Hurry Up and Wait

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Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword

Hurry Up and Wait is the fourth and final scenario of the Foolhardy Waywardness campaign in Armageddon's BladeArmageddon's Blade.

Campaign

Right-click text

After finding out he was being used as a tool against his own land and queen, Sir Christian finished his quest and fled the island, stole a real sailing ship and went to Queen Catherine's military island to protect it. The four surrounding islands that once protected the main island are now infested with Regnan Pirates. Queen Catherine may pay a visit to this island in four months.

Prologue

File:H3ABfw4.png

ChristianChristian Christian: If you were to ask me where my loyalities lie, in all honesty, I would answer, "To whomever could get me home." So, when I learned of the nearby Erathian outpost, I knew I had found my esacpe. So, I left those filthy pirates in the middle of the night and arrived at the Erathian outpost the following morning. Little did I know the outpost was the next target of my former pirate allies.

Scenario

Map description

Sir Christian must do one thing to win this scenario. Stay alive for four months. He is literally surrounded by the enemy. He must keep the evil Regnin Pirates from overthrowing Queen Catherine's military base. If Sir Christian is defeated, his campaign is over.

Starting options

Timed events

Day 1 - Intro 1
If someone were to ask you where your loyalties lie, at this point, you would answer, "To whomever could get me home." When you learned of the nearby Erathian outpost, you knew you had found an escape. After completing your quest you left those filthy pirates in the middle of the night and arrived at the Erathian outpost the following morning. Little did you know the outpost was the next target of your former pirate allies. The four islands surrounding Queen Catherine's outpost protected it quite well. The Regnan Pirates have taken over all of the surrounding islands and now their moving in on the main isle. Catherine may pay a visit to the island while on the way to Erathia in four months. Keep the Regnan Pirates from taking over the whole island until Queen Catherine can reinforce you in four months.
Day 7 - Whew!
This week has been pretty easy. Hopefully the Pirates will leave you alone, but your luck hasn't been running on the good side lately. After all, a three-hour tour turned into a constant battle for your very life. At this point you're wondering exactly how much your life is worth. To an Alchemist you would be worth about thirty-eight copper pieces. Just enough to buy a cheap ale, a hunk of cheese and bread. Shaking off the despondent thoughts you hope you're worth more to Queen Catherine. A lot more.
Day 14 - Those stupid teleporters
Well it seems those stupid teleporters are making your life miserable. With several unsuccessful attempts to destroy them you are beginning to wonder what you are going to do. The Goblins and Goblin Raiders tried very hard to gnaw through one, but all that did was make the area a slimy mess. The Ogres tried to bash one in with their clubs, but only succeeded in pounding some rocks. At least you were able to use the ore. The others you just gave up on.

+3 Ore Ore

Day 22 - Loser
It looks like these pirates are serious. They will stop at nothing. You spot few of the enemy troops that look to be spying on you. They notice that you see them and they begin to panic. They all stand with their fingers and thumbs in the shape of an 'L on their foreheads. They chuckle and run off. You can only assume that that gesture is some kind of local greeting. You troops catch on quickly and they start saluting you the same way. They laugh every time they salute you with this gesture. You dismiss it as typical pond scum behavior that your troops so proudly live up to everyday.
Day 30 - You Cry
Finding about the enemy is of utmost importance. You try to convince the goblins of that.

"We need to know what the enemy has," you say.

"Already Do. Big pointy teeth, sharp claws. Big pointy weapons." replies one of the goblins.

"Yes, But how many?" you ask patiently

"To many, sir." he answers matter of factly.

"I need a number," you respond.

"Okay. How 'bout six?" he replies.

"Six what?"

"Don't know sir. You're the one who asked for the number."

"I need a number of enemy troops."

"Okay. It's over six."

"No no no. I need the EXACT number!"

"Of what?"

"Of troops."

"Sir, You don't know how many troops you have?"

"Of course I do."

"Then why do you need a number from me, sir?"

"I need a number of the enemy troops."

"So go ask them, sir."

"That's what I want you to do you nit wit!"

"Uuummmm...No."

"What?"

"Sir, I'm going on my coffee break. You should've asked me fifteen minutes ago."

All of the goblins leave you standing alone. You stand there completely dumbfounded. In utter frustration you begin weeping.

Day 38 - Grandma
You come across an old woman, and you greet her with "Good day Grandmother." She stops, leaning heavily on her cane, squints, and says, "Sonny? Where have you been? You never write or send a message. Even after the woolen socks I knitted for you last winter." She begins a tirade, berating you for neglecting her. You quickly give up trying to explain to her you aren't her grandson because with each utterance she whacks you over the head with her cane. After an hour she gets tired and demands you walk her home. You pay one of your troops fifty gold to see her home.

-50 Gold Gold

Day 49 - A young boy
A young boy about twelve years old mysteriously joins your camp one night. He says he is studying for a very important position in the queen's court. Refusing to say exactly what position you come to the conclusion he's probably trying to be a personal guard.

Waking up to yelp of surprise and anger you jump out of bed and straight into a woolen blanket covered in honey. Seconds later you realize half the insects of the island had also fallen into the honey-wool blanket. On the ground you get free of the sticky wool only to stumble forth and fall again. The pile of hay was very soft, but is now sticking wildly from you. Screaming in terror, as you emerge from the tent is the cook, waving a skillet and a cast iron pot. She runs at you, screaming and flapping her arms like a great pink Walla Walla bird. You wake up a few minutes later with a skillet sized egg on your head, looking at your advisor who has dangling bits of tar paper and patches of beard missing. Surveying the camp you realize the position the boy is seeking - Court Jester.

Day 120 - 120A You made it!
Queen Catherine's ships have been spotted on the horizon. The Regnan Pirates have also spotted her, and will be taking their leave very soon. With a full compliment of ships and troops they couldn't possibly withstand a head on confrontation. This news is the best you've heard in a very long time. A hot bath and a nice sea trip are in your very near future.
Day 120 - 120B Gilligan's Island Spoof
Just sit right back and you'll hear a tale,

a tale of a sci-fi trip,

that started in Agoura Hills,

aboard the New World ship.

Big Mike was a mighty tired dad,

and Ryan made us stuffed.

Five others worked upon the game

for five long months. (for five long months.)

Thunder Clap!!!!

The fans they started getting rough,

the Forge Town it was tossed,

if not for the courage of the design crew

the Expansion would be lost. (the Expansion would be lost)

The expansion got setup to ship

in August summer time,

with Ryan Den,

and Michael too,

the miser Dave,

and old Walt.

The designer, Greg,

Marcus and,

Jen's tough hand,

It's Armageddon's Blade!

Cast:

Professor..................................Greg Fulton

Mr. Howell................................David Botan

Mrs. Howell (a.k.a. Lovey)........Walter Johnson

Ginger.......................................Marcus Pregent

Mary Ann..................................Jennifer Bullard

Skipper.....................................Michael Wolf

Gilligan......................................Ryan Den

Objects

Events

Location Message
13, 3, 0
Contents: 12800 experience points
23, 89, 0
Contents: 12800 experience points
29, 14, 0 Thou shall not kill-ist or trade in precious life for treasure.

Guardians: 1 Angel Angel, 1 Angel Angel, 1 Angel Angel, 1 Angel Angel, 1 Angel Angel, 1 Angel Angel, 2 Angel Angel

41, 101, 0 Beware the Triangle Bermuda
44, 106, 0 Beware the Devils Triangle
47, 101, 0 Beware Limbo of the lost.
67, 28, 0 As you approach the trading post you notice an outhouse. You walk over to it and it is locked. You go into the trading post and ask the keeper for the key. The keeper bends down behind the counter and heaves up a tree trunk. Tied to this it is a key. The keeper hefts the key and says, "This is the key to the out house. DON'T LOSE IT!"
94, 97, 0
Contents: 12800 experience points
103, 15, 0
Contents: 12800 experience points

Towns

Location Color Type
4, 11, 0 Pink Stronghold
11, 85, 0 Tan Castle
30, 91, 0 Tan Stronghold
43, 64, 0 Castle
55, 43, 0 Red Castle
100, 9, 0 Teal Stronghold
102, 97, 0 Orange Stronghold
Colors
Red Red Player
Tan Tan Enemy
Orange Orange Enemy
Teal Teal Enemy
Pink Pink Enemy

Heroes

Location Color Hero
4, 12, 0 Pink OrisOris Oris the Battle Mage
10, 28, 0 Pink ZubinZubin Zubin the Battle Mage
11, 86, 0 Tan VeyVey Vey the Battle Mage
30, 92, 0 Tan Crag HackCrag Hack Crag Hack the Barbarian
60, 45, 0 Red ChristianChristian Christian the Knight
87, 19, 0 Teal DessaDessa Dessa the Battle Mage
95, 79, 0 Orange JabarkasJabarkas Jabarkas the Barbarian
100, 10, 0 Teal KrellionKrellion Krellion the Barbarian
102, 98, 0 Orange GundulaGundula Gundula the Battle Mage

Artifacts

Location Type Message
12, 13, 0 Pendant of CouragePendant of Courage
Guardians: 321 Pegasus Pegasi
27, 10, 0 Spellbinder's HatSpellbinder's Hat
Guardians: 10 Archangel Archangels
48, 40, 0 Inexhaustible Cart of LumberInexhaustible Cart of Lumber
Guardians: 10 Dendroid Guard Dendroid Guards
92, 28, 0 Celestial Necklace of BlissCelestial Necklace of Bliss
Guardians: 123 Monk Monks
92, 82, 0 SpeculumSpeculum
Guardians: 12 Evil Eye Evil Eyes, 13 Evil Eye Evil Eyes, 14 Evil Eye Evil Eyes, 15 Evil Eye Evil Eyes

Resources

Location Type Message
86, 23, 0 Sulfur
Guardians: 12 Naga Nagas

Pandora's Boxes

Location Message
73, 62, 0 Thou hast chosen poorly.

Contents: File:Morale small.gif -3 Morale

File:Luck small.gif -3 Luck

-354 Wood Wood, -147 Mercury Mercury, -334 Ore Ore, -287 Sulfur Sulfur, -761 Crystal Crystals, -861 Gem Gems, -9674 Gold Gold

74, 62, 0 I prey thee hath sharpened thine sword.

Guardians: 15 Cavalier Cavaliers, 21 Cavalier Cavaliers, 31 Zombie Zombies

Contents: File:Morale small.gif -2 Morale

File:Luck small.gif -2 Luck

-213 Wood Wood, -154 Mercury Mercury, -52 Ore Ore, -61 Sulfur Sulfur, -91 Crystal Crystals, -89 Gem Gems, -2548 Gold Gold

75, 62, 0 Thou hast chosen wisely. Thou art blessed.

Contents: 134972 experience points

+61 Spell Points

File:Morale small.gif +3 Morale

File:Luck small.gif +3 Luck

+67 Wood Wood, +52 Mercury Mercury, +68 Ore Ore, +42 Sulfur Sulfur, +27 Crystal Crystals, +29 Gem Gems, +9463 Gold Gold

Seer's Huts

6, 21, 0 - Seer's Hut
Proposal Message
Quest: Return with Angel WingsAngel Wings
Completion Message
Reward: 11 Spell Power Skill
11, 95, 0 - Seer's Hut
Proposal Message
Quest: Return with Boots of LevitationBoots of Levitation
Completion Message
Reward: Expert Wisdom
12, 32, 0 - Seer's Hut
Proposal Message
Quest: Achieve experience level 35
Completion Message
Reward: 5 Archangel Archangels
20, 82, 0 - Seer's Hut
Proposal Message
Quest: Achieve experience level 30
Completion Message
Reward: 101 Spell Points
25, 21, 0 - Seer's Hut
Proposal Message
Quest: Return with the following: Titan's GladiusTitan's Gladius, Pendant of CouragePendant of Courage
Completion Message
Reward: 57 Spell Points
31, 66, 0 - Seer's Hut
Proposal Message
Quest: Achieve experience level 35
Completion Message
Reward: 11 Archangel Archangels
32, 43, 0 - Seer's Hut
Proposal Message
Quest: Return with Sword of HellfireSword of Hellfire
Completion Message
Quest:5 Attack Skill
46, 58, 0 - Seer's Hut
Proposal Message
Quest: Achieve experience level 31
Completion Message
Reward: 123849 experience points
52, 61, 0 - Seer's Hut
Proposal Message
Quest: Return wik Titan's GladiusTitan's Gladius
Completion Message
Reward: 20648 experience points
66, 64, 0 - Seer's Hut
Proposal Message
Quest: Defeat KrellionKrellion Krellion the Barbarian at (100, 10, 0)
Completion Message
Reward: 9 Spell Power Skill
79, 34, 0 - Seer's Hut
Proposal Message
Quest: Achieve experience level 27
Completion Message
Reward: 62 Spell Points
80, 89, 0 - Seer's Hut
Proposal Message
Quest: Return with 56 Wood Wood
Completion Message
Reward: 4 Gold Golem Gold Golems
82, 4, 0 - Seer's Hut
Proposal Message
Quest: Defeat the Air Elemental Air Elementals at (39, 68, 0)
Completion Message
Reward: 277 Wood Wood
82, 103, 0 - Seer's Hut
Proposal Message
Quest: Defeat OrisOris Oris the Battle Mage at (4, 12, 0)
Completion Message
Reward: 5 Angel Angels
87, 103, 0 - Seer's Hut
Proposal Message
Quest: Return with 64 Ore Ore
Completion Message
Reward: 64 Imp Imps
89, 13, 0 - Seer's Hut
Proposal Message
Quest: Return with the following: 91 Wood Wood, 43 Mercury Mercury, 51 Gem Gems
Completion Message
Reward: Expert Navigation
97, 87, 0 - Seer's Hut
Proposal Message
Quest: Return with 6547 Gold Gold
Completion Message
Reward: 3529 experience points

Quest Guards

46, 67, 0 - Quest Guard
Proposal Message
Quest: Return with the following: Blackshard of the Dead KnightBlackshard of the Dead Knight, Cape of VelocityCape of Velocity

Signs

Location Message
13, 21, 0 Krackatoa
65, 9, 0 We got everything you want

we know the names.

91, 33, 0 Welcome to the jungle.
102, 34, 0 We got fun and games.

Ocean Bottles

Location Message
16, 57, 0 Help me think I'm somebody else
71, 30, 0 I hope that someone gets my message in a bottle.

Epilogue

File:H3ABfw5.png

ChristianChristian Christian: What luck. I have managed to catch a ride aboard Queen Catherine's ship, enroute to Erathia to attend her father's funeral. I am told the Erathian countryside is quite beautiful. At last I can leave all this combat behind. I think it should make a fitting vacation spot. I can't wait.Template:Keywords