List of artifacts sorted by equip slot
Ring
Artifacts equipped in these slots give varying bonuses, though they are seldom very powerful. The artifacts equipped in this slot are:
Artifact | Slot | Class | Cost | Effect | Combination |
---|---|---|---|---|---|
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Ring | Treasure | 5000 ![]() |
Spell duration +2 | Part of Ring of the Magi |
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Ring | Treasure | 10000 ![]() |
Attack +1 Defence +1 |
Part of Power of the Dragon Father |
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Ring | Treasure | 10000 ![]() |
Morale +1 Luck +1 |
Part of Power of the Dragon Father |
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Ring | Minor | 15000 ![]() |
Hero movement +3 | Part of [[{{{6}}}]] |
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Ring | Major | 25000 ![]() |
Surrendering cost is reduced | Part of [[{{{6}}}]] |
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Ring | Major | 25000 ![]() |
Unit speed +1 Hero movement +6 |
Part of [[{{{6}}}]] |
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Ring | Treasure | 25000 ![]() |
Unit health +1 | Part of Elixir of Life |
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Ring | Minor | 25000 ![]() |
Unit health +1 | Part of Elixir of Life |
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Ring | Major | 25000 ![]() |
Resource ![]() |
Part of Cornucopia |
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Ring | Major | 25000 ![]() |
Resource ![]() |
Part of Cornucopia |
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[[ Ring (3 sots)]] |
Combo | 15000 ![]() |
Spell duration +56 | Part of Ring_of_the_Magi
|
There are 10 rings in total, the Equestrian's Gloves artefact counts as a ring slot item.
As alternatives most weapons increase attack, all shields increase defense (one at the expense of attack). 2 rings can be equipped.
Necklace
Artifacts equipped in this slot usually (8 out of 17 artefacts) render units immune to certain Spells (damage Spells: Destroy Undead, Death Ripple as whole battlefield spells and Lightning Bolt/Chain Lightning as single target/arcing targets damage spells, Blind as temporary unit remover, Berserk or Hypnotize as further crowd control spells, Curse and Forgetfulness as unit damage reducers) but there are also skill enchancers, attack/defense or spellpower/knowledge as well as luck/morale additions.
Some of the necklace artefacts are also part of combination parts that grant additional effects if all parts are combined on the same hero.
There are 17 necklaces.
Artifact | Slot | Class | Cost | Effect | Combination |
---|---|---|---|---|---|
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[[ Necklace]] | Treasure | 5000 ![]() |
Immune Berserk | Part of [[{{{6}}}]] |
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[[ Necklace]] | Treasure | 5000 ![]() |
Immune Hypnotize | Part of [[{{{6}}}]] |
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[[ Necklace]] | Treasure | 12500 ![]() |
Immune Death Ripple | Part of [[{{{6}}}]] |
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[[ Necklace]] | Treasure | 12500 ![]() |
Immune Destroy Undead | Part of [[{{{6}}}]] |
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[[ Necklace]] | Treasure | 15000 ![]() |
Immune Forgetfulness | Part of [[{{{6}}}]] |
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[[ Necklace]] | Treasure | 25000 ![]() |
Immune Curse | Part of [[{{{6}}}]] |
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[[ Necklace]] | Major | 25000 ![]() |
Immune Blind | Part of [[{{{6}}}]] |
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[[ Necklace]] | Major | 25000 ![]() |
Immune Lightning Bolt Immune Chain Lightning |
Part of [[{{{6}}}]] |
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[[ Necklace]] | Treasure | 2500 ![]() |
Spell durration +1 | Part of Ring of the Magi |
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[[ Necklace]] | Treasure | 10000 ![]() |
Necromancy +5% | Part of Cloak of the Undead King |
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[[ Necklace]] | Major | 10000 ![]() |
Resistance +5% | Part of [[{{{6}}}]] |
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[[ Necklace]] | Major | 25000 ![]() |
Surrender +10% | Part of [[{{{6}}}]] |
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[[ Necklace]] | Treasure | 25000 ![]() |
Unit speed +1 | Part of [[{{{6}}}]] |
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[[ Necklace]] | Major | 35000 ![]() |
Luck +3 Morale +3 |
Part of [[{{{6}}}]] |
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[[ Necklace]] | Major | 30000 ![]() |
Spell Power +3 Knowledge +3 |
Part of Power of the Dragon Father |
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[[ Necklace]] | Major | 50000 ![]() |
Hero sea movement + | Part of Admiral's Hat |
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[[ Necklace]] | Relic | 60000 ![]() |
All Primary Skills +3 | Part of Angelic Alliance |
Shield
Artifacts equipped in this slot almost always give a bonus to Defense, just one of the 8 also gives Spell Power and Knowledge. The artifacts equipped in this slot are:
Artifact | Slot | Class | Cost | Effect | Combination |
---|---|---|---|---|---|
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Shield | Treasure | 10000 ![]() |
Defence +2 | Part of [[{{{6}}}]] |
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Shield | Minor | 15000 ![]() |
Defence +3 | Part of Armor of the Damned |
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Shield | Minor | 20000 ![]() |
Defence +4 | Part of [[{{{6}}}]] |
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Shield | Major | 25000 ![]() |
Defence +5 | Part of [[{{{6}}}]] |
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Shield | Major | 30000 ![]() |
Defence +6 | Part of Armageddon's Blade (artifact) |
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Shield | Major | 30000 ![]() |
Attack +3 Defence +3 |
Part of Power of the Dragon Father |
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Shield | Relic | ~80k ![]() |
All Primary Skills +4 | Part of Angelic Alliance |
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Shield | Relic | ~50k ![]() |
Attack -3 Defence +12 |
Part of Titan's Thunder |
There are 8 shields. Relics cannot be bought at Artifact Merchants, so the price is approximated.
Shoulder
Artifacts equipped in this slot have varying powers, including a couple of the best in the game. The artifacts equipped in this slot are:
Artifact | Slot | Class | Cost | Effect | Combination |
---|---|---|---|---|---|
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Shoulder | Tresure | 7500 ![]() |
Spell duration +3 | Part of Ring of the Magi |
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Shoulder | Minor | 20000 ![]() |
Spell Power +2 Knowledge +2) |
Part of Power of the Dragon Father |
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Shoulder | Minor | 20000 ![]() |
Necromancy +10% | Part of Cloak of the Undead King |
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Shoulder | Major | 20000 ![]() |
Resistance +10% | Part of [[{{{6}}}]] |
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Shoulder | Major | 25000 ![]() |
Surrendering cost is reduced | Part of [[{{{6}}}]] |
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Shoulder | Major | 25000 ![]() |
Resource ![]() |
Part of Cornucopia |
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Shoulder | Major | 40000 ![]() |
Prevents casting 2lvl+ spells | Part of [[{{{6}}}]] |
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Shoulder | Major | 50000 ![]() |
Unit speed +2 | Part of [[{{{6}}}]] |
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Shoulder | Relic | 100000 ![]() |
Spell Fly permenent | Part of [[{{{6}}}]] |
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[[ Shoulder (3 sots)]] |
Combo | ~60k ![]() |
Necromancy +60% Skeletons, Walking Deads, Wights or Liches |
Part of Cloak of the Undead King
|
Torso
Artifacts equipped in this slot usually give a bonus to Spell Power, but there some exceptions. The artifacts equipped in this slot are:
Weapon
Artifacts equipped in this slot oftenmost gives bonuses to Attack. The list of these are:
Miscellaneous
The artifacts that can be equipped in these slots are many, and have different powers, but the ones boosting Secondary Skills are in the majority. The artifacts equipped in this slot are:
Mana regeneration (like Mysticism):
- Charm of Mana (+1 mana pool regeneration / day)
- Mystic Orb of Mana (+3 mana pool regeneration / day)
- Talisman of Mana (+2 mana pool regeneration / day)
all mana each day (optimum Mysticism):
- Wizard's Well (all mana pool regeneration / day)
50% damage enhancers per magic school (like Sorcery but better percentage and per school):
- Orb of Driving Rain (Water school damage +50%)
- Orb of the Firmament (Air school damage +50%)
- Orb of Silt (Earth school damage +50%)
- Orb of Tempestous Fire (Fire school damage +50%)
Spells in general (Resistance related):
- Orb of Inhibition (no spells usable)
- Orb of Vulnerability (all spells usable, no immunities)
- Sphere of Permanence (no dispels)
Spell Storages:
- Spell Scroll (has a spell on it)
Eagle Eye (learning spells the enemy uses) skill points increase:
- Bird of Perception (Eagle Eye +5%)
- Emblem of Cognizance (Eagle Eye +15%)
- Stoic Watchman (Eagle Eye +10%)
Spell Storages, all spells of a school:
- Tome of Air (Hero knows all Air spells, even banned ones, no Wisdom necessary)
- Tome of Earth (Hero knows all Earth spells, even banned ones, no Wisdom necessary)
- Tome of Fire (Hero knows all Fire spells, even banned ones, no Wisdom necessary)
- Tome of Water (Hero knows all Water spells, even banned ones, no Wisdom necessary)
Luck of units:
- Cards of Prophecy (+1 luck)
- Clover of Fortune (+1 luck)
- Ladybird of Luck (+1 luck)
- Hourglass of the Evil Hour (negates all luck bonuses)
Creature Features enhanced:
- Vial of Dragon Blood (+5 attack, +5 defense to dragons)
Morale of units (like Leadership):
- Badge of Courage (includes mind spell immunity)
- Crest of Valor
- Glyph of Gallantry
- Spirit of Oppression (negates all moral bonuses, does allow negative morale)
Scouting Range increase:
Archery skill points increase:
Ranged damage:
Additional Health:
- Vial of Lifeblood
- Elixir of Life (+25% health, regeneration)
Ressource generation:
Gold generation (like Estates):
Town creature production:
No quitting the battlefield until no unit is left: