The Road Home: Difference between revisions

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(add win/loss hints)
Line 9: Line 9:
| victory        = get_grail2
| victory        = get_grail2
| loss          = hero
| loss          = hero
| loss_hint      = {{Hn|Ryland|noname=}}
| allies        = {{teal}}
| allies        = {{teal}}
| enemies        = {{---}}{{---}}1:{{red}}{{blue}}
| enemies        = {{---}}{{---}}1:{{red}}{{blue}}

Revision as of 18:45, 30 April 2024

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
The journey to Welnin has not been easy, but it is the last leg of the journey that will be the most difficult. The Ranger, Ryland, has the Grail, and must elude the forces loyal to Erathia and AvLee to reach Welnin. Once there, he must order the construction of a permanent home for the Grail. The Road Home Restoration of Erathia
3 Total Players / 1 Human Player
1
3
Size 2 (72×72) - M Underground disabled
To win, the Ranger, Ryland, must reach the town of Welnin with the Grail, and build it a permanent home.
Victory condition:
Build a Grail Structure
Loss condition:
Lose Hero: RylandRyland
Allies: Teal Enemies:       1:RedBlue
Choose a bonus:
 Start with Mage Guild level 3 
Start with +5000 Gold
5000
Start with 3 Dendroid Soldier(s) at Ryland
3
Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well.
Carried to next scenario:
(none)
Max level:
-

Prologue

Unnamed male general: Our cause is public. Ironically, many humans have joined the elfin population in our vision of an independent state. Already, factions loyal to Erathia and AvLee organize to stop us. We cannot continue without a strong base of operations. Faruk Welnin, mayor of the town of Welnin, has sent a messenger. He offers his protection and support. Our war for independence begins now. We must fight our way to Welnin and establish the Grail. When we have accomplished this, Welnin will become our foundation.

Scenario

Timed events

Day Title Message
Day 1 Intro part 1 xxx
Day 5 At Blue (36, 41, 0) Rampart:
Bonus Resources
(Repeats every 5 days)
AvLee sending resources for the war effort
Effect: +5 Mercury Mercury, +5 Sulfur Sulfur, +5 Crystal Crystals, +5 Gem Gems, +5 Gold Gold

Objects

Events

Location Message
5, 7, 0 A scout tells you that some Swordsmen in this part of the woods might be sympathetic to our cause.
10, 3, 0 Scouts report that Dendroid Guards in the region might be sympathetic to our cause.
13, 61, 0 Scouts report some of the Monks in this area seem sympathetic to our cause.
16, 54, 0 Scouts report that some of the Wood Elves in the area are sympathetic to our cause.
28, 63, 0 A small order of Monks approaches, and the leader decides your cause is just and they will join you.

Contents: 40 Monk Monks

36, 55, 0 A small mercenary force of Swordsmen walk out of the nearby forest and ask to join your army (for a price).

Contents: -1000 Gold Gold

40 Swordsman Swordsmen

51, 6, 0 Scouts report some of the Wood Elves in this region are sympathetic to our cause.
53, 31, 0 A scout reports many of the Dwarves in this area are tired of an Erathian and AvLee presence and are sympathetic to our cause.
65, 11, 0 A small pack of Unicorns approaches, and the leader of the herd steps forward and telepathically tells you they want to join your army.

Contents: 35 Unicorn Unicorns

65, 23, 0 Scouts report some Unicorns in this area might be sympathetic to our cause.

Towns

Location Color Type Name
11, 41, 0 Red Castle
36, 41, 0 Blue Rampart
38, 15, 0 Red Castle
60, 63, 0 Teal Rampart Welnin

Heroes

Location Color Hero
2, 1, 0 Teal RylandRyland Ryland the Ranger
60, 63, 0 Teal Random Hero Random Hero
11, 42, 0 Red EdricEdric Edric the Knight
38, 16, 0 Red LoynisLoynis Loynis the Cleric
36, 42, 0 Blue MephalaMephala Mephala the Ranger