Rogue: Difference between revisions
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== Appearance == | == Appearance == | ||
Rogues were added in {{ab}}, so there are no Rogues or [[Rogue Cavern]]s in {{roe}}. | Rogues were added in {{ab}}, so there are no Rogues or [[Rogue Cavern]]s in {{roe}}. | ||
== Sounds == | |||
{{CreatureSounds|Rogue}} | |||
{{SoundClickInfo}} | |||
== Gallery == | == Gallery == | ||
Revision as of 00:26, 4 November 2025
Level
1
Level
2
Level
3
Level
4
Level
5
Level
6
Level
7
Level
1
Level
2
Level
3
Level
4
Level
5
Level
6
Level
7

Rogue
8
3
2–4
10
6
Move
Ground
Size
1
Growth
8
135
135
Cost
100
Rogues are level 2 neutral creatures recruited from the Rogue Cavern.
"Rogues abound in Antagrich. If you are able to employ them in your ranks, you will be able to spy on any nearby enemies simply by right-clicking on them." SoD manual
Dwellings & Portraits
Heroes with a specialty
- (none)
Special Ability: Spying
A hero with at least one Rogue in the army will act as if the expert level
Visions spell has been cast. The effect is constant, but the ability is lost if Rogues are lost or moved to another hero.
Appearance
Rogues were added in Armageddon's Blade, so there are no Rogues or Rogue Caverns in Restoration of Erathia.
Sounds
Note: Clicking the icons will play the corresponding sound. Volume control in left side panel.
Gallery
-
Sketch by George Almond
(AB manual p23)








