Halfling: Difference between revisions

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{{About|This article refers to the neutral creature. For the level 1 creature of Factory, see [[Halfling and Halfling Grenadier|Halfling (Factory)]].}}
{{Neutral creatures}}{{Creature
{{Neutral creatures}}{{Creature
  | AI_Value  = 75
  | AI_Value  = 75
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{{Cram|Thatched Hut|Halfling|no_upg=|no_dwelling=}}
{{Cram|Thatched Hut|Halfling|no_upg=|no_dwelling=}}
'''Halflings''' are a level 1 [[neutral creature]] recruited from the [[Thatched Hut]]. Their cost is 40 {{Gold}}, but when recruited from the [[adventure map]], they are recruited for free.
'''Halflings''' are level 1 [[neutral creature]]s recruited from the [[Thatched Hut]].


''"Armed with sling and stone, halflings have found a harsh existence in [[Antagarich|Antagrich]]. Driven from their homes by the [[Kreegan]]s, halflings have been scattered to the winds. These noble fighters take refuge in the earth and have an uncanny sense of luck."{{-}}<sup>[[Armageddon's Blade Manual Page 18|AB manual]]''</sup>
''"Armed with sling and stone, halflings have found a harsh existence in [[Antagarich|Antagrich]]. Driven from their homes by the [[Kreegan]]s, halflings have been scattered to the winds. These noble fighters take refuge in the earth and have an uncanny sense of luck."{{-}}<sup>[[Armageddon's Blade Manual Page 18|AB manual]]''</sup>
<div style="clear:left;"></div>


== Special ability ==
Their cost is 40 {{Gold}}, but they are free when recruited from a Thatched Hut. The price only matters if they appear at a [[Refugee Camp]] or a [[Portal of Summoning]].
 
== Special Ability: Positive Luck ==
The positive luck ability of halflings can be affected by [[Hourglass of the Evil Hour]] or [[Cursed Ground]] magical terrain only. Their luck cannot be decreased below +1 by any other luck modifier (including luck-decreasing artifacts and [[Fields of Glory]] magical terrain in {{hota}}{{-wh}}).  
The positive luck ability of halflings can be affected by [[Hourglass of the Evil Hour]] or [[Cursed Ground]] magical terrain only. Their luck cannot be decreased below +1 by any other luck modifier (including luck-decreasing artifacts and [[Fields of Glory]] magical terrain in {{hota}}{{-wh}}).  


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=={{hota}}==
=={{hota}}==
* In {{hota}} the shadow of Halfling's adventure map image was fixed: [[File:Halfling (HotA) (adventure map).gif]]
Halflings are the [[Halfling and Halfling Grenadier|level 1 base unit]] of [[Factory]] and no longer belong to the neutral faction. Accordingly, their native terrain is changed to Wasteland.
* In the future, Halflings are planned to be the level 1 unupgraded unit of [[Factory]], and will no longer belong to the neutral faction. Accordingly, their native terrain will change to Wasteland.
 
In versions prior to 1.7.0, the shadow of Halfling's adventure map image was fixed and Halfling's big portrait was changed:
 
[[File:Halfling (HotA) (adventure map).gif]]
 
[[File:Halfling_portrait.gif]]{{-}}[[File:ArrowL-R.gif]]{{-}}[[File:Halfling_portrait_(HotA).gif]]
 
{{user commentary|
Halflings are one of the best tier 1 creatures in the game, particularly early on. Compared to [[Master Gremlin]]s, Halflings have 2 less Defense and one fewer weekly growth, but are otherwise equal to or better than them in all categories. A stack of Halflings will typically beat a stack of any other tier 1 creature in a 1 on 1 fight, thanks to their ranged advantage. Plus, they are free to recruit aside from some extra movement points to pick them up. Capture any [[Thatched Hut]]s you see early, since a stack of Halflings will greatly help with clearing the map out. Halflings are particularly good for [[Necropolis]], which does not have an early shooter.
 
Strategically, Halflings are similar to Master Gremlins. Try to keep them protected with your other units, since they die quickly and their numbers are precious. [[Bless]] and [[Curse]] have an even more extreme impact on their effectiveness due to their relatively large 1-3 damage spread.
 
As with all neutral creatures however, the growth rate of Halflings cannot be increased, which causes them to fall behind town creatures into the midgame. They also have fairly low health, making them easy to pick off with spells, divers, or higher-level shooters.
}}{{end of user commentary}}


{{creature 'see also'|up=* [[Neutral creature]]}}
{{creature 'see also'|up=* [[Neutral creature]]}}
* [[Comparison of Level 1 Creatures]]
* [[Comparison of Ranged Creatures]]


[[Category: Creatures]]{{keywords}}
[[Category: Creatures]]

Latest revision as of 02:16, 14 January 2024

This article refers to the neutral creature. For the level 1 creature of Factory, see Halfling (Factory).

Neutral creatures
Level 1
Peasant Peasant
Halfling Halfling
Level 2
Rogue Rogue
Boar Boar
Leprechaun Leprechaun Horn of the Abyss
Level 3
Nomad Nomad
Mummy Mummy
Level 4
Sharpshooter Sharpshooter
Satyr Satyr Horn of the Abyss
Steel Golem Steel Golem Horn of the Abyss
Level 5
Troll Troll
Gold Golem Gold Golem
Fangarm Fangarm Horn of the Abyss
Level 6
Diamond Golem Diamond Golem
Enchanter Enchanter
Level 7
Faerie Dragon Faerie Dragon
Rust Dragon Rust Dragon
Crystal Dragon Crystal Dragon
Azure Dragon Azure Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Halfling
 Cost per troop 

40

Attack 4
Defense 2
Damage 1–3
Health 4
Speed 5
Movement Ground
Size 1
Shots 24
Growth 15
AI Value 75
 Special abilities:
Ranged attack
• Always have +1 luck
Thatched Hut    Armageddon's Blade
 Horn of the Abyss

Halflings are level 1 neutral creatures recruited from the Thatched Hut.

"Armed with sling and stone, halflings have found a harsh existence in Antagrich. Driven from their homes by the Kreegans, halflings have been scattered to the winds. These noble fighters take refuge in the earth and have an uncanny sense of luck." AB manual

Their cost is 40 Gold, but they are free when recruited from a Thatched Hut. The price only matters if they appear at a Refugee Camp or a Portal of Summoning.

Special Ability: Positive Luck[edit]

The positive luck ability of halflings can be affected by Hourglass of the Evil Hour or Cursed Ground magical terrain only. Their luck cannot be decreased below +1 by any other luck modifier (including luck-decreasing artifacts and Fields of Glory magical terrain in Horn of the Abyss Horn of the Abyss).

Halflings are unable to get luck unless being commanded by a hero, like all the other neutral creatures, despite the game saying that they have +1 luck (fixed in Horn of the Abyss Horn of the Abyss).

Appearance[edit]

Halflings were added in Armageddon's Blade so there are no Halflings or Thatched Huts in Restoration of Erathia.

Horn of the Abyss[edit]

Halflings are the level 1 base unit of Factory and no longer belong to the neutral faction. Accordingly, their native terrain is changed to Wasteland.

In versions prior to 1.7.0, the shadow of Halfling's adventure map image was fixed and Halfling's big portrait was changed:

  

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Halflings are one of the best tier 1 creatures in the game, particularly early on. Compared to Master Gremlins, Halflings have 2 less Defense and one fewer weekly growth, but are otherwise equal to or better than them in all categories. A stack of Halflings will typically beat a stack of any other tier 1 creature in a 1 on 1 fight, thanks to their ranged advantage. Plus, they are free to recruit aside from some extra movement points to pick them up. Capture any Thatched Huts you see early, since a stack of Halflings will greatly help with clearing the map out. Halflings are particularly good for Necropolis, which does not have an early shooter.

Strategically, Halflings are similar to Master Gremlins. Try to keep them protected with your other units, since they die quickly and their numbers are precious. Bless and Curse have an even more extreme impact on their effectiveness due to their relatively large 1-3 damage spread.

As with all neutral creatures however, the growth rate of Halflings cannot be increased, which causes them to fall behind town creatures into the midgame. They also have fairly low health, making them easy to pick off with spells, divers, or higher-level shooters.


See also: