face him. When asked where he went, the Sprites simply shrugged. They didn't know why, but they did know that he left most of his forces behind to guard his realm until he returned.

Objects[edit | hide]

Events[edit | hide]

Location Message
Teal 0, 19, 0 DO NOT TRANSLATE - Computer stuff

Contents: 3000  Experience points

Teal 2, 6, 0 DO NOT TRANSLATE - Computer stuff

Contents: 2000  Experience points

Teal 3, 8, 0 DO NOT TRANSLATE - Computer stuff

Contents: 2000  Experience points

Teal 3, 33, 0 DO NOT TRANSLATE - Computer stuff

Contents: 6000  Experience points

Teal 4, 6, 0 DO NOT TRANSLATE - Computer stuff

Contents: 2000  Experience points

Teal 5, 6, 0 DO NOT TRANSLATE - Computer stuff

Contents: 2000  Experience points

Teal 5, 27, 0 DO NOT TRANSLATE - Computer stuff

Contents: 2000  Experience points

Teal 6, 6, 0 DO NOT TRANSLATE - Computer stuff

Contents: 2000  Experience points

Teal 7, 6, 0 DO NOT TRANSLATE - Computer stuff

Contents: 2000  Experience points

Blue 9, 17, 1 Floating around the Tome of Air Magic are lots of Genies and hordes of Storm Elementals. One of your men stops to count the exact number, and discovers there are at least 30 Genies and 80 Storm Elementals. It may be wise to ensure you have enough troops to take on a force such as this. That Tome must be very valuable.
Teal 10, 26, 0 DO NOT TRANSLATE - Computer stuff

Contents: 10000  Experience points

Teal 11, 3, 0 DO NOT TRANSLATE - Computer stuff

Contents: 3000  Experience points

Blue 11, 13, 1 "How wonderful!" Hemoross says. "A School of Magic! I can't believe our luck. You really ought to increase either your Knowledge or your Spell Power there. It's only a 1,000 Gold and you could use the extra boost. Maybe have any other Heroes visit here as well."
Blue 16, 4, 1 You're not sure where Barsolar came from, but suddenly he's standing next to your horse. Your hand goes quickly to your side, but there is no sword to be drawn.

"Lord Tarnum, this way!" Barsolar says with a cocky grin. He saw your startled reaction and enjoyed it.

"What do you want?"

"The Gateway to the Clouds is along this trail to the north. I stepped through and saw the Elemental Plane of Air with my own eyes. Remarkable! But some Storm Elementals chased me back here a couple days ago. I've been waiting for you here ever since."

Once again, Barsolar joins your forces but he and some of the other Wizards seem preoccupied with his observations from the Plane of Air. At least they'll leave me alone for a while.

Blue 18, 14, 1 Swooping down from the clouds are lots of Air and Storm Elementals. They scream battle cries and surround you, forcing a fight.

Guardians: 5 Air Elemental Air Elementals, 5 Air Elemental Air Elementals, 5 Air Elemental Air Elementals, 8 Storm Elemental Storm Elementals, 8 Storm Elemental Storm Elementals, 5 Air Elemental Air Elementals, 5 Air Elemental Air Elementals

Blue 20, 35, 1 "Great battle, Lord Tarnum," Barsolar says, stepping out from the trees. Leave it up to that weasel to wait until after the fight to step forward.

"King Magnus has chosen his leader well. However, you should visit the Marletto Tower to learn what they have to offer. Every little bit counts, eh?"

Teal 24, 33, 0 DO NOT TRANSLATE - Computer stuff

Contents: 9000  Experience points

Teal 26, 20, 0 DO NOT TRANSLATE - Computer stuff

Contents: 5000  Experience points

Blue 26, 28, 0 Five Genies approach you under a white banner.

"Lord Tarnum," they address you with a deep bow, "we would like to join your army. Some of my people a still too afraid of the Air Lord to disobey him, but if you could free them I'm sure they will join your battle against the Elemental Lords."

Contents: 5 Genie Genies

Blue 29, 10, 0 Even though you walk on a solid surface, you know that there is no ground beneath your feet. However, trees and mountains sprout up from the white clouds making them appear as an endless fog. At least, it makes you feel more comfortable to think of them that way. Otherwise, you'd drive yourself crazy trying to figure out where a tree's roots would go.
Teal 30, 10, 0 DO NOT TRANSLATE - Computer stuff

Contents: 7000  Experience points

33, 35, 0 This is it, the Elemental Plane of Air!

Before stepping from the Monolith, you drop your staff into the billowing white clouds. The shaft floats as if on water, refusing to settle into the clouds. Amazing!

Cautiously, you take your first step and feel something like solid ground beneath your feet even though you know there is none. You don't think you can ever get used to this.

Teal 35, 19, 0 DO NOT TRANSLATE - Computer stuff

Contents: 10000  Experience points

Blue 35, 20, 0 One of the Genies who recently joined your side explains that you might even be able to convince some of the Air Elementals to join you. They're brutish creatures, not too bright, and will jump at the chance to do battle no matter who the opponent.

Towns[edit | hide]

Location Player Type Name
4, 32, 1 Blue Tower -
3, 4, 0 Teal Conflux -
33, 11, 1 Tower -

Heroes[edit | hide]

Location Player Hero
3, 4, 0 Teal FiurFiur Fiur the Planeswalker
4, 33, 0 Blue TarnumTarnum Tarnum the Wizard
7, 35, 0 Blue Your most powerful hero from The Trouble with Magic.
12, 33, 0 Blue Your most powerful hero from The Trouble with Magic.

Note: Your two most powerful heroes are carried over despite the map specifying your most powerful hero twice.

Monsters[edit | hide]

Location Type Message
2, 35, 0 Air Elemental Air Elemental We protect this Ore Pit for our master, the Lord of Air. No one else shall have it!
6, 18, 0 Air Elemental Air Elemental We protect these Gems for our master, the Lord of Air. No one else shall have it!
8, 4, 0 Storm Elemental Storm Elemental We have been instructed to decimate anyone who attempts to pass here. Prepare to be sacrificed to the Lord of Air!
9, 12, 0 Storm Elemental Storm Elemental The School is closed to the likes of you!
9, 32, 0 Air Elemental Air Elemental We protect this Sawmill for our master, the Lord of Air. No one else shall have it!
12, 25, 0 Air Elemental Air Elemental This Gold belongs to our master, the Lord of Air. No one else shall have it!
17, 28, 0 Storm Elemental Storm Elemental The miller works for us now!
18, 22, 0 Storm Elemental Storm Elemental With a crack of thunder, you're suddenly surrounded by Storm Elementals!
22, 16, 0 Air Elemental Air Elemental We protect this Dune for our master, the Lord of Air. No one else shall have it!
31, 34, 0 Air Elemental Air Elemental We protect this Crystal Cavern for our master, the Lord of Air. No one else shall have it!
33, 21, 0 Storm Elemental Storm Elemental School is closed!

Artifacts[edit | hide]

Location Type Message
9, 35, 0 Equestrian's GlovesEquestrian's Gloves "Excellent find, lord! These gloves will help your horses move farther on this snowy terrain," Hemoross says as you pull the Equestrian Gloves from the snow.
10, 16, 0 Tome of AirTome of Air None can take the Tome of Air Magic. It is ours!

Guardians: 15 Storm Elemental Storm Elementals, 15 Storm Elemental Storm Elementals, 5 Genie Genies, 5 Genie Genies, 5 Genie Genies, 15 Storm Elemental Storm Elementals, 15 Storm Elemental Storm Elementals