Sorcery: Difference between revisions

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The following heroes all start with Basic Sorcery:
The following heroes all start with Basic Sorcery:
* [[Alagar]] the [[Druid]]
* [[Alagar]] the [[Druid]]
* [[Gird]] the [[Battle Mage]]
* [[Malekith]] the [[Warlock]]
* [[Sandro]] the [[Necromancer]]
* [[Styg]] the [[Witch]]
* [[Zydar]] the [[Heretic]]


==Heroes that specialize in Sorcery==
==Heroes that specialize in Sorcery==

Revision as of 13:22, 10 August 2015

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Sorcery
Basic Sorcery: causes a hero's spells to inflict an additional 5% damage in combat.
Advanced Sorcery: causes a hero's spells to inflict an additional 10% damage in combat.
Expert Sorcery: causes a hero's spells to inflict an additional 15% damage in combat.

Increases the amount of damage your damage spells do:

Recommended for: For heroes relying a lot of direct damage spells such as Armageddon. For other heroes, sorcery is a sub-par secondary skill and should be avoided in favor of other skills that boost magic or combat damage (Offense and Archery). Spell damage grows very slowly over time and even the Sorcery specialists will find their spell damage boost to be fairly underwhelming against the growing monster stacks, all while non-damaging spells like Haste, Slow and Berserk become more and more useful because their tactical value scales with the monster stack size. In short, Sorcery offers only a minor buff and only to spells that will get used less and less as the game progresses.

Heroes with Sorcery as a starting skill

The following heroes all start with Basic Sorcery:

Heroes that specialize in Sorcery