To Strive, To Seek

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Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
To Strive, To Seek Shadow of Death
3 Total Players / 1 Human Player
1
3
Size 2 (72×72) - M Underground disabled
Gem and Gelu must find the Sandals of the Saint, Helm of Heavenly Enlightenment and the Necklace of Celestial Bliss to win the scenario. However, if either hero is defeated in combat, the scenario is lost. They limited to level 37 but will carry their experience, skills and spells on to their next scenario.
Victory condition:
Transport Artifact or Defeat All Enemies
Loss condition:
Lose Hero
Allies: Green Enemies:       1:BlueTeal
Choose a bonus:
Start with 6 Rogue(s)
6
 Start with Spyglass  Start with Boots of Speed 
Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability.
Carried to next scenario:
GeluGeluGemGem
Max level:
37


Campaign

Right-click text

Gem and Gelu are seeking parts of the "Angelic Alliance" in a region of Erathia bordering AvLee. Two warlords rule this land, and their allegiance is loosely tied to Erathia, so they'll have to be "persuaded" to relinquish these artifacts of power.

Prologue

File:H3x2 UAi.png

GeluGelu Gelu: I know this region well. The lords who control this area are loyal to Erathia but only when it suits them. We must be careful, for they are formidable foes and deeply entrenched. But if we are to locate the pieces of the Angelic Alliance, we may need to "persuade" these lords to assist us.

Scenario

Timed events

Day 1 - Opening
After their recent defeat, Gem and Gelu knew what must be done. They needed a weapon, something to defeat Sandro's combination artifacts. Thanks to the information given them by the Barbarian Yog, they knew the approximate whereabouts of three of the Angelic Alliance pieces. These pieces were crucial to stopping the madman Sandro and his puppet, King Vilmar.
Day 2 - The Area
Across a small tributary of the Shandar River lies a region of Erathia that was a major hot spot during the Timber Wars. This region was fought over and controlled by both sides many times during that time and left the place battered and beaten. These days two warlords who claim loyalty to Erathia now control it, but Gelu tells me it is in name only. They are under Erathia's banner because it suits them for the moment, but in reality, they are loyal to themselves alone.

The Sandals of the Saint are known to be located here, but the Helm of Heavenly Enlightenment and Celestial Necklace of Bliss are only rumored. These people will not be interested in helping us, nor will they surrender the artifacts without a fight. 'Tis a shame we shall have to shed mostly innocent blood to save the lives of us all and stop that madman Sandro. But such is the fate of these fools.

Day 5 - Sandals Spotted
Local farmers passing by your army have spotted the Sandals of the Saint. They tell you it is located in the south near the town of Berrinton.
Day 13 - Celestial Necklace Spotted
A scout returns to Gem and reports he has located the Celestial Necklace of Bliss near the town of Jared's Hill in the south. It is heavily guarded, so perhaps a stealthy approach is best. Mayhap a piece of gold in the right hands can slip us past their guard posts.
Day 18 - The tides have turned
Though the Necromancer forces have us on the run, we will be able to force them from our lands once the Alliance is forged. We will need to be clear thinking over the next few months as our search continues. With the news of the sighting of the Sandals of the Saint and the Celestial Necklace of Bliss, our spirits are on the rise. If the powers above are with us, we shall prevail.
Day 22 - Worries
No word from Crag or Yog has Gelu worried. He paces back and forth, fretting over the lack of information. Have they succeeded? Have they failed? If they don't locate the pieces they were looking for, what will happen to the people of AvLee or Erathia?

A dark air of foreboding washes over his pale countenance. He stands surveying his troops with a feeling of dread and uncertainty. Perhaps this is a ruse, like the ones pulled on Gem and Crag Hack. This seems all too easy.

Day 25 - Shades of Betrayal
Scrying in her bowl, Gem often learned for certain the nature of things around her. She once told Gelu the way she learned of Sandro's ploy, that he was using Vilmar as a puppet to control Deyja from the shadows. This would allow him to remain in control and not be a target, a clever plan indeed. However, he underestimated the intellect of those who he duped. He did not count on the cunning of the one called Crag Hack or the clever mind of Gem. Perhaps he simply didn't care, preferring to believe that he would have the artifacts in his possession well before his ruse could be detected. Who knows?
Day 30 - A runner arrives
A runner arrives before Gem and presents a message. The message, from the Council of Elders, reads:

"Gem, you must hurry, for the people of AvLee are being slaughtered in droves, like herds of cattle being culled. The one called Sandro is now raising our fallen as his own minions. Those that seem suited are even becoming his more potent forces. From all accounts we feel that his legions will swell to an insurmountable size in mere months. You must put an end to this immediately. Hurry in your search, for we are dead without that artifact."

Day 33 - The Day of Smoke and Shadows
A cold gray cloud descended across the land today. The fires of war burned bright as the shadows of gloom crossed the fields and meadows. News of the defeat of AvLee's western regions had reached the pair. Gelu, steely eyed as ever, renewed her steadfast approach to victory. Gem, meanwhile, took a more spiritual course, choosing to perform several small rites of passing for the departed, an offering to the powers above to aid the fallen in their travels beyond. Now more than ever, the need for expedience was apparent.
Day 40 - Days of Redemption
Gelu sat in his tent that morning and contemplated his life. He's learned the ways of battle, the ways of stealth and spying, but none of that training prepared him for the consequences of mistakes. The day of redemption shall come one day for him, but that day is not today. First, he must do his part in the destruction of this Sandro and his armies of the undead. Stopping this madman will, at least in part, balance his soul against the mistakes he made and the suffering he caused when he destroyed those AvLee lords. Perhaps then the demons of sleep will allow him peace at last.

Objects

Events

Location Message
3, 44, 0 Sitting beside the well is an odd little woman muttering to herself. She is dressed in a crude shift and has flowers in her hair. Carefully, you approach. Even the gentlest of touches sends her in to screaming fits. She clutches her hands to her chest and backs away. As you attempt to apologize, she points a finger at you and shouts an incoherent warning or curse. You feel a tingle and a shudder wracks your body. A sickening feeling of dread washes over you.

File:Morale small.gif -1 Morale

27, 30, 0 A band of refugees approaches, looking forlorn and undernourished. As you reach out to offer your hand in friendship, you realize that this is a trap.

Guardians: 125 Rogue Rogues

65, 38, 0 A small boy lies in the road, battered and broken. He holds in his hands a small box. He offers it out to you as you pass by, and you take it as he dies. Opening it, you see a wondrous gift inside. How this ever fell into the hands of these warlords you'll never know. Perhaps it is a gift from above?

Orb of SiltOrb of Silt

Towns

Location Color Type Name
4, 25, 0 Green Rampart Shavoril
7, 60, 0 Teal Castle Daviston
17, 40, 0 Blue Castle Waterston
20, 8, 0 Green Rampart Faeyedon
30, 69, 0 Blue Castle Jared's Hill
42, 65, 0 Teal Castle Berrinton
44, 41, 0 Blue Castle Moersberg
45, 7, 0 Green Rampart Shayar
60, 49, 0 Teal Castle Galor's Glen
61, 26, 0 Green Rampart Kineree

Heroes

Location Color Hero
6, 62, 0 Teal Sir MullichSir Mullich Sir Mullich the Knight
21, 10, 0 Green GemGem Gem the Druid
32, 70, 0 Teal SanyaSanya Sanya the Cleric
44, 9, 0 Green GeluGelu Gelu the Ranger