The Roots of Life: Difference between revisions
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==== Quest Guards ==== | ==== Quest Guards ==== | ||
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{{SorQrow|guard=1|loc=9, 10, 0|quest=Return with:<br>{{An|Pendant of Total Recall}}</br>|prop=Grumba, the Ogre Captain, pokes his head over the top of the tower.<p>He says, "I got King Targor trapped back here. I'll hold him until you bring the Pendant of Total Recall."|prog="I'd love to attack King Targor, but without the Pendant we can't turn his people away from Vorr!" Grumba, the Ogre says.|comp=Grumba throws open the doors and says, "Good, you have the Pendant of Total Recall! Now, let's go teach this Targor a lesson or two!"}} | |||
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[[Category:Campaign scenarios]] | [[Category:Campaign scenarios]] |
Revision as of 17:08, 12 April 2024
The Roots of Life | |||||||||
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Tarnum must defeat King Targor in battle. But first, he must collect the Pendant of Total Recal to show King Targor where he went wrong. All of the Heroes will be limited to level 22, but Tarnum and his two best Captains will transfer to the next scenario. | |||||||||
Victory condition: Defeat Hero or Defeat All Enemies |
Loss condition: Lose Hero | ||||||||
Allies: | Enemies: 1: | ||||||||
Choose a bonus: |
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Carried to next scenario: 2 strongest heroes |
Max level: 22 |
Prologue
Unnamed male historian: Tarnum had killed enough of his own people in his lifetime, so he refused to destroy the Followers of Vorr except as a last resort. Instead, he gambled on a long shot. If he could find the Pendant of Total Recall, perhaps he could convince their King, Targor, that Vorr was leading them down the wrong path.
Scenario
Timed events
Day 1 - Day 1 |
Under Vorr's leadership, the Necromancers have joined forces with King Targor's Barbarians. They continue to scorch these tunnels and I still haven't found the World Tree. In some places, the Necromancers have dug through the stone walls to release small torents of lava into the tunnels. Seems like a lot of work just to destroy a few plants, but then I hope I never understand these Necromancers. I'm wagering any chance at victory on convincing King Targor to end his people's worship of Vorr. If my own memories as the Barbarian Tyrant (conjured up by the Pendant of Total Recall) don't change his mind, nothing will. If that happens, only then will I agree to wipe out his tribe. |
Day 3 - Day 3 |
A tired, dirty Goblin slipped into camp last night with an amazing story of how he avoided the enemy in order to deliver a message to me. The Goblin reveals the location of the Pendant of Total Recall, found by Grumba, the Ogre Captain. It's to the north and east. However, it is protected from the enemy by the Red Border Gate, so I will need to visit the Red Keymaster's Tent first. |
Day 7 - Day 7 |
Today, I received word from the surface that more warriors have volunteered to join my glorious fight to save the World Tree. Hundreds of Orcs, Goblins, and Ogres of all ages have stepped forward, and now they march through the tunnels toward my present location. When they arrive, I will finally be able to put an end to the Necromancers. The messenger also mentioned that an Elven Druid arrived recently claiming that he sensed a disturbance in the World Tree. He too is on his way to join me. |
Day 11 - Day 11 |
Two nights ago, one of the scouts spotted some Undead transporting sacks of goods through the darkest tunnels. I've known for quite some time that the Necromancers have been tracking the movement of my army, so when I camped last night we built numerous campfires. The small force I left behind moved around from fire to fire to make it appear that my entire army was still there. Meanwhile, I led the bulk of my force toward the secret tunnels where my scout spotted the Undead carrying the supplies. Our trap was a success. We made short work of the Wraiths and Skeletons without a single loss on our side - although one Orc will never use his left hand again. My plan was to deny the Necromancers this shipment of supplies, but I never imagined we would find so much in those sacks. |
Day 15 - Day 15 |
The reinforcements from the surface are late, and there hasn't been a word from them since the day they left. Where could nearly five hundred troops disappear to? I hope they are simply lost in the twisting tunnels, but I have a sinking feeling something has gone terribly wrong. The only thing I can do is send a couple scouts to search for them. |
Day 21 - Day 21 |
One of the scouts I sent to find the reinforcements has returned with horrible news. Nearly five hundred lives have been crushed out, and from the account of one of the wounded (who didn't survive long after his story) they were all killed by Vorr. My troops never had a chance, as I will never have a chance against Vorr if I don't weaken him. |
Day 26 - Day 26 |
The slender, pale man was walking on the path toward us when we met. He was clad all in green, and when he removed his hood his long, blonde hair spilled over his shoulders. "An Elf!" said the Orc next to me. I could sense my entire army tense. Elves and Barbarians have never been friends, although we haven't always been enemies either. I signaled for everyone to stop and rode ahead by myself. "Greetings!" I said. The Elf nodded and said, "Good day, friend. I am looking for the Barbarian who calls himself Tarnum." "You found him." "Ah, good! For a moment, I was afraid I had found the enemy instead. I've come a long way to offer my help in saving what your people call the World Tree." While making sure my soldiers could see, I took the Elf's hand and shook it in friendship. "What's your name?" I asked. "Nilidon," the Elf said. |
Day 27 - Day 27 |
I keep the Elf, Nilidon, close to me at all times to assure that will be no trouble with my troops. A man who is not familiar with Barbarian customs can end up dead real quick. And besides, I've found Nilidon quite knowledgable about the World Tree. "We Elves have known about the World Tree for some time. There was a time, long ago, when we were its protectors but we nearly failed. If not for your Ancestors, it would've been destroyed. Ever since, your Ancestors have guarded it instead," Nilidon explained as we rode. "And now, one of them tries to destroy it," I said with shame. Once again, I asked myself where the other Ancestors have gone. Why haven't they tried to stop Vorr themselves? "Yes, odd," the Elf said. "Since your people know about the World Tree, do you know where I can find it? I've been searching, but..." Nilidon smiled and looked at me as if I were joking. When he realized I wasn't, he stopped his horse. "But I thought you knew! You're IN the World Tree, Tarnum. You have been all along!" |
Day 28 - day 28 |
I feel like a fool! As Nilidon explained, the secret of the World Tree is in the Elven name, and my confusion is due to the Barbarian translation of that same name. "Elves call it 'the Roots of Life'," Nilidon explained. The World Tree is the source of life in the world, that which first began life and spread it through the planet. The tunnels themselves are like the veins of the World Tree. I've been inside it all along, and so have the Necromancers. While I've been searching and battling the Necromancers, they've been spreading a blight on all the plants and scorching the rich soil, destroying the World Tree from within like some fatal disease! There can only be one outcome now. I must defeat Vorr at any cost. I will give King Targor one chance to change his mind. After that, any who threaten the World Tree must be destroyed - completely! I no longer have the time for compassion. |
Objects
Towns
Location | Color | Type | Name |
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2, 4, 1 | Stronghold | ||
2, 18, 0 | Stronghold | ||
29, 20, 1 | Necropolis | ||
30, 26, 0 | Stronghold |
Heroes
Location | Color | Hero |
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3, 5, 1 | King Targor the Barbarian | |
3, 19, 0 | TarnumTarnum Tarnum the Barbarian | |
3, 29, 0 | Your most powerful hero from The World Within. | |
7, 21, 0 | Your most powerful hero from The World Within. | |
29, 20, 1 | Tamika the Death Knight | |
30, 26, 0 | Gundula the Battle Mage |
Monsters
Location | Type | Message |
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2, 23, 0 | Wraith | Although the Necromancers fled this area, they left a pack of Wraiths behind to guard this Sawmill. |
Artifacts
Location | Type | Message |
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5, 16, 0 | Cape of Velocity | A horde of renegade Ogres are camped here, drinking and wrestling. They attack those who come near them. You've heard that the Cape of Velocity is among their loot, but you realize you must fight them for it. Do you want to attack the Ogres? |
7, 4, 0 | Equestrian's Gloves | Scouts report that a pack of Death Knights dwell in the shadows of the forest. Their leader wears a pair of magical gloves, but no one has been able to take them from him yet. Do you want to attack the Death Knights? |
30, 4, 0 | Pendant of Total Recall | A massive Ogre steps from the shadows with a big grin on his face and the gleaming Pendant of Total Recall in his outstretched hand. "About time you got here," he says. "I've lost most of my troops protecting this trinket. Better be worth it. "It is," you say. "Where is Grumba?" "Grumba went looking for Targor - says he's gonna make sure the man don't get away." |
Quest Guards
Location | Quest | Reward | Messages |
---|---|---|---|
9, 10, 0 |
Return with: Pendant of Total Recall |
(remove) | Proposal: Grumba, the Ogre Captain, pokes his head over the top of the tower. He says, "I got King Targor trapped back here. I'll hold him until you bring the Pendant of Total Recall." |