Diplomacy

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Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Diplomacy
Basic Diplomacy: allows you to negotiate with monsters who are weaker than your group, and reduces the cost of surrendering by 20%.
Advanced Diplomacy: allows you to negotiate with monsters who are weaker than your group, and reduces the cost of surrendering by 40%.
Expert Diplomacy: allows you to negotiate with monsters who are weaker than your group, and reduces the cost of surrendering by 60%.

Description

Diplomacy reduces the cost of surrendering, and increases the chance of wandering monsters joining you, be it for free or at a price. Also, whereas heroes may normally enter a Library of Enlightenment only when having reached level 10, basic diplomacy enables heroes to enter at level 8, advanced diplomacy at level 6, and expert diplomacy at level 4.

On many maps, the Diplomacy skill is regarded as overpowered by tournament players, and therefore frequently banned from competitive play.


Recommended for: At least one hero, typically a support, on maps with wandering monsters that are not set to 'savage', but preferably to 'aggressive' (i.e., the default setting).

Although a main hero's attack and defense skill help in convincing wandering monsters to join, it typically works well to let a support hero learn this skill instead. This support hero can then borrow troops from your main hero to convince wandering monsters to join and return the troops immediately after. This saves your main hero a skill slot and potentially a lot of movement points.

Wandering Monsters

Whether wandering monsters join you or not also depends on the formation of your army. Your army belongs to one of the three groups:

a. has none of that kind of monster at all. 
b. has at least one of that kind of monster
c. the number of that kind of monster in your army is strictly above 50%.

Case C has the best odds of the monsters joining. In all three cases, both upgraded or non-upgraded are counted.

Comments

Works very well with Visions, and can easily be the skill that wins the game for you.

It goes without saying, but Diplomacy is especially useful to players who like racking up wandering monsters that match their armies. Cunning Necropolis heroes that somehow learned Diplomacy can also exploit it for free Skeletons (which is more efficient than fighting for them).

Heroes

Heroes that start with Diplomacy: Adela, Cyra, and Ryland.

External links