Finneas Vilmar: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
(Created page with "Third scenario of the Rise of the Necromancer campaign. == Campaign == === Right-click text === Sandro and Finneas Vilmar are going to wipe out Lord Alar...")
 
No edit summary
 
(25 intermediate revisions by 7 users not shown)
Line 1: Line 1:
Third scenario of the [[Rise of the Necromancer]] campaign.
{{campaign navigational box|sod=expanded|riseofthenecromancer=expanded}}
== Campaign ==
{{scenario
=== Right-click text ===
| scenario       = {{PAGENAME}}
[[Sandro]] and [[Finneas|Finneas Vilmar]] are going to wipe out [[Lord Alarice]] before he can tell the others of Finneas' transgressions against the old King of [[Deyja]].  Once they have completed this trivial task, they will be able to work on removing other bothersome lords from the Deyja court.
| description    = Defeat all of Sandro and Finneas' enemies to win the scenario.  However, if Sandro or Finneas is defeated in combat, the scenario is lost.  Sandro and Finneas are limited to level 20 but will carry their experience, skills and spells on to the next scenario.
| underground    = enabled
| num_play      = 7/1
| size          = M
| source        = sod
| victory        = def_all
| loss          = hero
| loss_hint      = {{Hn|Sandro (Before)|noname=}}{{Hn|Finneas|noname=}}
| allies        = {{red}}
| enemies        = {{---}}{{---}}1:{{tan}}{{green}}{{---}}{{---}}2:{{blue}}{{orange}}{{purple}}{{---}}{{---}}3:{{teal}}
| difficulty    = Expert
| bonus          = {{BonusPri|Defense|2|loc=Sandro}}{{BonusCr|Vampire|8|loc=Sandro}}{{BonusR|Basic|15}}
| carry          = {{Hn|Sandro (Before)|noname=}}{{Hn|Finneas|noname=}}
| max_lvl        = 20
| Cmap          = [[File:Cmap sod rotn 3.png|400px|[[Sandro]] and [[Finneas|Finneas Vilmar]] are going to wipe out [[Lord Alarice]] before he can tell the others of Finneas' transgressions against the old King of [[Deyja]].  Once they have completed this trivial task, they will be able to work on removing other bothersome lords from the Deyja court.]]
}}


=== Prologue ===
== Prologue ==
Traveling to [[Deyja]], I met [[Finneas|Finneas Vilmar]], an ambitious but slightly foolish [[Necromancer]].  He has some holdings here and is trying to increase his realm of power.  With my skills of persuasion he should soon find himself in the position he craves.  Of course, I will be the shadow whispering orders into his ear.
{{cvid|SoD CD-Heroes3-Data-Heroes3 vid-H3x2 RNc-smk-H3x2 RNc|thumbtime=0:00|float=left}}
{{H|Sandro|image=Sandro (Before)||0=}}: Traveling to [[Deyja]], I met [[Finneas|Finneas Vilmar]], an ambitious but slightly foolish [[Necromancer]].  He has some holdings here and is trying to increase his realm of power.  With my skills of persuasion he should soon find himself in the position he craves.  Of course, I will be the shadow whispering orders into his ear.


{{clear|both}}
== Scenario ==
== Scenario ==
=== Map description ===
Defeat all of Sandro and Finneas' enemies to win the scenario.  However, if Sandro or Finneas is defeated in combat, the scenario is lost.  Sandro and Finneas are limited to level 20 but will carry their experience, skills and spells on to the next scenario.
=== Starting options ===
*Give +2 [[Defense]] to {{H|Sandro|hero_link=Sandro|image=Sandro_Before|Necromancer}}
*Give 8 {{Cn|Vampire|name=Vampires}} to {{H|Sandro|hero_link=Sandro|image=Sandro_Before|Necromancer}}
*Receive 15 {{w}} [[Wood]] and {{o}} [[Ore]]
=== Timed events ===
=== Timed events ===
{| class="sortable wikitable" cellpadding=5px
{{TEheader}}
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Day 1'''
{{TErow| 1 |Day 1|[[Finneas|Finneas Vilmar]] is a young lord who desires power.  With such a greedy appetite but a poor head for tactics and political manipulations, he has quickly taken to your direction.  He is a prime candidate for becoming a puppet; he just doesn't know it yet.  You decide to make him very dependent upon you and get him promoted through the ranks.}}
|-
{{TErow| 4 |[[Duke Alarice]]|[[Duke Alarice]] has a problem with [[Finneas|Finneas Vilmar]] and with you waltzing into [[Deyja]] with a full army... not to mention you possessing two powerful combination artifacts the Duke wouldn't mind getting his hands on.  Reports have confirmed that [[Duke Alarice]] warned nearby [[AvLee]] lords about your powerful standing army, and they are preparing for war.}}
| style="padding-left:7px; padding-right:5px;" | Finneas Vilmar is a young lord who desires power.  With such a greedy appetite but a poor head for tactics and political manipulations, he has quickly taken to your direction.  He is a prime candidate for becoming a puppet; he just doesn't know it yet.  You decide to make him very dependent upon you and get him promoted through the ranks.
{{TErow| 7 |Underground Dwarves|Reports confirm that two separate groups of [[AvLee]] forces have tunneled underground and intend to launch surprise attacks.  Unfortunately for them, you will be prepared for their paltry attempt, and they will rise as members of your [[undead]] army.}}
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 4 - Duke Alarice'''
|-
| style="padding-left:7px; padding-right:5px;" | Duke Alarice has a problem with Finneas Vilmar and with you waltzing into Deyja with a full army... not to mention you possessing two powerful combination artifacts the Duke wouldn't mind getting his hands on.  Reports have confirmed that Duke Alarice warned nearby AvLee lords about your powerful standing army, and they are preparing for war.
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 7 - Underground Dwarves'''
|-
| style="padding-left:7px; padding-right:5px;" | Reports confirm that two separate groups of AvLee forces have tunneled underground and intend to launch surprise attacks.  Unfortunately for them, you will be prepared for their paltry attempt, and they will rise as members of your undead army.
|}
|}


Line 38: Line 39:
|-
|-
| style="text-align:center;" | 5, 28, 0
| style="text-align:center;" | 5, 28, 0
| style="padding-left:7px; padding-right:5px;" | You are greeted with sharpened sticks pointed directly at your face.  A stout dwarf passes between his tribesmen and approaches.  "Who goes there?" he demands.  Before he can see your face, an illusion covers your bones with flesh.<p>"No one of consequence," you answer meekly.  "Why do you stop us from passing through?  We mean you no harm."<p>"We are on the look out for a criminal named Sandro."<p>"Criminal?  What crime has he committed?"<p>"He has slain our brethren, and we intend to exact vengeance upon him.  They stood opposed to the evil he created but fell beneath his mighty sword," the dwarf replies.<p>"You certainly look prepared.  What makes you think this Sandro might be near?"<p>"We've received warning from Lord Alarice.  He may be a Necromancer as well, but he too wishes Sandro to be stopped.  We will allow his armies to be depleted and then defeat the both of them, removing the evil artifacts from possession of the Necromancers."<p>"Well, I wish you luck.  It sounds like you're going to need it.  By the way, do you have any idea who I am?"<p>"You?  I don't believe we've met before."<p>"Then allow me to introduce myself.  My name is Sandro, and I take great pleasure in ridding the world of stupid, boastful Dwarves like yourself."  You wave to your army.  "Attack!"<center>'''Guardians:''' {{Cn|Centaur Captain|name=101 Centaur Captains}}, {{Cn|Battle Dwarf|name=52 Battle Dwarves}}, {{Cn|Grand Elf|name=41 Grand Elves}}, {{Cn|Silver Pegasus|name=32 Silver Pegasi}}, {{Cn|Dendroid Soldier|name=24 Dendroid Soldiers}}, {{Cn|War Unicorn|name=19 War Unicorns}}, {{Cn|Green Dragon|name=8 Green Dragons}}</center></p>
| style="padding-left:7px; padding-right:5px;" | You are greeted with sharpened sticks pointed directly at your face.  A stout [[dwarf]] passes between his tribesmen and approaches.  "Who goes there?" he demands.  Before he can see your face, an illusion covers your bones with flesh.<p>"No one of consequence," you answer meekly.  "Why do you stop us from passing through?  We mean you no harm."<p>"We are on the look out for a criminal named [[Sandro]]."<p>"Criminal?  What crime has he committed?"<p>"He has slain our brethren, and we intend to exact vengeance upon him.  They stood opposed to the evil he created but fell beneath his mighty sword," the dwarf replies.<p>"You certainly look prepared.  What makes you think this [[Sandro]] might be near?"<p>"We've received warning from [[Lord Alarice]].  He may be a [[Necromancer]] as well, but he too wishes [[Sandro]] to be stopped.  We will allow his armies to be depleted and then defeat the both of them, removing the evil artifacts from possession of the [[Necromancer]]s."<p>"Well, I wish you luck.  It sounds like you're going to need it.  By the way, do you have any idea who I am?"<p>"You?  I don't believe we've met before."<p>"Then allow me to introduce myself.  My name is [[Sandro]], and I take great pleasure in ridding the world of stupid, boastful Dwarves like yourself."  You wave to your army.  "Attack!"<center>'''Guardians:''' {{Cn|Centaur Captain|name=101 Centaur Captains}}, {{Cn|Battle Dwarf|name=52 Battle Dwarves}}, {{Cn|Grand Elf|name=41 Grand Elves}}, {{Cn|Silver Pegasus|name=32 Silver Pegasi}}, {{Cn|Dendroid Soldier|name=24 Dendroid Soldiers}}, {{Cn|War Unicorn|name=19 War Unicorns}}, {{Cn|Green Dragon|name=8 Green Dragons}}</center></p>
|-
|-
| style="text-align:center;" | 47, 33, 1
| style="text-align:center;" | 47, 33, 1
| style="padding-left:7px; padding-right:5px;" | Out of nowhere, a contingent of Wood Elves attacks!<p><center>{{Cn|Wood Elf|name=103 Wood Elves}}</center></p>
| style="padding-left:7px; padding-right:5px;" | Out of nowhere, a contingent of Wood Elves attacks!<p><center>'''Guardians:'''{{Cn|Wood Elf|name=103 Wood Elves}}</center></p>
|-
|-
| style="text-align:center;" | 51, 37, 0
| style="text-align:center;" | 51, 37, 0
| style="padding-left:7px; padding-right:5px;" | Your spies inform you there are three tribes of dwarves in this area.  None of them are allied with Alarice, but all have gained much information from him.  Two are here to avenge the death of their family members.  Apparently, those dwarves you slaughtered on the way here have some big brothers or cousins who want to use your bones for toothpicks.  Like the others, they will soon join your undead armies.
| style="padding-left:7px; padding-right:5px;" | Your spies inform you there are three tribes of dwarves in this area.  None of them are allied with [[Alarice]], but all have gained much information from him.  Two are here to avenge the death of their family members.  Apparently, those dwarves you slaughtered on the way here have some big brothers or cousins who want to use your bones for toothpicks.  Like the others, they will soon join your [[undead]] armies.
|-
|-
| style="text-align:center;" | 56, 27, 0
| style="text-align:center;" | 56, 27, 0
| style="padding-left:7px; padding-right:5px;" | A contingent of skeletons blocks your way, refusing to let you pass.  Grabbing one by its sternum and jerking its whole body, you growl, "Tell me what you are guarding!"<p>"W-we've been ordered to keep any intruders from entering Lord Alarice's territory."<p>You rattle his bones, and he decides no lord is worth this treatment.  The skeleton tells you everything.  "Alarice plans to wipe you out and take the Armor of the Damned and the Cloak of the Undead King for himself.  Anything else he may have said about these artifacts is a pack of lies."<p>Tossing the skeleton aside, you prepare to kill the entire contingent.<p><center>{{Cn|Skeleton Warrior|name=11 Skeleton Warriors}}, {{Cn|Skeleton Warrior|name=11 Skeleton Warriors}}, {{Cn|Skeleton Warrior|name=11 Skeleton Warriors}}, {{Cn|Skeleton Warrior|name=11 Skeleton Warriors}}, {{Cn|Skeleton Warrior|name=11 Skeleton Warriors}}</center></p>
| style="padding-left:7px; padding-right:5px;" | A contingent of [[skeleton]]s blocks your way, refusing to let you pass.  Grabbing one by its sternum and jerking its whole body, you growl, "Tell me what you are guarding!"<p>"W-we've been ordered to keep any intruders from entering [[Lord Alarice]]'s territory."<p>You rattle his bones, and he decides no lord is worth this treatment.  The [[skeleton]] tells you everything.  "[[Alarice]] plans to wipe you out and take the [[Armor of the Damned]] and the [[Cloak of the Undead King]] for himself.  Anything else he may have said about these artifacts is a pack of lies."<p>Tossing the [[skeleton]] aside, you prepare to kill the entire contingent.<p><center>'''Guardians:'''{{Cn|Skeleton Warrior|name=11 Skeleton Warriors}}, {{Cn|Skeleton Warrior|name=11 Skeleton Warriors}}, {{Cn|Skeleton Warrior|name=11 Skeleton Warriors}}, {{Cn|Skeleton Warrior|name=11 Skeleton Warriors}}, {{Cn|Skeleton Warrior|name=11 Skeleton Warriors}}</center></p>
|-
|-
| style="text-align:center;" | 61, 7, 1
| style="text-align:center;" | 61, 7, 1
| style="padding-left:7px; padding-right:5px;" | "Stop where you are!" shouts a voice out of nowhere.<p>"Why do you stop us?" you shout back.<p>"We already told you, Lord Alarice, we will not join you!"<p>"I'm not Lord Alarice," you explain.<p>"Oh," the voice says, relieved.  A dwarf appears from the top of the building before you.  "Greetings.  I am Taruzdandu.  Thank goodness you are not Lord Alarice.  That man is so exasperating!"<p>"Oh?  Why do you say that?"<p>"He never gives up," the dwarf sighs.  "He wants us to provide him with gold so he can fund a take-over or some such nonsense.  But the fact is, we don't give a hoot about aboveground politics.  We just want to mine in peace."<p>"Oh, really?  What mine are you referring to?"<p>"There is a good gold mine not too far from, produces more than any other mine.  We can't get to it until they stop trying to raid this area for resources.  Apparently, this Sandro fellow is also after all of our gold, not just Alarice."  The dwarf looks closely at you.  "Hey, you're not that Sandro fellow, are you?  I've heard some bad things about you.  People say you just go about killing everyone so you can get bigger armies."<p>"I would be glad to have such intelligent servants within my army.  It is true, I am Sandro, and to me you are simply recruits who don't know it yet."<p>Having said that, you push forward and attempt to take over the town.</p>
| style="padding-left:7px; padding-right:5px;" | "Stop where you are!" shouts a voice out of nowhere.<p>"Why do you stop us?" you shout back.<p>"We already told you, [[Lord Alarice]], we will not join you!"<p>"I'm not [[Lord Alarice]]," you explain.<p>"Oh," the voice says, relieved.  A dwarf appears from the top of the building before you.  "Greetings.  I am [[Taruzdandu]].  Thank goodness you are not [[Lord Alarice]].  That man is so exasperating!"<p>"Oh?  Why do you say that?"<p>"He never gives up," the dwarf sighs.  "He wants us to provide him with gold so he can fund a take-over or some such nonsense.  But the fact is, we don't give a hoot about aboveground politics.  We just want to mine in peace."<p>"Oh, really?  What mine are you referring to?"<p>"There is a good gold mine not too far from, produces more than any other mine.  We can't get to it until they stop trying to raid this area for resources.  Apparently, this [[Sandro]] fellow is also after all of our gold, not just [[Alarice]]."  The dwarf looks closely at you.  "Hey, you're not that [[Sandro]] fellow, are you?  I've heard some bad things about you.  People say you just go about killing everyone so you can get bigger armies."<p>"I would be glad to have such intelligent servants within my army.  It is true, I am [[Sandro]], and to me you are simply recruits who don't know it yet."<p>Having said that, you push forward and attempt to take over the town.</p>
|}
|}


==== Towns ====
==== Towns ====
{| class="sortable wikitable" cellpadding=5px
{{Town header}}
! Location
{{Town row|55, 51, 0|red|Necropolis}}
! Type
{{Town row|17, 56, 0|blue|Necropolis}}
|-
{{Town row|43, 9, 0|tan|Dungeon}}
| style="text-align:center;" | 5, 27, 0
{{Town row|12, 5, 0|green|Dungeon}}
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}
{{Town row|5, 27, 0|orange|Rampart}}
|-
{{Town row|13, 46, 1|purple|Rampart}}
| style="text-align:center;" | 12, 5, 0
{{Town row|61, 6, 1|teal|Rampart}}
| style="padding-left:7px; padding-right:5px;" | {{town|Dungeon}}
|-
| style="text-align:center;" | 13, 46, 1
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}
|-
| style="text-align:center;" | 17, 56, 0
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}
|-
| style="text-align:center;" | 43, 9, 0
| style="padding-left:7px; padding-right:5px;" | {{town|Dungeon}}
|-
| style="text-align:center;" | 55, 51, 0
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}
|-
| style="text-align:center;" | 61, 6, 1
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}
|}
|}


==== Heroes ====
==== Heroes ====
{| class="sortable wikitable" cellpadding=5px
{{Hero header}}
! Location
{{Hero row|55, 54, 0|red|Sandro|Necromancer}}
! Hero
{{Hero row|64, 53, 0|red|Finneas|Necromancer}}
|-
{{Hero row|17, 57, 0|blue|Lord Alarice|Death Knight|link=Vokial|image=Vokial}}
| style="text-align:center;" | 6, 28, 0
{{Hero row|43, 10, 0|tan|Alamar|Warlock}}
| style="padding-left:7px; padding-right:5px;" | {{H|Ufretin|Ranger}}
{{Hero row|12, 6, 0|green|Sephinroth|Warlock}}
|-
{{Hero row|6, 28, 0|orange|Ufretin|Ranger}}
| style="text-align:center;" | 12, 6, 0
{{Hero row|12, 47, 1|purple|Thorgrim|Ranger}}
| style="padding-left:7px; padding-right:5px;" | {{H|Sephinroth|Warlock}}
{{Hero row|60, 7, 1|teal|Melodia|Druid}}
|-
|}
| style="text-align:center;" | 12, 47, 1
 
| style="padding-left:7px; padding-right:5px;" | {{H|Thorgrim|Ranger}}
==== Seer's Huts ====
|-
{{SorQheader}}
| style="text-align:center;" | 17, 57, 0
{{SorQrow|seer=2|loc=48, 42, 0|quest=Return with:<br>16 {{Cn|Halberdier}}s</br>|rew=4 {{Cn|Power Lich|name=Power Liches}}|prop=I am an agent for an emperor of a distant land. Recently, his armies have fallen on hard times. If you could bring 16 Halberdiers to me, I could pay you handsomely.|prog=No luck in finding the 16 Halberdiers? Please hurry, the empire depends on you.|comp=At last, the 16 Halberdiers that will save our empire! Here is your payment. Are they ready to depart?}}
| style="padding-left:7px; padding-right:5px;" | {{H|Lord Alarice|hero_link=Vokial|image=Vokial|Death Knight}}
{{SorQrow|seer=1|loc=54, 14, 0|quest=Return with:<br>75 {{Wood}}</br>|rew=5000 {{Gold}}|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 75 Wood, I would be most grateful.|prog=Oh my, that's simply not enough. I need 75 Wood. I'll never complete it with what you have.|comp=Finally! Here, give the 75 Wood to me, and I'll give you this in return.}}
|-
| style="text-align:center;" | 43, 10, 0
| style="padding-left:7px; padding-right:5px;" | {{H|Alamar|Warlock}}
|-
| style="text-align:center;" | 55, 54, 0
| style="padding-left:7px; padding-right:5px;" | {{H|Sandro|hero_link=Sandro|image=Sandro_Before|Necromancer}}
|-
| style="text-align:center;" | 60, 7, 1
| style="padding-left:7px; padding-right:5px;" | {{H|Melodia|Druid}}
|-
| style="text-align:center;" | 64, 53, 0
| style="padding-left:7px; padding-right:5px;" | {{H|Finneas|Necromancer}}
|}
|}


Line 119: Line 92:
|}
|}


[[Category: Campaign]]
[[Category: Campaign scenarios]]

Latest revision as of 19:44, 18 September 2024

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
Sandro and Finneas Vilmar are going to wipe out Lord Alarice before he can tell the others of Finneas' transgressions against the old King of Deyja. Once they have completed this trivial task, they will be able to work on removing other bothersome lords from the Deyja court. Finneas Vilmar Shadow of Death
7 Total Players / 1 Human Player
1
7
Size 2 (72×72) - M Underground enabled
Defeat all of Sandro and Finneas' enemies to win the scenario. However, if Sandro or Finneas is defeated in combat, the scenario is lost. Sandro and Finneas are limited to level 20 but will carry their experience, skills and spells on to the next scenario.
Victory condition:
Defeat All Enemies
Loss condition:
Lose Hero: Sandro (Before)Sandro (Before)FinneasFinneas
Allies: Red Enemies:       1:TanGreen      2:BlueOrangePurple      3:Teal
Choose a bonus:
Start with +2 Defense on Sandro
2
Start with 8 Vampire(s) at Sandro
8
Start with +15 Wood & Ore
15
Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability.
Carried to next scenario:
Sandro (Before)Sandro (Before)FinneasFinneas
Max level:
20

Prologue[edit | hide | hide all]

SandroSandro Sandro: Traveling to Deyja, I met Finneas Vilmar, an ambitious but slightly foolish Necromancer. He has some holdings here and is trying to increase his realm of power. With my skills of persuasion he should soon find himself in the position he craves. Of course, I will be the shadow whispering orders into his ear.

Scenario[edit | hide]

Timed events[edit | hide]

Day Title Message
Day 1 Day 1 Finneas Vilmar is a young lord who desires power. With such a greedy appetite but a poor head for tactics and political manipulations, he has quickly taken to your direction. He is a prime candidate for becoming a puppet; he just doesn't know it yet. You decide to make him very dependent upon you and get him promoted through the ranks.
Day 4 Duke Alarice Duke Alarice has a problem with Finneas Vilmar and with you waltzing into Deyja with a full army... not to mention you possessing two powerful combination artifacts the Duke wouldn't mind getting his hands on. Reports have confirmed that Duke Alarice warned nearby AvLee lords about your powerful standing army, and they are preparing for war.
Day 7 Underground Dwarves Reports confirm that two separate groups of AvLee forces have tunneled underground and intend to launch surprise attacks. Unfortunately for them, you will be prepared for their paltry attempt, and they will rise as members of your undead army.

Objects[edit | hide]

Events[edit | hide]

Location Message
5, 28, 0 You are greeted with sharpened sticks pointed directly at your face. A stout dwarf passes between his tribesmen and approaches. "Who goes there?" he demands. Before he can see your face, an illusion covers your bones with flesh.

"No one of consequence," you answer meekly. "Why do you stop us from passing through? We mean you no harm."

"We are on the look out for a criminal named Sandro."

"Criminal? What crime has he committed?"

"He has slain our brethren, and we intend to exact vengeance upon him. They stood opposed to the evil he created but fell beneath his mighty sword," the dwarf replies.

"You certainly look prepared. What makes you think this Sandro might be near?"

"We've received warning from Lord Alarice. He may be a Necromancer as well, but he too wishes Sandro to be stopped. We will allow his armies to be depleted and then defeat the both of them, removing the evil artifacts from possession of the Necromancers."

"Well, I wish you luck. It sounds like you're going to need it. By the way, do you have any idea who I am?"

"You? I don't believe we've met before."

"Then allow me to introduce myself. My name is Sandro, and I take great pleasure in ridding the world of stupid, boastful Dwarves like yourself." You wave to your army. "Attack!"

Guardians: Centaur Captain 101 Centaur Captains, Battle Dwarf 52 Battle Dwarves, Grand Elf 41 Grand Elves, Silver Pegasus 32 Silver Pegasi, Dendroid Soldier 24 Dendroid Soldiers, War Unicorn 19 War Unicorns, Green Dragon 8 Green Dragons

47, 33, 1 Out of nowhere, a contingent of Wood Elves attacks!

Guardians:Wood Elf 103 Wood Elves

51, 37, 0 Your spies inform you there are three tribes of dwarves in this area. None of them are allied with Alarice, but all have gained much information from him. Two are here to avenge the death of their family members. Apparently, those dwarves you slaughtered on the way here have some big brothers or cousins who want to use your bones for toothpicks. Like the others, they will soon join your undead armies.
56, 27, 0 A contingent of skeletons blocks your way, refusing to let you pass. Grabbing one by its sternum and jerking its whole body, you growl, "Tell me what you are guarding!"

"W-we've been ordered to keep any intruders from entering Lord Alarice's territory."

You rattle his bones, and he decides no lord is worth this treatment. The skeleton tells you everything. "Alarice plans to wipe you out and take the Armor of the Damned and the Cloak of the Undead King for himself. Anything else he may have said about these artifacts is a pack of lies."

Tossing the skeleton aside, you prepare to kill the entire contingent.

Guardians:Skeleton Warrior 11 Skeleton Warriors, Skeleton Warrior 11 Skeleton Warriors, Skeleton Warrior 11 Skeleton Warriors, Skeleton Warrior 11 Skeleton Warriors, Skeleton Warrior 11 Skeleton Warriors

61, 7, 1 "Stop where you are!" shouts a voice out of nowhere.

"Why do you stop us?" you shout back.

"We already told you, Lord Alarice, we will not join you!"

"I'm not Lord Alarice," you explain.

"Oh," the voice says, relieved. A dwarf appears from the top of the building before you. "Greetings. I am Taruzdandu. Thank goodness you are not Lord Alarice. That man is so exasperating!"

"Oh? Why do you say that?"

"He never gives up," the dwarf sighs. "He wants us to provide him with gold so he can fund a take-over or some such nonsense. But the fact is, we don't give a hoot about aboveground politics. We just want to mine in peace."

"Oh, really? What mine are you referring to?"

"There is a good gold mine not too far from, produces more than any other mine. We can't get to it until they stop trying to raid this area for resources. Apparently, this Sandro fellow is also after all of our gold, not just Alarice." The dwarf looks closely at you. "Hey, you're not that Sandro fellow, are you? I've heard some bad things about you. People say you just go about killing everyone so you can get bigger armies."

"I would be glad to have such intelligent servants within my army. It is true, I am Sandro, and to me you are simply recruits who don't know it yet."

Having said that, you push forward and attempt to take over the town.

Towns[edit | hide]

Location Player Type Name
55, 51, 0 Red Necropolis -
17, 56, 0 Blue Necropolis -
43, 9, 0 Tan Dungeon -
12, 5, 0 Green Dungeon -
5, 27, 0 Orange Rampart -
13, 46, 1 Purple Rampart -
61, 6, 1 Teal Rampart -

Heroes[edit | hide]

Location Player Hero
55, 54, 0 Red SandroSandro Sandro the Necromancer
64, 53, 0 Red FinneasFinneas Finneas the Necromancer
17, 57, 0 Blue Lord AlariceLord Alarice Lord Alarice the Death Knight
43, 10, 0 Tan AlamarAlamar Alamar the Warlock
12, 6, 0 Green SephinrothSephinroth Sephinroth the Warlock
6, 28, 0 Orange UfretinUfretin Ufretin the Ranger
12, 47, 1 Purple ThorgrimThorgrim Thorgrim the Ranger
60, 7, 1 Teal MelodiaMelodia Melodia the Druid

Seer's Huts[edit | hide]

Location Quest Reward Messages

48, 42, 0
Return with:
16 Halberdier Halberdiers
4 Power Lich Power Liches Proposal: I am an agent for an emperor of a distant land. Recently, his armies have fallen on hard times. If you could bring 16 Halberdiers to me, I could pay you handsomely.
Progress: No luck in finding the 16 Halberdiers? Please hurry, the empire depends on you.
Completion: At last, the 16 Halberdiers that will save our empire! Here is your payment. Are they ready to depart?

54, 14, 0
Return with:
75 Wood
5000 Gold Proposal: I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 75 Wood, I would be most grateful.
Progress: Oh my, that's simply not enough. I need 75 Wood. I'll never complete it with what you have.
Completion: Finally! Here, give the 75 Wood to me, and I'll give you this in return.

Ocean Bottles[edit | hide]

Location Message
69, 63, 0 What are you doing in the water?