The Capture: Difference between revisions

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{{hero row|33, 35, 0|blue|Ufretin|Ranger}}
{{hero row|33, 35, 0|blue|Ufretin|Ranger}}
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''Note: Your two most powerful heroes are carried over despite the map specifying your most powerful hero twice.''


==== Seer's Huts ====
==== Seer's Huts ====

Revision as of 12:55, 28 September 2024

Only available in Heroes Chronicles.

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
The Capture The Capture Heroes Chronicles
2 Total Players / 1 Human Player
1
2
Size 1 (36×36) - S Underground disabled
Tarnum must capture Gelu's friend, Ufretin, so he can learn where to find the Sword of Frost. Tarnum and his two best Captains will carry over to the next scenario with all their skills, spells and experience. All Heroes are limited to level 26.
Victory condition:
Defeat Hero or Defeat All Enemies:
   UfretinUfretin
Loss condition:
Lose Hero: TarnumTarnum
Allies: Teal Enemies: Blue
Choose a bonus:
Start with 10 Harpy Hag(s) at Tarnum
10
Start with 10 Evil Eye(s) at Tarnum
10
Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well.
Carried to next scenario:
Tarnum (Overlord)Tarnum (Overlord)
 2 strongest heroes
Max level:
26

Prologue

Unnamed male historian: Tarnum was reluctant to capture one of Gelu's friends because he regretted the inevitable interrogation. How far was he willing to go to learn where the Sword of Frost was hidden? Could he resort to murder? And if he did, would the Ancestors ever forgive him?

Scenario

Timed events

Day Title Message
Day 1 day 1 I pushed my troops hard and fast to catch up to Gelu. Those that couldn't keep up were left behind. It is the Nighon way. Unfortunately, I marched too far, too fast. Before I knew it, I was surrounded by the Elven troops.

I knew this plan was risky when I first heard it, but it would take a risk such as this to learn where Gelu expects to find the Sword of Frost. Just as Neez predicted, Ufretin remained behind. But Neez didn't foresee the Dwarf's ingenuity. Ufretin waited for my forces to catch up to him before he came out of hiding, attacking quickly.

That first ambush cost me dearly, nearly crippling my army. Then he gave me an opportunity to surrender. That was his mistake. By backing off, Ufretin has given me an opportunity to dig in and rebuild my forces. Let him think I'm too weak to fight. Soon, his compassion will come back to bite him.

Day 7 day 7 A messenger from Ufretin came today demanding my surrender.

"We have given you more time than you deserve," the messenger said, "If you don't drop your weapons now, we will kill every last one of you!"

I nodded, and a moment later an arrow appeared in the messenger's arm. I stepped in front of the man, who looked up into my eyes knowing that he had made a terrible miscalculation.

"When you wake, go tell your boss he better make sure I'm dead next time, because I will never give up!"

Then I punched the messenger so hard I felt his jaw shatter beneath my knuckles.

It felt good. That's what frightened me.

Day 9 day 9 "The Dwarf, Ufretin, commands his army from behind a gate in the south," my advisor, Kilkik, informed me this morning. "Unfortunately, we cannot pass through this gate without visiting the Green Keymaster's Tent first."

"And where do I find this Tent?" I asked. I pretended not to care as I ate my breakfast.

"Some of my spies have found it northwest of here, but the enemy has surrounded them. We'll have to hurry. They will protect the Tent as long as they can," Kilkik said.

I nodded, dismissing him with a wave of my hand.

Day 10 At Blue:
day 10 - computer
(Repeats every 7 days)
For Computer - DO NOT TRANSLATE
Effect: +60 Crystal Crystals, +45000 Gold Gold
Day 16 day 16 Despite his bold behaviour in the past, Ufretin has been cautious so far. He refuses to face me in the open field despite numerous challenges. I even allowed Neez and Kilkik to display some of the tortured prisoners outside Ufretin's gate. Nothing.

So, Ufretin isn't stupid, and now he probably suspects that I up to something. Why else would I stay and fight when I could flee and continue my pursuit of Gelu?

None of that matters. Ufretin committed himself to this battle. He knows that I will come after him sooner or later, which only means that he will be well prepared for my arrival.

Day 22 At Teal:
day 22
Neez and Kilkik brought a dozen Troglodytes before me today, accusing them of losing the 2100 Gold they were transporting from one of my mines.

"I need all the Gold I can get! How can you lose that much?" I shouted.

The Troglodytes couldn't answer, choosing instead to cower and plead for their lives. Neez, however, offered a possible scenario.

"They probably went to sleep and didn't post a guard. Elves aren't above stealing when they need to. Who else would take the Gold but leave these scum alive and well?" Neez said.

"Sleeping!" I slapped the nearest Troglodyte hard enough to knock it unconscious.

What was I going to do? Showing mercy with these workers would make me appear weak. Mistakes of this calibre were always punished in the same way. Death.

But I couldn't execute them.

"You are the luckiest scum I have ever met!" I said.

Neez squinted at me curiously, and said, "Lucky? How are they lucky?"

I threw my weapon on the ground.

"Because I can't kill them today, and I really want to! But I had a dream last night that told me I would die in battle with an Elven arrow through my neck if I killed any of my own troops today," I explained.

I glared at the Neez and then at the Troglodytes with my eyes as wide as possible, hoping that they would realize this was just one of my moments of insanity. My Beholder advisor, however, just scowled at me. He was not pleased. I wasn't going to get away with this one.

"But I have another idea," I said quickly. I marched in front of the hapless Troglodytes and to them I said, "I have a mission for you, men! I want you to march on the Rampart of my enemy, the Dwarf Ufretin. You will bring him back to me, alive. Just to be sure you follow your orders, my advisor, Neez will accompany you."

The Troglodytes, who a moment ago thought they were safe, now appeared crestfallen. How could such a small number conquer so many Elves and Dwarves? It was a suicide mission.

"But Overlord..." Neez said. He realized that his own life would be in danger as well.

"Oh, don't you worry, Neez! I'm not asking you to attack the Rampart - just to watch over these Troglodytes until they have captured the Dwarf or died trying. Whichever comes first? Do as I order, because tomorrow I am no longer restricted from slaying my own troops!"

At least this way, the poor Troglodytes had a chance - even if it was a miniscule one. Unfortunately, something had to be done about Neez. I could tell by his look that I had just earned another enemy.

Effect: -2100 Gold Gold
Day 26 day 26 Kilkik floated into my tent this morning with a menacing look on his face. I knew the Beholder wouldn't be foolish enough to attack me one-on-one, but there was something in his dark eye that told me Kilkik no longer felt any loyalty toward me.

So, I stood and called, "I want to introduce you to someone, Kilkik. Trongar!"

A secret slit in the back of my tent parted and a massive, black Minotaur King stepped inside. He had to bow his great head to avoid tearing the ceiling of my tent.

"Kilkik, meet Trongar, my new bodyguard. I hired him last night," I said.

Kilkik studied the Minotaur for a long time, realizing now that I was twice as powerful as before.

"So, why have you come here, Kilkik?" I asked.

"To report some bad news," Kilkik said. "The Troglodytes you sent to capture Ufretin were killed before they even reached his Rampart. An Elven ambush! Unfortunately, our loyal companion, Neez, was slaughtered as well!"

"Oh, I'm sorry to hear that! I really am," I said. "You may go now. Leave me to my grief."

Once I was alone with Trongar, I tossed him a heavy bag of Gold.

"That one's dangerous," Trongar said.

"Yes, I know, but he just lost his strongest ally. It will take him a while to regain his power," I said.

Just before Trongar left the tent, I said, "Good work, by the way. I assume the Medusas used Elven arrows to make it look like our enemy did it."

"Yes. They were all too willing to get back on your good graces - and to get at least partial revenge for the deaths of their sisters," Trongar said.

I smiled, but inside my guts were twisting with shame. This kind of treachery was all too easy for me.

Objects

Events

Location Message
Blue 11, 9, 0 For Computer ONLY - DO NOT TRANSLATE

Contents: +20 Wood Wood, +5 Mercury Mercury, +20 Ore Ore, +5 Sulfur Sulfur, +20 Crystal Crystals, +5 Gem Gems, +15000 Gold Gold

Blue 29, 35, 0 For Computer ONLY - DO NOT TRANSLATE

Contents: +20 Wood Wood, +5 Mercury Mercury, +20 Ore Ore, +5 Sulfur Sulfur, +20 Crystal Crystals, +5 Gem Gems, +15000 Gold Gold

Towns

Location Player Type Name
23, 20, 0 Teal Dungeon -
3, 30, 0 Blue Rampart -
11, 8, 0 Blue Rampart -
32, 4, 0 Blue Rampart -
33, 33, 0 Blue Rampart -

Heroes

Location Player Hero
23, 21, 0 Teal TarnumTarnum Tarnum the Overlord
25, 22, 0 Teal Your most powerful hero from A New Ally.
27, 20, 0 Teal Your most powerful hero from A New Ally.
33, 35, 0 Blue UfretinUfretin Ufretin the Ranger

Note: Your two most powerful heroes are carried over despite the map specifying your most powerful hero twice.

Seer's Huts

Location Quest Reward Messages

25, 2, 0
Return with:
40 Grand Elf Grand Elves
30 Crystal Crystals Proposal: The old Vori Elf living in this tree explains that he's willing to recruit some archers to protect him on an important journey to the south. He won't explain why, but he is willing to trade 30 Crystal for the temporary use of 40 Grand Elves.
Progress: "No, I can only trust Grand Elves to protect me properly," says the old Vori Elf.

You decide not to argue.
Completion: The old Vori Elf looks over the Grand Elves you offer him, and seems satisfied with their skills.

"Good! I have the 30 Crystal inside, if you'll wait right here," he says.

Do you want to make the trade now?


35, 21, 0
Return with:
Sword of HellfireSword of Hellfire
40 Mercury Mercury Proposal: The old Knight living in this crumbling house is friendly enough. He offers you a small meal and good conversation, but his home provides little protection from the icy wind blowing outside.

Before you leave, you ask the man if you could help him in any way. His only request is for you to find the artefact he has been looking for all these years but has not been able to obtain.

"What artefact?" you ask.

"The Sword of Hellfire. It has eluded me for many years, and now I am too old to search for it. Before I die, I would like to find this evil blade so I can destroy it," the Knight says.

When you agree to help, he tells you that he doesn't expect you to do it for free. Nearby is a stash of 40 Mercury. If you bring him the Sword, he will trade it for the Mercury.
Progress: You open the door to the small, dilapidated house only to find the old Knight snoring loudly in his simple cot. Since you don't have the Sword of Hellfire, you decide to come back later.
Completion: The moment you bring the Sword of Hellfire into the old Knight's house, you immediately notice a difference. Some of the icicles hanging from the ceiling begin to melt.

"Are you sure you want to destroy this weapon?" you say as you show it to the old man. "It can keep you warm, at least."

"No. I have sworn to destroy it, and I will. If you will hand it to me, I will give you this map to the Mercury," says the Knight.

Do you give him the Sword now?

Quest Guards

Location Quest Reward Messages

14, 14, 0
Be:
TarnumTarnum Tarnum the Overlord
(remove) Proposal: "Only Overlord Tarnum may pass!" shouts one of the Beholder guards.
Progress: The guards here will only let Tarnum pass.
Completion: "Ah, my Overlord! Do you wish to pass now?" asks one of the guards.