Learning: Difference between revisions

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  | E_effect = increases a hero's earned experience by 15%. }}
  | E_effect = increases a hero's earned experience by 15%. }}


Increases the [[experience]] the hero gains.
'''Learning''' is a [[secondary skill]], that increases the amount of [[experience]] a hero gains from different events. The bonus may be 5%, 10% or 15% depending on the level of the skill. For example, if a hero without Learning secondary skill recieves 1000 experience points from a [[treasure chest]], a hero with at basic level of Learining would gain 1050 points, at advanced level 1100 points and at expert level 1150 points.


== Comments & debate ==
== Discussion ==
Learning is one of those [[secondary skill]]s where the idea is good, but the execution fails completely. Even a hero who obtains expert Learning early on will perhaps be only one level-up or so ahead of a hero without Learning, whereas up to three level-ups have to be invested in advancing the skill itself. Consequently, Learning not only costs a secondary skill slot while providing only very few benefits, usually it actually slows down rather than accelerates a hero's advancement in other secondary skills. In practice, therefore, Learning is one of the worst secondary skills.
Learning has an excellent idea, but the execution fails completely. If a hero would have an expert level of Learning from the beginning of the game, it would mean that when the hero has achieved 230'000 experience points, a hero without the skill would have achieved 200'000 points. This would mean that the first hero is on level 26 and the second on level 25, which is only a one level differnce. There is just no justification for choosing Learning.


[[Category: Secondary skills]]
[[Category: Secondary skills]]

Revision as of 05:35, 10 July 2014

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Learning
Basic Learning: increases a hero's earned experience by 5%.
Advanced Learning: increases a hero's earned experience by 10%.
Expert Learning: increases a hero's earned experience by 15%.

Learning is a secondary skill, that increases the amount of experience a hero gains from different events. The bonus may be 5%, 10% or 15% depending on the level of the skill. For example, if a hero without Learning secondary skill recieves 1000 experience points from a treasure chest, a hero with at basic level of Learining would gain 1050 points, at advanced level 1100 points and at expert level 1150 points.

Discussion

Learning has an excellent idea, but the execution fails completely. If a hero would have an expert level of Learning from the beginning of the game, it would mean that when the hero has achieved 230'000 experience points, a hero without the skill would have achieved 200'000 points. This would mean that the first hero is on level 26 and the second on level 25, which is only a one level differnce. There is just no justification for choosing Learning.