Restoration of Erathia Manual Page 101: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{manual navigational box|roe|prev=100|next=102}} | |||
[[File:RoE1_101.png|768px]] | [[File:RoE1_101.png|768px]] |
Revision as of 15:04, 22 December 2022
Previous page | Next page | Manuals | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tutorial manual: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | RoE manual: | 1 | Table of contents | 3 | 4 | 5 | 6 | 7 | ||||||||||
8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 |
39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 |
70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 |
101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 |
132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | AB manual: | Table of contents | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||||||
11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | SoD manual: | 1 | 2 | Table of contents | 4 | 5 | |||||||
6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 |
Necropolis Creature Generators and Hordes
Skeletons & Skeleton Warriors
While skeletons and skeleton warriors are
average foot soldiers individually, it is
possible to build massively populated
troops of them. They are numerously
produced, are the main creature produced
by the Necromancy secondary skill, and
other creature types can be converted into
them at Necropolis skeleton transformers.
Structure
Requirements
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Skeleton
60 Gold
5
4
6
1-3
None
Ground
Extra Slow (4 hexes/turn)
Structure
Cursed Temple Upgraded Cursed Temple
Cost
400 Gold + 5 Wood + 5 Ore
Requirements Fort
Walking Dead & Zombies
Walking Dead and Zombies are
magically animated corpses. Zombies
have a 20% chance to cause disease in
creatures they attack. Diseased
creatures have their attack and defense
ratings reduced by two for a period of
three rounds.
Structure Requirements
Wights & Wraiths
Wights and wraiths are life destroying
spirits damaging their opponents by
draining life. The first wight or wraith
in each troop regenerates all lost
damage at the beginning of each
combat round. While wraiths appear
on the battlefield, two spell points per
turn are drained from an enemy
spellcaster's spell pool.
Structure Requirements
Unearthed Graves
1000 Gold + 5 Wood + 5 Ore
Cursed Temple
Skeleton Warrior
70 Gold
6
6
6
1-3
None
Ground
Slow (5 hexes/turn)
1000 Gold
Skeleton Transformer
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Walking Dead
100 Gold
5
5
15
2-3
None
Ground
Very Slow (3 hexes/turn)
Zombie
125 Gold
5
5
20
2-3
None
Ground
Extra Slow (4 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Graveyard
1000 Gold + 5 Ore
Cursed Temple
8 Walking Dead
Upgraded Graveyard
1000 Gold + 5 Wood + 5 Ore
Graveyard
8 Zombies
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Wight
200 Gold
7
7
18
3-5
None
Flying
Slow (5 hexes/turn)
Wraith
230 Gold
7
7
18
3-5
None
Flying
Extra Swift (7 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Tomb of Souls
1500 Gold + 5 Wood + 5 Ore
Cursed Temple
7 Wights
Upgraded Tomb of Souls
1500 Gold + 5 Mercury
Tomb of Souls
7 WraithsTemplate:Keywords