The rampart town is a good alignmenttown type with ranger and druidhero classes. Ramparts are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow creature types, dwarves and dendroids, rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents—especially those dependent on magical attacks.
Silver Pegasi are fragile and should be used with a little caution.
The Gold Dragons are nice level 7 monsters, but won't be affected by most of your group spells like haste or shield (15% to 30% to 30%, all units damage reduction in melee combat), although they are nice creatures for Dragogeddon.
Dendroids and Battle Dwarves are very good meatshields, often becoming useful in long fights. Use them to block pathways or to defend your elves. These troops benefit a lot from a simple Haste (three, five, five for all units additional battlefield grid hexes per turn) spell.
The Grand Elf is a nice shooter, but often blinded(or damaged through spells) by the AI. Thus, Anti-Magic (4th or 5th level spells only, up to spell immunity) or Magic Mirror (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful.
The Unicorn is decent, but won't be too much of use in a siege.
The Centaur Captain, however, is the best level 1 creature.
It is beneficial to build and upgrade your Homestead prior to all the other dwellings.
With a Mage Guild lvl 5, it is always useful to pick up wisdom on your heroes.
At sieges (especially when defending), use your Dendroids to bind enemies in the moats.
Town Costs
["Basic" includes Citadel, Castle & any prerequisites:
"Upgrades" also includes prerequisites]