Proposals: Difference between revisions

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# Add story info to hero pages.
# Add story info to hero pages.
#* Standard heroes
#* Standard heroes
#** General Status: <s>castle, rampart, tower, inferno, necropolis, dungeon, stronghold, fortress, conflux, cove,</s> factory
#** General Status: <s>castle, rampart, tower, inferno, necropolis, dungeon, stronghold, fortress, conflux, cove, factory</s>
#** More in-depth story work needed:
#** More in-depth story work needed:
#*** Castle: {{Hn|Christian|0=}}([[Foolhardy Waywardness]]), {{Hn|Lord Haart|0=}}/{{Hn|Haart Lich|0=}}([[Poison Fit for a King]], [[For King and Country]], [[Farming Towns]], [[March of the Undead]], [[Burning of Tatalia]], [[Maker of Sorrows]]), <s>{{Hn|Sorsha|0=}}([[Distrust]])</s>
#*** Castle: {{Hn|Christian|0=}}([[Foolhardy Waywardness]]), {{Hn|Lord Haart|0=}}/{{Hn|Haart Lich|0=}}([[Poison Fit for a King]], [[For King and Country]], [[Farming Towns]], [[March of the Undead]], [[Burning of Tatalia]], [[Maker of Sorrows]]), <s>{{Hn|Sorsha|0=}}([[Distrust]])</s>
Line 105: Line 105:
#*** Fortress: {{Hn|Alkin|0=}}([[Under the Jolly Roger]], [[Evenmorn]], [[Frontier]])
#*** Fortress: {{Hn|Alkin|0=}}([[Under the Jolly Roger]], [[Evenmorn]], [[Frontier]])
#*** Cove: {{Hn|Jeremy|0=}}(all Cove campaigns), {{Hn|Casmetra|0=}}(all Cove campaigns), {{Hn|Dargem|0=}}(most Cove campaigns, [[Dead or Alive]])
#*** Cove: {{Hn|Jeremy|0=}}(all Cove campaigns), {{Hn|Casmetra|0=}}(all Cove campaigns), {{Hn|Dargem|0=}}(most Cove campaigns, [[Dead or Alive]])
#*** Factory: {{Hn|Henrietta|0=}}([[Forged in Fire]]), {{Hn|Sam|0=}}([[Forged in Fire]]), {{Hn|Wynona|0=}}([[Forged in Fire]])
#* Campaign heroes with profiles: See [[Template:Campaign hero (profile) table]]
#* Campaign heroes with profiles: See [[Template:Campaign hero (profile) table]]
#** Status: roe, ab, <s>sod, hc,</s> hota
#** Status: roe, ab, <s>sod, hc,</s> hota

Revision as of 16:12, 29 February 2024

General/Ongoing

  1. Help clear the Maintenance Reports for unused/broken/wanted items!
  2. Check out and verify Trivia#Unverified Claims
  3. Look for pages that need help and report them here (e.g. unreadable color scheme, missing info)
  4. Use {{unk}} to mark text we need to fill in. That way all the unknown text will link to that template!
    • Also, help clear the pages linking to the template by filling in the missing info.
  5. Record any in-game bugs found here: List of bugs (HotA)

Factory

  1. Clear out Special:WantedFiles
    • TODO: A bunch of these just need already uploaded pngs to be converted to gifs:
    • NOTES:
      • Great job with all the file uploads, imahero! --Legate (talk) 20:44, 12 January 2024 (UTC)
      • It looks as if assets that should be animated gifs are uploaded as a png with all the frames next to each other (e.g. File:Avgarma.png). Is there an easy/automatic way to convert these to gifs?
      • Here is an archive with all the images extracted using MMArchive. MMArchive doesn't have the same limitations as FreeHeroes so you should be able to find everything there. –imahero 23:14, 16 January 2024 (UTC)
  2. Add missing info for Factory puzzle map to Obelisk#Factory
  3. Add all Forged in Fire campaign scenario map info/events.

Specific

Community Requests

  1. Write tips on campaign scenario pages (212.112.111.20)
    • Sometimes there are tips on the main campaign pages under User Commentary. (e.g. Dragon's Blood)
    • I've noticed there are a bunch of strategy/tips on https://mightandmagic.fandom.com/wiki/Tunnels_of_Ice. Should/Can we cite/copy that info here or leave a link to them?
      • The CC BY-SA seems like a very open license. I would just add attribution using the appropriate link (to the edit summary)
  2. A page (perhaps Maps/extra) with links to resources with extra maps and overall other external resources (such as h3 assist, etc) could be useful, especially for beginners. Is that allowed with the wiki, though? Can we link f.e. Xenofex's h3assist or maps4heroes and write how they're popular among players? - Csaros
    • Yes. Anything related to Heroes 3 should be fine here. We already have a list for tools. Individual pages for each tool would also be fine. –imahero 19:16, 17 January 2024 (UTC)
  3. Add banned spells to campaign/single scenario pages.

Research/Explain game concepts

  1. Breath Attack could use a diagram of how it works (specifically when attacking straight up or down)
    • I found this, but I have no idea the accuracy or completeness. --Legate (talk) 03:43, 8 December 2023 (UTC)
      • This may be affected by Mechanics and Engineers as these are the first 1-tile creatures with a breath attack.
        • ANECDOTE: I did notice a...bug? nuance?...with attacker's Engineers attacking in the down-left direction vs. a 2-tile enemy not hitting the expected second tile. --Legate (talk) 16:11, 4 January 2024 (UTC)
          • Actually, this is related to the pic just above. In the pic, top row, second from the left, I expected there to be a 2nd red arrow going in the down-left direction. The diagram does not have one, which matched the in-game behavior I saw. --Legate (talk) 15:32, 5 January 2024 (UTC)
          • There is a bug (perhaps intended) that if a Mechanic attacks a two hex creature (usually I found it when attacking from the hex right above or right below the 2-hex monster) with the sword-arrow pointing to the direction from which she came to attack, the fire attack follows the direction of her movement and not the direction of the sword-arrow. - Csaros
  2. Obstacle Penalty could use a diagram or explanation of how it works. Is it everything inside the ring wall? Does obstacle penalty disappear when the wall goes down?
    • I think it's still there even if a part of a wall is broken - Csaros
    • If your troops stand in a good position, as well as a part of a wall is broken, the Obstacle Penalty will disappear.
    • All the W hexed are indestructible. If the shooting trajectory passes through W hexes or other hexes that have not been destroyed, the Obstacle Penalty will be calculated, unless the shooters are stand inside the wall or the shooters ignore Obstacle Penalty. If you stand close enough, the Distance Penalty will also not be calculated. --Sanust (talk) 03:52, 7 February 2024 (UTC)
  3. I think it would be worth adding a page or two about AI behaviour in detail, such as how it affects kiting, etc. -- Csaros (talk)
  4. Since creatures on their native terrain are unaffected by  Land Mine...are Tower creatures unaffected by enemy Tower's land mine moat? Are Cove creatures with a Lodestar unaffected as well?
  5. Does the Lodestar affect only friendly Cove troops, or ALL Cove troops?
    • According to nik312 on heroescommunity, it should apply to all Cove troops.
  6. Does petrification / stone gaze affect damage taken from a moat? - Csaros (talk) 13:52, 25 February 2024 (UTC)

Content: Page Creation/Updating

Tools

  1. Create a Campaign Editor page.

Missing Info

  1. Single scenarios: Add all the timed/object events like seen on the campaign scenarios.
    • I know this is a huge task. Figured I would just put it here for if we run out of other stuff to do in the future :) --Legate (talk) 15:42, 22 December 2023 (UTC)
    • Probably want to figure out a way to automatically export/convert text into the form we want.
  2. Finish updating campaign scenario pages:
    1. Add remaining right-click text to: HC, HotA campaigns
      • This text can either be found in-game or under "regionText" in the json export from FreeHeroes tool.
    2. Upload/add remaining campaign maps: HC
  3. Hero biographies: Fill in missing info
  4. Some campaign scenarios are missing a bunch of items (e.g. artifacts/quest guards/etc). (see Valley of the Dragon Lords).
  5. Update campaign heroes pages with base hero + modifications.

Standardization

  1. Update Factory's build tree to match other towns

Story

  1. Create a campaign timeline (See Talk: Kastore).
    • Very rough timeline posted to discord. Would love to get some feedback about how to make it look nice/be more informative. --Legate (talk) 00:51, 18 February 2024 (UTC)
      • Posted a graphical version with RoE, AB, SoD, and HotA campaigns on Discord! → Phasma 15:39, 18 February 2024 (UTC)
      • Very well done on the timeline. Good job coming up with dates and everything! --Legate (talk) 02:24, 19 February 2024 (UTC)
      • On the wiki page, the font is a little difficult to read with the white background. Can we give the timeline a real color for the background, not transparent so that it is the same regardless of dark mode/etc?
    • See Timeline! Remaining discussion:
      • Move Terror of the Seas to not look concurrent with Horn of the Abyss?
      • Cove campaigns feature Dargem and occur after "Forged in Fire" > "Dead or Alive" in which Dargem (likely) dies in the Epilogue?
      • The dates are A.S. (After the Silence). Worth adding this?
        • In that case it would probably also be worth adding what Silence is, what are the Ancients and general lore (What the planet is f.e.)
  2. Add a page with a map of Enroth, showing the continents and countries found there.
    • There are at least maps of Antagarich found in the Campaign Editor.
    • Could even add clickable regions to navigate to the pages for the countries.
  3. Add story info to hero pages.

File upload/editing

  NOTES
    • In a command terminal run: "oxipng -o 6 -s -r ." to losslessly compress all png images: github.com/shssoichiro/oxipng
    • Animated png files will play on pages if they are full size. Animated gif files will play regardless.

  1. Add pics of the buttons/menus from the Map Editor and Campaign Editor. That way Csaros doesn't have to just have a wall of text on Map Editor!
    • I've already uploaded a ton of appropriate pictures a few days ago, just didn't have time to place them in the Map Editor entry itself. I'll gladly use some help with them. The Map Editor file is also not finished, but I should be done with it soon. -- Csaros (talk) 21:41, 26 January 2024 (UTC)
    • I sorted most of them. I still think it would be helpful to have the pics of the toolbar/mode bar buttons to add to the appropriate sections --Legate (talk) 21:28, 6 February 2024 (UTC)
  2. Replace Town Build Trees with interactable build trees (similar coding to the main page with visuals linking to appropriate objects) to easily navigate objects from the Build Tree itself. - Csaros (talk)
    • I think that is a pretty cool idea. Sounds like a job for Phasma! --Legate (talk) 18:12, 1 February 2024 (UTC)
      • I can certainly give that a go, but I have no idea how the arrows would work in that case. This is definitely a fun idea but a long-term one that might have to wait until a solution for that is found. → Phasma 00:03, 6 February 2024 (UTC)
      • Did you ever get your image map thing figured out? Maybe this would work well with that (so only the building pics are clickable and the background/lines are not)? --Legate (talk) 21:31, 6 February 2024 (UTC)
    • Maybe use the pictures/names found in the town hall build screen? Could change the background on the text to match our current scheme (i.e. green=dwellings, teal=unique, red=fortifications, etc.) --Legate (talk) 22:24, 2 February 2024 (UTC)

Template (advanced)

  1. I wonder if it would be possible to change the hover-over text for {{An}}/{{Cn}}/{{Hn}} to be what the effect/stats/specialty is? --Legate (talk) 13:55, 30 January 2024 (UTC)
    • Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads.
    • I suppose it would probably be easier to build/maintain as a lua script. –imahero 22:23, 30 January 2024 (UTC)
    • All opponents have these spells effective on them for fifty turns: Slow, Curse, Weakness, and Misfortune. Component effects: +3 to Attack and Defense, +2 to Spell Power and Knowledge. After a stack of living creatures is slain, a stack of Fangarms will rise in their stead and will stay loyal to the hero after the battle concludes. Armageddon's Bladeimahero 22:23, 30 January 2024 (UTC)

Wiki settings (advanced)

  1. Looking at the campaign videos again, I don't think we fully solved the problem. Some videos look good, but at least Warlords of the Wasteland still looks bad.
    • Dead or Alive epilogue video is currently the one voiced in Russian.

Notes

  • Use "#*" to add a comment to an item without breaking the numbering.
  • Use <li value="your_number_here"></li> to restart a numeric list if there are breaks in between the numbers (e.g. comments).
  • For discussion surrounding current changes, use Changelog Chat.