Luck (secondary skill): Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
(categorisation)
Line 5: Line 5:
  | A_image  = Advanced Luck
  | A_image  = Advanced Luck
  | E_image  = Expert Luck
  | E_image  = Expert Luck
  | B_effect = increases your hero's luck by 1.
  | B_effect = Combat Units, Attributes, increases your hero's [[luck]] by 1.
  | A_effect = increases your hero's luck by 2.
  | A_effect = Combat Units, Attributes, increases your hero's [[luck]] by 2.
  | E_effect = increases your hero's luck by 3.
  | E_effect = Combat Units, Attributes, increases your hero's [[luck]] by 3.
}}
}}


Line 13: Line 13:


== Discussion ==
== Discussion ==
Having high [[luck]] is unquestionably valuable in combat. For several reasons, however, Luck is only a mediocre [[secondary skill]]:
Having high [[luck]] is unquestionably valuable in combat.
 
For several reasons, however, Luck is only a mediocre [[secondary skill]]:
* Maximum positive [[luck]] is +3. This may already be obtained through artifacts and adventure map locations (e.g. [[Fountain of Fortune]]), so often there is little need to also spend a secondary skill slot on it.
* Maximum positive [[luck]] is +3. This may already be obtained through artifacts and adventure map locations (e.g. [[Fountain of Fortune]]), so often there is little need to also spend a secondary skill slot on it.
* Lucky strikes are not sufficiently numerous or powerful to rival the bonus damage of [[Archery]] or [[Offense]]. Even when expert Luck increases [[luck]] from 0 to +3, the resulting average bonus damage is 2.4 times lower than what expert Offense provides to [[melee|melee attacks]], and 4 times lower than what expert Archery provides to [[ranged unit|ranged attacks]].   
* Lucky strikes are not sufficiently numerous or powerful to rival the bonus damage of [[Archery]] or [[Offense]]. Even when expert Luck increases [[luck]] from 0 to +3, the resulting average bonus damage is 2.4 times lower than what expert Offense provides to [[melee|melee attacks]], and 4 times lower than what expert Archery provides to [[ranged unit|ranged attacks]].   

Revision as of 00:05, 27 July 2014

is about the secondary skill called Luck. For luck as a combat variable, see luck.

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Luck
Basic Luck: Combat Units, Attributes, increases your hero's luck by 1.
Advanced Luck: Combat Units, Attributes, increases your hero's luck by 2.
Expert Luck: Combat Units, Attributes, increases your hero's luck by 3.

Luck is a secondary skill that increases the combat variable of the same name. A hero receives +1 luck at basic skill level, +2 at advanced and +3 at expert.

Discussion

Having high luck is unquestionably valuable in combat.

For several reasons, however, Luck is only a mediocre secondary skill:

  • Maximum positive luck is +3. This may already be obtained through artifacts and adventure map locations (e.g. Fountain of Fortune), so often there is little need to also spend a secondary skill slot on it.
  • Lucky strikes are not sufficiently numerous or powerful to rival the bonus damage of Archery or Offense. Even when expert Luck increases luck from 0 to +3, the resulting average bonus damage is 2.4 times lower than what expert Offense provides to melee attacks, and 4 times lower than what expert Archery provides to ranged attacks.
  • Luck is unpredictable and therefore cannot be relied on when planning fights.