First Aid: Difference between revisions

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'''Heroes with First Aid as a starting skill:'''
'''Heroes with First Aid as a starting skill:'''
* {{Hn|Gem|Druid}} (Basic)
* {{Hn|Gem|Druid}} (Basic)
* {{Hn|Rion|Cleric}}(Basic)
* {{Hn|Rion|Cleric}} (Basic)
* {{Hn|Verdish|Witch}}(Basic)
* {{Hn|Verdish|Witch}} (Basic)


'''Heroes with a First Aid specialty:'''
'''Heroes with a First Aid specialty:'''

Revision as of 02:04, 20 May 2018

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
First Aid
Basic First Aid: gives control of the first aid tent to the hero, healing 50 points of damage to the first unit of the selected stack.
Advanced First Aid: gives control of the first aid tent to the hero, healing 75 points of damage to the first unit of the selected stack.
Expert First Aid: gives control of the first aid tent to the hero, healing 100 points of damage to the first unit of the selected stack.

First Aid is one of the 28 secondary skill in Heroes of Might and Magic III. It gives the player manual control over First Aid Tent and increases its effectiveness. The First Aid Tent regenerates health of the top creature of the stack. Death Knights and Necromancers cannot learn First Aid.

Heroes with First Aid as a starting skill:

Heroes with a First Aid specialty:

See also