Foolhardy Waywardness: Difference between revisions
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==Strategy== | ==Strategy== | ||
[[Category: Campaign]]{{keywords}} | [[Category: Campaign]]{{keywords}} | ||
*In the first scenario, you begin with only a very limited town nearby. Don't bother upgrading anything here, the town is essentially useless because of limits on buildings. If you stay put you will be overwhelmed by your enemies. Your first objective over should therefore be to rush northwards and claim the fortress in the central part of the island, and then build up a force large enough to hold it. Do this as fast as possible, taking advantage of creature dwellings on the map to the west of your starting position where possible. From the central fortress, enemy towns are located to the northeast and northwest, I would recommend taking the northeast one first. Once that's achieved you should be able to explore the rest of the map at your leisure. Take the opportunity to bring Sir Christian up to the level cap if he's not at it already, build all the Halls of Valhalla, Cage of Warlords and Mage Guilds to improve his stats and spells, and visit map features to improve his stats further. Do not open Pandora's Box in the southeast portion of the map, it will rob you of resources. The final town in the southeast can support a Capitol, and building it will win the scenario. |
Revision as of 17:17, 21 October 2023
Campaign included in Armageddon's Blade.
Manual description
In a story pre-dating the Restoration Wars, a hurricane during a sightseeing tour leaves a young Sir Christian marooned on the Regnan Isles. In order to gain passage back to Enroth, you must help the island natives in exchange for a ticket home. Navigating the politics of the locals may prove more treacherous than steering through the rocky isles themselves.
Backstory
Follow Sir Christian, an aspiring Fragrance Alchemist, as he begins a three-hour tour, and finds himself constantly bargaining for his very life.
Maps
Name | Size | Bonus options | Sides | Victory condition | Loss condition |
---|---|---|---|---|---|
Lost at Sea | M | 6 Orcs; +3 Attack; Basic Wisdom | Red (player), Blue, Orange, Purple (enemies) | Build Capitol | Lose a hero |
Sir Christian must build the town on the southeastern peninsula of the island up to a capitol. He is limited to level 8. If he completes his quest, he will carry over his experience, primary skills, secondary skills and a spell book with him to the next scenario. If defeated, his quest is over. | |||||
Their End of the Bargain | M | 8 Archers; +2 Spell Power; Bless spell scroll | Green (player), Blue (ally) Red (enemy) | Defeat all enemies | Lose a hero |
To win, Sir Christian must defeat all the enemies. He now has an allied town, which lies, in the northwestern region. He is limited to level 16 in this scenario, but he will carry over his skills, spells, secondary skills and experience to the next scenario. | |||||
Here There Be Pirates | L+ | 9 Rocs; +1 Attack; 5421 gold | Purple (player), Blue, Green, Orange, Teal (enemies) | Defeat all enemies | Lose a hero |
Great challenges lie before Sir Christian. To win, he must capture all enemy towns and castles and defeat all enemy heroes. He will be limited to experience level 24. If he wins, he will carry over his experience, primary skills, secondary skills, and his spell book. If he fails, his quest is over. | |||||
Hurry Up and Wait | L | Prayer spell scroll; 2 Angels; Loins of Legion | Red (player), Tan, Orange, Teal, Pink (enemies) | Survive beyond a time limit | Lose a hero |
Sir Christian must do one thing to win this scenario. Stay alive for four months. He is literally surrounded by the enemy. He must keep the evil Regnin Pirates from overthrowing Queen Catherine's military base. If Sir Christian is defeated, his campaign is over. |
Heroes
Strategy
- In the first scenario, you begin with only a very limited town nearby. Don't bother upgrading anything here, the town is essentially useless because of limits on buildings. If you stay put you will be overwhelmed by your enemies. Your first objective over should therefore be to rush northwards and claim the fortress in the central part of the island, and then build up a force large enough to hold it. Do this as fast as possible, taking advantage of creature dwellings on the map to the west of your starting position where possible. From the central fortress, enemy towns are located to the northeast and northwest, I would recommend taking the northeast one first. Once that's achieved you should be able to explore the rest of the map at your leisure. Take the opportunity to bring Sir Christian up to the level cap if he's not at it already, build all the Halls of Valhalla, Cage of Warlords and Mage Guilds to improve his stats and spells, and visit map features to improve his stats further. Do not open Pandora's Box in the southeast portion of the map, it will rob you of resources. The final town in the southeast can support a Capitol, and building it will win the scenario.