Cove: Difference between revisions
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* [[Roost]] - [[Horde building]] which increases [[Stormbird and Ayssid|stormbird and ayssid]] growth by +3 per week. | * [[Roost]] - [[Horde building]] which increases [[Stormbird and Ayssid|stormbird and ayssid]] growth by +3 per week. | ||
* [[Grotto]] - Allows the guest hero to sacrifice creatures or artifacts, gaining experience. | * [[Grotto]] - Allows the guest hero to sacrifice creatures or artifacts, gaining experience. | ||
* [[Thieves' Guild]] - Opens 2 additional levels of information in Thieves' Guild, provides towns and garrisons information on enemy towns. | * [[Thieves' Guild (Cove building)|Thieves' Guild]] - Opens 2 additional levels of information in Thieves' Guild, provides towns and garrisons information on enemy towns. | ||
* [[Shipyard]] - Enables town to build a [[boat]]. Can only be built if town is adjacent to water. | * [[Shipyard]] - Enables town to build a [[boat]]. Can only be built if town is adjacent to water. | ||
* [[Lodestar]] - [[Grail]] building of Cove. Brings 5000 gold per day, multiplies the growth of creatures by 1.5 per week (rounded down). Makes any terrain native to Cove (movement without penalty, +1 to attack, defense and speed, see and ignore mines and see quicksand). Cove's siege remains on swamp. | * [[Lodestar]] - [[Grail]] building of Cove. Brings 5000 gold per day, multiplies the growth of creatures by 1.5 per week (rounded down). Makes any terrain native to Cove (movement without penalty, +1 to attack, defense and speed, see and ignore mines and see quicksand). Cove's siege remains on swamp. |
Revision as of 11:33, 16 July 2018
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Cove is a neutral alignment town with the captain and navigator hero classes. Cove represents Regna.
Cove's native terrain is swamp.
Cove Creature Dwellings
Cove Specific Buildings
- Pub - Horde building which increases crew mate and seaman growth by +4 per week.
- Roost - Horde building which increases stormbird and ayssid growth by +3 per week.
- Grotto - Allows the guest hero to sacrifice creatures or artifacts, gaining experience.
- Thieves' Guild - Opens 2 additional levels of information in Thieves' Guild, provides towns and garrisons information on enemy towns.
- Shipyard - Enables town to build a boat. Can only be built if town is adjacent to water.
- Lodestar - Grail building of Cove. Brings 5000 gold per day, multiplies the growth of creatures by 1.5 per week (rounded down). Makes any terrain native to Cove (movement without penalty, +1 to attack, defense and speed, see and ignore mines and see quicksand). Cove's siege remains on swamp.
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||||||||||||
Village Hall | Village Hall (existing) |
Fort | Fort
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Tavern | Tavern
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Mage Guild level 1 | Mage Guild level 1
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File:Town Hall large.gif | Town Hall
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Citadel | Citadel
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Marketplace | Marketplace
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Mage Guild level 2 | Mage Guild level 2
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City Hall | City Hall
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Castle | Castle
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Resource Silo | Resource Silo ()
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Mage Guild level 3 | Mage Guild level 3
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Capitol | Capitol
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Blacksmith |
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Mage Guild level 4 | Mage Guild level 4
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Mage Guild level 5 | Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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![](/images/thumb/b/b9/Cove-in.png/500px-Cove-in.png)
Resource | Basic | Upgrades | All |
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37300 | 31500 | 91300 |
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75 | 40 | 190 |
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61 | 30 | 141 |
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7 | 16 | 37 |
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2 | 11 | 27 |
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0 | 9 | 23 |
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10 | 34 | 58 |
Troop cost/week: | 27070 ![]() ![]() |
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
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1 | 5 | 2 | 1 | 2 | 4 | 6 | 16 | 57 | 35 ![]() |
Teleporting, Immune to ice | |
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1+ | 6 | 2 | 1 | 3 | 4 | 8 | 16 | 75 | 45 ![]() |
Teleporting, Immune to ice | |
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2 | 7 | 4 | 2 | 4 | 15 | 5 | 9 | 155 | 110 ![]() |
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2+ | 8 | 6 | 3 | 4 | 15 | 6 | 9 | 174 | 140 ![]() |
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3 | 8 | 6 | 3 | 7 | 15 | 6 | 7 | 312 | 225 ![]() |
Ranged (4 shots), No melee penalty | |
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3+ | 10 | 8 | 3 | 7 | 15 | 7 | 7 | 407 | 275 ![]() |
Ranged (4 shots), No melee penalty, No enemy retaliation | |
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3++ | 12 | 11 | 3 | 7 | 15 | 8 | 7 | 602 | 375 ![]() |
Ranged (12 shots), No melee penalty, No enemy retaliation, Accurate Shot | |
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4 | 10 | 8 | 6 | 9 | 30 | 9 | 4 | 502 | 275 ![]() |
Flying | |
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4+ | 11 | 8 | 6 | 10 | 30 | 11 | 4 | 645 | 325 ![]() |
Flying, Ferocity | |
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5 | 12 | 7 | 10 | 14 | 35 | 6 | 3 | 790 | 515 ![]() |
Ranged (12 shots), Casts Weakness / Disrupting Ray | |
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5+ | 12 | 9 | 10 | 16 | 35 | 7 | 3 | 852 | 565 ![]() |
Ranged (12 shots), Casts Weakness / Disrupting Ray | |
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6 | 13 | 16 | 18 | 22 | 80 | 6 | 2 | 1415 | 1000 ![]() |
Ignores 30% of enemy attack value | |
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6+ | 14 | 17 | 18 | 22 | 90 | 7 | 2 | 2116 | 1300 ![]() |
Ignores 60% of enemy attack value | |
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7 | 22 | 16 | 30 | 55 | 180 | 9 | 1 | 3953 | 2200 ![]() |
, 1 ![]() |
Poisonous |
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7+ | 29 | 20 | 30 | 55 | 300 | 12 | 1 | 7220 | 4000 ![]() |
, 2 ![]() |
Poisonous, Revenge |