Cyclops and Cyclops King: Difference between revisions

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{{Stronghold creatures}}{{Creature
{{StrongholdCreaturesNew}}
| Name      = Cyclops
{{Creature/Cyclops}}
| Attack    = 15
{{Creature/Cyclops King}}
| Defense  = 12
| Speed    = 6
| Growth    = 2
| Damage    = 16–20
| Health    = 70
| Shots    = 16
| Cost      = 750
| Special  = • [[Ranged attack]]<br>• Can attack siege walls
| U_name    = Cyclops King
| U_attack  = 17
| U_defense = 13
| U_speed  = 8
| U_shots  = 24
| U_cost    = 1100
}}  


'''Cyclopes and cyclops kings''' are level 6 creatures of [[stronghold town]]. They are recruited from the [[cyclops cave]].
'''Cyclopes and Cyclops Kings''' are the level 6 creatures of [[Stronghold]]. They are recruited from the [[Cyclops Cave]], and can be received as a reward from [[Wolf Raider Picket|Wolf Raider Pickets]] {{wh}}. The plural form of "cyclops" is "cyclopes."


Cyclopses and cyclops kings attack at range by throwing boulders to devastating effect. Both can target siege walls and damage them like a [[catapult]]. Cyclops catapult attacks are applied with basic [[ballistics]] skill. Cyclops kings do the same at the advanced ballistics skill level.
''"Cyclopses and cyclops kings attack at range by throwing boulders to devastating effect. Both can target siege walls and damage them like a [[catapult]]... Cyclops catapult attacks are applied with [[Ballistics|Basic Ballistics]] skill. Cyclops kings do the same at the [[Ballistics|Advanced Ballistics]] skill level..."{{-}}<sup>[[Restoration of Erathia Manual Page 110|RoE manual]]''</sup>
{{clear|left}}
== Dwellings & Portraits ==
{{DwellingPortrait
| dwelling      = Cyclops Cave
| creature1      = Cyclops
| creature2      = Cyclops King
}}
{{clear|left}}
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
*{{H|Yog|Barbarian}}


== Sounds ==
{{CreatureSounds|Cyclops|ranged=y}}
{{CreatureSounds|Cyclops King|ranged=y}}
{{SoundClickInfo}}
== Gallery ==
<gallery mode="packed-hover" heights="200px">
George-almond-cyclops1.jpg| Sketch by [[George Almond]]
George-almond-cyclops-color.jpg| Art by [[George Almond]]<br>(used on the [[Antagarich#Nations|MM7 Map]])
SoD_CD-Heroes3-Data-Heroes3_snd-H3x2BBb-smk-H3x2_BBb.webm| Cyclops and [[Behemoth]]<br>([[The Meeting]]{{-ws}} prologue)
</gallery>
{{Fanopinion|
The cyclopes deal good damage and have good attack skill, but their defense is rather low and so is their health. They should be protected in order to have them in large numbers and deal a lot of damage.
Their base dwelling costs 20 {{c}} and 20 {{o}}, making it the most expensive 6th level creature town structure in the game. Moreover, 20 crystals is double of what is needed for the [[Behemoth Lair]], so their dwelling is usually built a while after the [[Behemoth|Behemoths]]', which results in lower numbers and efficiency, especially on smaller maps. In {{hota}}, the cyclopes' base dwelling cost has been reduced to 20 ore and no crystal, in an attempt to balance the town's building progression.
Cyclops Kings have brilliant speed for a ranged unit, and thus are able to act prior to many strong enemies (e.g. they're faster than [[Swordsman and Crusader|Crusaders]] or [[Pit Fiend and Pit Lord|Pit Lords]]). When having accumulated large amounts of them, use Cyclops Kings as your main ranged unit, replacing slow and not very strong [[Orc and Orc Chieftain|Orcs]]. Don't neglect the upgrade of Cyclopes, as fast shooter is a rare thing in the game. When playing with [[Yog]], Cyclops Kings will be unstoppable having outstanding speed 9 and stats rising throughout the game, which makes him one of the best Stronghold heroes. Destroying fortifications is not reliable, but still may help a lot during a siege.
If you have open slots in a siege, consider splitting your Cyclopes/Cyclops Kings into as many stacks as possible. Every additional stack of these guys is roughly equal to another catapult!
}}<!-- end of fan opinion -->
{{creature 'see also'}}
* [[Comparison of Level 6 Creatures]]
* [[Comparison of Ranged Creatures]]


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__
__NOTOC__

Latest revision as of 14:10, 25 November 2025

Stronghold Creatures
Level

1

Level

2

Level

3

OrcOrc Orc
Level

4

Level

5

RocRoc Roc
Level

6

Level

7

Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove CreaturesPalace CreaturesNeutral Creatures
Factory CreaturesGrotto Creatures
Bulwark CreaturesForge Creatures
Palace CreaturesNeutral CreaturesNeutral Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures
Cyclops
15
12
Shots
16
16–20
70
6
Move
Ground
Size
1
Growth
2
1266
1055
Cost

750

Shoots. Attacks siege walls (Basic).
Cyclops King
17
13
Shots
24
16–20
70
8
Move
Ground
Size
1
Growth
2
1544 Horn of the Abyss1433 Shadow of Death
1110
Cost

1100

Shoots. Attacks siege walls (Advanced).

Cyclopes and Cyclops Kings are the level 6 creatures of Stronghold. They are recruited from the Cyclops Cave, and can be received as a reward from Wolf Raider Pickets Horn of the Abyss. The plural form of "cyclops" is "cyclopes."

"Cyclopses and cyclops kings attack at range by throwing boulders to devastating effect. Both can target siege walls and damage them like a catapult... Cyclops catapult attacks are applied with Basic Ballistics skill. Cyclops kings do the same at the Advanced Ballistics skill level..." RoE manual

Dwellings & Portraits[edit | hide | hide all]

Heroes with a specialty[edit | hide]

Sounds[edit | hide]

CyclopsCyclops Atk Shoot Def Move Hurt Death Summon
Media:Heroes3 - Cyclops - AttackSound.webm Media:Heroes3 - Cyclops - ShootSound.webm Media:Heroes3 - Cyclops - DefendSound.webm Media:Heroes3 - Cyclops - MoveSound.webm Media:Heroes3 - Cyclops - HurtSound.webm Media:Heroes3 - Cyclops - DeathSound.webm style="display: none;"
Cyclops KingCyclops King Atk Shoot Def Move Hurt Death Summon
Media:Heroes3 - Cyclops King - AttackSound.webm Media:Heroes3 - Cyclops King - ShootSound.webm Media:Heroes3 - Cyclops King - DefendSound.webm Media:Heroes3 - Cyclops King - MoveSound.webm Media:Heroes3 - Cyclops King - HurtSound.webm Media:Heroes3 - Cyclops King - DeathSound.webm style="display: none;"

Note: Clicking the icons will play the corresponding sound. Volume control in left side panel.

Gallery[edit | hide]

User Commentary

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The cyclopes deal good damage and have good attack skill, but their defense is rather low and so is their health. They should be protected in order to have them in large numbers and deal a lot of damage.

Their base dwelling costs 20 Crystal and 20 Ore, making it the most expensive 6th level creature town structure in the game. Moreover, 20 crystals is double of what is needed for the Behemoth Lair, so their dwelling is usually built a while after the Behemoths', which results in lower numbers and efficiency, especially on smaller maps. In Horn of the Abyss, the cyclopes' base dwelling cost has been reduced to 20 ore and no crystal, in an attempt to balance the town's building progression.

Cyclops Kings have brilliant speed for a ranged unit, and thus are able to act prior to many strong enemies (e.g. they're faster than Crusaders or Pit Lords). When having accumulated large amounts of them, use Cyclops Kings as your main ranged unit, replacing slow and not very strong Orcs. Don't neglect the upgrade of Cyclopes, as fast shooter is a rare thing in the game. When playing with Yog, Cyclops Kings will be unstoppable having outstanding speed 9 and stats rising throughout the game, which makes him one of the best Stronghold heroes. Destroying fortifications is not reliable, but still may help a lot during a siege.

If you have open slots in a siege, consider splitting your Cyclopes/Cyclops Kings into as many stacks as possible. Every additional stack of these guys is roughly equal to another catapult!


See Also:[edit | hide]