Luck (secondary skill): Difference between revisions

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{{About|is about the [[secondary skill]] called Luck. For luck as a combat modifier, see [[luck]].}}{{Secondary skills}}
{{About|is about the [[secondary skill]] called Luck. For luck as a combat variable, see [[luck]].}}{{Secondary skills}}
{{Secondary skill
{{Secondary skill
  | name    = Luck
  | name    = Luck
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Increases your chance to get [[luck]]y strikes, which can do as much as double [[damage]].
'''Luck''' is a [[secondary skill]] that increases hero's combat variable of the [[luck|same name]]. The increase to the variable is +1 at basic skill level, +2 at or +3 depenging on the skill level.  


'''Recommended for:''' Heroes who have a [[secondary skill]] slot left immediately before an end fight and do not already have maximum [[luck]].
== Discussion ==
 
Having high [[luck]] is unquestionably valuable in combat. However, for several reasons Luck a [[secondary skill]] is not worth choosing:
== Comments & debate ==
* Positive luck can often be obtained fairly easily through certain artifacts and adventure map locations (e.g. [[Fountain of Fortune]]).
 
* In the case of lucky strike, only [[damage calculation|base damage]] is doubled, which means that benefits from [[Archery]] or [[Offense]] are not taken into account. This means that the total damage is not doubled, as it might be assumed.
Having high [[luck]] is useful in combat, but for several reasons tournament players typically find Luck a [[secondary skill]] not worth choosing:
* Luck is unpredictable and can not therefore be relied on when planning fights.
 
*Positive [[luck]] can often be obtained fairly easily through certain artifacts and adventure map locations, when needed. Because creatures cannot have more than +3 [[luck]], this makes Luck as a secondary skill partly or completely superfluous, and therefore not worth spending a skill slot on.
*Creatures also cannot have less than 0 [[luck]]. Consequently, whereas learning [[Leadership]] helps make it possible to mix troops of different alignments without suffering the dire consequences of negative [[morale]], there is no similar benefit of learning Luck.  
*Even when the benefit of learning Luck is not reduced by other [[luck]] modifiers, the resulting bonus [[damage]] is not that high. Averaged over multiple attacks, basic, advanced and expert Luck provide a maximum bonus [[damage]] of 4.2%, 8.3% and 12.5%. Although this bonus applies to both [[ranged unit]]s and [[melee| melee units]], [[Archery]] provides a maximum bonus of 10%, 25% and 50% to [[ranged unit]]s and Offense provides a maximum bonus of 10%, 20% and 30% to [[melee|melee units]]. That means that even in armies where ranged and melee units are equally mixed, both [[Offense]] and [[Archery]] increase [[damage]] more than Luck does. 
*Luck does not increase the bonus [[damage]] of [[Archery]] and [[Offense]]. These more popular [[secondary skill]]s may therefore be better combined with other skills than Luck.  
*Unlike [[Archery]], [[Offense]] and [[Armorer]], Luck is unpredictable and can therefore not be relied on when planning fights against [[wandering creature]]s.


[[Category: Secondary skills]]
[[Category: Secondary skills]]
__NOTOC__

Revision as of 11:23, 9 July 2014

is about the secondary skill called Luck. For luck as a combat variable, see luck.

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Luck
Basic Luck: increases your hero's luck by 1.
Advanced Luck: increases your hero's luck by 2.
Expert Luck: increases your hero's luck by 3.

Luck is a secondary skill that increases hero's combat variable of the same name. The increase to the variable is +1 at basic skill level, +2 at or +3 depenging on the skill level.

Discussion

Having high luck is unquestionably valuable in combat. However, for several reasons Luck a secondary skill is not worth choosing:

  • Positive luck can often be obtained fairly easily through certain artifacts and adventure map locations (e.g. Fountain of Fortune).
  • In the case of lucky strike, only base damage is doubled, which means that benefits from Archery or Offense are not taken into account. This means that the total damage is not doubled, as it might be assumed.
  • Luck is unpredictable and can not therefore be relied on when planning fights.