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== Creature specialties ==
== Creature specialties ==
Every creature from level 1 to 6 in every town, except Gremlins, Centaurs, Pikemen, Pixies, Air Elementals and Medusas, has a hero who specializes in them (Note: [[Galthran]], the only specialist in Skeletons, was removed in {{hota}}). A creature specialty applies to both the upgraded and non-upgraded version of a creature. No heroes specialize in any of the [[neutral creature]]s, except [[Gelu]] and [[Dracon]], who specialize in [[Sharpshooter]]s and [[Enchanter]]s, respectively, although their specialties do not work in the same way as other creature specialties.
{{Cn|Devil}}s, {{Cn|Behemoth}}s, and [[Dragon]]s, as well as every creature from level 1 to 6 in every town, except {{Cn|Gremlin}}s, {{Cn|Centaur}}s, {{Cn|Pikeman|Pikemen}}, {{Cn|Pixie}}s, {{Cn|Air Elemental}}s and {{Cn|Medusa}}s has a hero who specializes in them (Note: [[Galthran]], the only {{Cn|Skeleton}} specialist, is banned by default in {{hota}} and so is [[Tark]]{{-wh}}, the {{Cn|Nix}} specialist, [[Xeron]]{{-wa}}, the {{Cn|Devil}} specialist, [[Kilgor]]{{-wa}}, the {{Cn|Behemoth}} specialist and [[Mutare]]{{-wa}} and [[Mutare Drake]]{{-wa}}, [[Dragon]] specialists). Creature specialties apply to both upgraded and unupgraded units, as long as the hero specializes in the unupgraded version of the unit. In {{sod}}, [[Catherine]] specializes in {{Cn|Crusader}}s, and therefore {{Cn|Swordsmen}} do not receive any bonuses. No heroes specialize in any of the [[neutral creature]]s, except [[Gelu]]{{-wa}}{{-ws}} and [[Dracon]]{{-wa}}, who specialize in {{Cn|Sharpshooter}}s and {{Cn|Enchanter}}s, respectively, although they have creature-upgrade specialties. No heroes specialize in upgraded creatures only, except for [[Catherine]] (only in {{sod}}{{-ws}}, fixed in {{hota}}{{-wh}}) and [[Bidley]]{{-wh}}, but his specialty is a creature-upgrade one.  


A hero's creature specialty affects a creature in three distinct ways.
There are four types of creature specialties: Fixed stats creature specialities, creature upgrade specialties, Dragons specialty and the standard creature specialties.  


First, regardless of their level, heroes bestow +1 speed on the creatures they specialize in for as long as these creatures are part of the hero's army. The speed bonus is applied both in combat and on the adventure map.  
Heroes who specialize in level 1-2 creatures (as well as [[Tark]] {{wh}}, [[Gelu]]{{-wa}{{-ws}} and [[Dracon]]{{-wa}}) have their entire starting army consisting of 3 stacks of the creatures they specialize in. Thus, [[Shakti]] may be hired with up to three groups of 30 to 40 [[Troglodyte]]s, and [[Valeska]] with up to three groups of 4 to 7 [[Archer]]s.  


Second, heroes specializing in low-level creatures can carry deviating starting armies when recruited from taverns. Normally, heroes bring some level 1 creatures, and possibly some level 2 and level 3 creatures, but heroes that specialize in level 1 and level 2 creatures bring only the creatures they specialize in with them. Thus, [[Shakti]] may be hired with up to three groups of 30 to 40 [[Troglodyte]]s, and [[Valeska]] with up to three groups of 4 to 7 [[Archer]]s. Heroes specializing in a level 3 creature carry, as usual, level 1 creatures and possibly some level 3 creatures, but will also carry level 3 creatures instead of any level 2 creatures. Heroes specializing in a level 4 creature have a default starting army, except for [[Bron]], who may bring 4 to 7 basilisks with him, along with the usual 10 to 20 gnolls. Especially, Dracon and Gelu bring only enchanters and sharpshooters, respectively.
Heroes who specialize in level 3 creatures, as well as [[Bron]], [[Illor]]{{-wh}} and [[Todd]]{{-wh}}, instead of the 2nd level creatures, have their specialized creature stack in their starting army.  


Third, a creature specialty affects a creature's attack and defense skill. If heroes specialize in a level 1 creature, the base attack and defense skills of this creature will double gradually over the first 20 hero levels, starting with gains of +1 at level 1. Level 2 creature's attack and defense skill doubles gradually over 40 levels, starting with +1 gains at level 2; level 3 creatures over 60 levels starting at level 3, etc. Thus, when Lorelei reaches level 2, her harpy hags will receive a +1 bonus attack and defense, and their attack and defense will have risen from their initial 6 to 12 by the time she reaches level 41. At level 42 they gain another +1, for 13 attack and defense.  Of course, Lorelei's own attack and defense bonuses will also be added as usual.
Despite their specialty in different creatures, [[Xeron]]{{-wa}} starts with a starting army identical to [[Fiona]], the {{Cn|Hell Hound}} specialist, and [[Pasis]] and [[Monere]] start {{Cn|Air Elemental}}s instead of {{Cn|Water Elemental}}s.  


Formula: (Att|Def)Bonus = RoundUp(RoundDown(HeroLevel/CreatureLevel)*CreatureBase(Att|Def)/20)
=== Fixed stat creature specialties ===


The creature specialty from some campaign heroes, such as [[Mutare]] and [[Kilgor]], works differently in that they provide a fixed bonus — independent of their hero level to the creature they specialize in. Moreover, unlike regular heroes, these two heroes specialize in creatures above level 6 (i.e., dragons and behemoths, respectively).
These specialties are only present in banned-by-default campaign heroes (such as [[Xeron]]{{-wa}}, [[Kilgor]]{{-wa}} and [[Haart Lich]]{{-wa}}), as well as all Planeswalker creature specialists.
 
Fixed-stats creature specialities can provide a fixed attack, defense, damage, hp or speed (or multiple of these) bonuses to a creature, regardless of hero level. No hero increases creature HP.
 
=== Creature-upgrade specialties ===
 
These specialties are only present in banned-by-default campaign heroes - [[Gelu]]{{-wa}}{{-ws}}, [[Dracon]]{{-wa}} and [[Bidley]]{{-wh}}.
 
Creature-upgrade specialties allow the hero to upgrade specific creatures into the creature they specialize in. The cost is equal to the difference in costs between the owned creature and the "upgrade".
 
=== Dragons specialty ===
 
Dragons specialty (only held by [[Mutare]]{{-wa}} and [[Mutare Drake]]{{-wa}}, both banned by default) provides 5 Attack and 5 Defense to all [[Dragon]]s, including both their upgraded and unupgraded forms.
 
=== Standard creature specialties ===
 
Standard creature specialties, regardless of hero level, provide +1 speed to the creatures they specialize in. This bonus applies outside of combat and can therefore increase hero's [[Movement]]. They also apply +5% Attack and +5% Defense bonuses every ''n'' levels obtained after ''n''th level, where ''n'' is the level of the creature they specialize in.
 
Thus heroes who specialize in level 1 creatures double their Attack and Defense at level 21; heroes who specialize in level 2 creature at level 42, those who specialize in level 3 creatures at level 63, etc.


== Production specialties ==
== Production specialties ==

Revision as of 12:58, 7 February 2024

Hero specialty is a characteristic of every hero that typically improves their performance in combat. Specialties can be categorized into four types: spells, creatures, secondary skills and production. Production specialties do not have an effect in combat, but instead generate certain resources (except wood and ore) for the kingdom. Most of the specialties are unique, but there are also specialties common to several heroes. For example, secondary skill Offense is a specialty of Crag Hack and Gundula (and also Corkes in Horn of the Abyss), and the spell Resurrection is a specialty of Alamar and Jeddite.

Additonally, Armageddon's Blade and Shadow of Death expansions introduced Adrienne, Dracon, Gelu and Sir Mullich, who have specialties that cannot be categorized into any of the four above mentioned. Adrienne's specialty is secondary skill Fire Magic, which however does not work similarly to other secondary skill specialties, as it only allows her to start with expert Fire Magic. Dracon has Enchanters and Gelu has Sharpshooters as a specialty. The exception for these two is that Dracon can upgrade Magi and Arch Magi as well as Monks and Zealots into Enchanters, and Gelu can upgrade Archers and Marksmen as well as Wood Elves and Grand Elves into Sharpshooters. Sir Mullich has speed as a specialty, which increases combat speed for all creatures under his command by +2 (Sir Mullich is disabled in Horn of the Abyss by default).

Secondary skill specialties

Basically all secondary skill specialties (e.g. Kyrre with Logistics, Crag Hack with Offense or Neela with Armorer) work in a similar way. They all increase the secondary skill by 5% per level. The formula for the calculation is as follows:

FORMULA:  A x (0,05 x B + 1) = BONUS 

  where   A = Secondary skill's effect percentage
          B = Level of the hero

EXAMPLE:  A = 30%
          B = 20
          
          30% x (0,05 x 20 + 1) =
          30% x (1 + 1)         = 60%

From the example above we can see, that a level 20 hero who has 30% ability due their secondary skill (e.g. Crag Hack with expert Offense) would actually gain +60% in total.

Spell specialties

Bless, Ice Bolt & Lightning Bolt

Bless is the specialty of Adela. It causes bless to be cast with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Adela's bless specialty increases the damage of a unit using the following equation:

  • base damage * 0.03 * hero level / unit level

This extra damage is in addition to the bless spell. For example, at level 18 Adela will provide a 54% damage bonus to halberdiers, 27% to marksmen, 18% to royal griffins, 13.5% to crusaders, 10.8% to zealots, 9% to champions, and 7.1% to archangels.

Ice Bolt and Lightning Bolt follow the same algorithm.

Other spells

Spell specialties work differently for the spells Haste, Prayer, Slayer, Precision, Stone Skin, Bloodlust and Weakness. For those spells, the specialty adds a flat amount to the effect of the spell, based on the level of creature it's being cast on (higher bonus for lower level creatures).

Specialty in the Fortune spell makes it always give +3 luck, regardless of Air Magic expertise.

Ciele's Magic Arrow specialty increases the damage of the spell by 50%, and Luna's Fire Wall specialty doubles the damage of the spell.

Creature specialties

Devil Devils, Behemoth Behemoths, and Dragons, as well as every creature from level 1 to 6 in every town, except Gremlin Gremlins, Centaur Centaurs, Pikeman Pikeman, Pixie Pixies, Air Elemental Air Elementals and Medusa Medusas has a hero who specializes in them (Note: Galthran, the only Skeleton Skeleton specialist, is banned by default in Horn of the Abyss and so is Tark Horn of the Abyss, the Nix Nix specialist, Xeron Armageddon's Blade, the Devil Devil specialist, Kilgor Armageddon's Blade, the Behemoth Behemoth specialist and Mutare Armageddon's Blade and Mutare Drake Armageddon's Blade, Dragon specialists). Creature specialties apply to both upgraded and unupgraded units, as long as the hero specializes in the unupgraded version of the unit. In Shadow of Death, Catherine specializes in Crusader Crusaders, and therefore Swordsmen Swordsmen do not receive any bonuses. No heroes specialize in any of the neutral creatures, except Gelu Armageddon's Blade Shadow of Death and Dracon Armageddon's Blade, who specialize in Sharpshooter Sharpshooters and Enchanter Enchanters, respectively, although they have creature-upgrade specialties. No heroes specialize in upgraded creatures only, except for Catherine (only in Shadow of Death Shadow of Death, fixed in Horn of the Abyss Horn of the Abyss) and Bidley Horn of the Abyss, but his specialty is a creature-upgrade one.

There are four types of creature specialties: Fixed stats creature specialities, creature upgrade specialties, Dragons specialty and the standard creature specialties.

Heroes who specialize in level 1-2 creatures (as well as Tark Horn of the Abyss, Gelu{{-wa} Shadow of Death and Dracon Armageddon's Blade) have their entire starting army consisting of 3 stacks of the creatures they specialize in. Thus, Shakti may be hired with up to three groups of 30 to 40 Troglodytes, and Valeska with up to three groups of 4 to 7 Archers.

Heroes who specialize in level 3 creatures, as well as Bron, Illor Horn of the Abyss and Todd Horn of the Abyss, instead of the 2nd level creatures, have their specialized creature stack in their starting army.

Despite their specialty in different creatures, Xeron Armageddon's Blade starts with a starting army identical to Fiona, the Hell Hound Hell Hound specialist, and Pasis and Monere start Air Elemental Air Elementals instead of Water Elemental Water Elementals.

Fixed stat creature specialties

These specialties are only present in banned-by-default campaign heroes (such as Xeron Armageddon's Blade, Kilgor Armageddon's Blade and Haart Lich Armageddon's Blade), as well as all Planeswalker creature specialists.

Fixed-stats creature specialities can provide a fixed attack, defense, damage, hp or speed (or multiple of these) bonuses to a creature, regardless of hero level. No hero increases creature HP.

Creature-upgrade specialties

These specialties are only present in banned-by-default campaign heroes - Gelu Armageddon's Blade Shadow of Death, Dracon Armageddon's Blade and Bidley Horn of the Abyss.

Creature-upgrade specialties allow the hero to upgrade specific creatures into the creature they specialize in. The cost is equal to the difference in costs between the owned creature and the "upgrade".

Dragons specialty

Dragons specialty (only held by Mutare Armageddon's Blade and Mutare Drake Armageddon's Blade, both banned by default) provides 5 Attack and 5 Defense to all Dragons, including both their upgraded and unupgraded forms.

Standard creature specialties

Standard creature specialties, regardless of hero level, provide +1 speed to the creatures they specialize in. This bonus applies outside of combat and can therefore increase hero's Movement. They also apply +5% Attack and +5% Defense bonuses every n levels obtained after nth level, where n is the level of the creature they specialize in.

Thus heroes who specialize in level 1 creatures double their Attack and Defense at level 21; heroes who specialize in level 2 creature at level 42, those who specialize in level 3 creatures at level 63, etc.

Production specialties

Some heroes' specialties increase a kingdom's daily income. Production of one point of a magical resource per day is unique to one hero per resource (Rissa Rissa creates +1 Mercury, Calid Calid creates +1 Sulfur, Sephinroth Sephinroth/Andal Andal Horn of the Abyss creates +1 Crystal, and Saurug Saurug creates +1 Gem). None of the heroes produces the resource needed to recruit the level 7 creature of its native town.

Multiple heroes increase daily gold income by +350 (Aine Aine, Caitlin Caitlin, Clavius Clavius, Damacon Damacon, Gelare Gelare, Grindan Grindan, Jenova Jenova, Nagash Nagash, Octavia Octavia, Bertram Bertram Horn of the Abyss and Leena Leena Horn of the Abyss).

These specialties do not improve with the hero's level, and thus their usefulness may decrease over the course of the game as the impact of other specialties becomes greater. As a direct comparison, a level 1 Lord Haart Lord Haart will only generate a total (excluding any artifacts he may have) income of (1.00 + 1 * 0.05) * 125 = 1.05 * 125 = 131 (rounded) gold per day (for basic Estates), while at level 20 and with expert Estates, he will generate a total (again, excluding artifacts) of (1.00 + 20 * 0.05) * 500 = 2.00 * 500 = 1000 gold. Note: In Horn of the Abyss the income from Estates is doubled.

This effect remains in place even when the hero in question is garrisoned in a town and no longer counts towards the limit of 8 adventuring heroes. As hiring a hero only costs 2500 gold, this way of collecting magical resources may, depending on the situation, be preferable to building resource silos for the cost of 5000 gold and 5 ore.

See also