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*[[Spirit Guardian]] ([[Grail]] building for the Rampart, +2 luck of all own heroes on the map, 5000 gold each day, 50% additional creature growth)
*[[Spirit Guardian]] ([[Grail]] building for the Rampart, +2 luck of all own heroes on the map, 5000 gold each day, 50% additional creature growth)


'''[[Rampart creature dwellings]]'''
'''[[Rampart creature dwellings]]:'''
*Centaur Stables
* Centaur Stables
*Dwarf Cottage
* Dwarf Cottage
*Homestead
* Homestead
*Enchanted Spring
* Enchanted Spring
*Dendroid Arches
* Dendroid Arches
*Unicorn Glade
* Unicorn Glade
*Dragon Cliffs
* Dragon Cliffs


[[Image:Rampart-in.png|thumb|500px|Rampart town seen from inside]]
[[Image:Rampart-in.png|thumb|500px|Rampart town seen from inside]]
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== [[Heroes]] ==
== Heroes ==
{{Rampart heroes}}
{{Rampart heroes}}
{{Hero table}}
{{Hero table}}
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== [[Creatures]] ==
== Creatures ==
{{Rampart creatures}}
{{Rampart creatures}}
{{Creature table}}
{{Creature table}}
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== '''''Strategy''''' ==
== Strategy ==
*[[Silver Pegasus|Silver Pegasi]] are fragile and should be used with a little caution.
* [[Silver Pegasus|Silver Pegasi]] are fragile and should be used with a little caution.
*The [[Gold Dragon]]s are nice level 7 monsters, but won't be affected by most of your group spells like [[haste]] or [[shield]] (15% to 30% to 30%, all units damage reduction in melee combat), although they are nice creatures for [[Dragogeddon]].
* The [[Gold Dragon]]s are nice level 7 monsters, but won't be affected by most of your group spells like [[haste]] or [[shield]] (15% to 30% to 30%, all units damage reduction in melee combat), although they are nice creatures for [[Dragogeddon]].
*[[Dendroid]]s and [[Battle Dwarf|Battle Dwarves]] are very good meatshields, often becoming useful in long fights. Use them to block pathways or to defend your elves. These troops benefit a lot from a simple [[Haste]] (three to five hexes additional movement per turn) spell.
* [[Dendroid]]s and [[Battle Dwarf|Battle Dwarves]] are very good meatshields, often becoming useful in long fights. Use them to block pathways or to defend your elves. These troops benefit a lot from a simple [[Haste]] (three to five hexes additional movement per turn) spell.
*The [[Grand Elf]] is a nice shooter, but often [[blind]]ed (or [[direct damage spells|damaged]] through spells) by the AI. Thus, protecting this [[ranged attack]]er with [[Double attack]] by anti magic spells like [[Anti-Magic]] (4th or 5th level spells only, up to spell immunity) or [[Magic Mirror]] (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful.
* The [[Grand Elf]] is a nice shooter, but often [[blind]]ed (or [[direct damage spells|damaged]] through spells) by the AI. Thus, protecting this [[ranged attack]]er with [[Double attack]] by anti magic spells like [[Anti-Magic]] (4th or 5th level spells only, up to spell immunity) or [[Magic Mirror]] (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful.
*The [[Unicorn]] is decent, but won't be too much of use in a siege.  
* The [[Unicorn]] is decent, but won't be too much of use in a siege.  
*The [[Centaur Captain]], however, is the best level 1 creature. (But  it was hard to decide that Centaur Captain / Halberdier)
* The [[Centaur Captain]], however, is the best level 1 creature. (But  it was hard to decide that Centaur Captain / Halberdier)
*It is beneficial to build and upgrade your [[Homestead]] prior to all the other dwellings.
* It is beneficial to build and upgrade your [[Homestead]] prior to all the other dwellings.
*With a [[Mage Guild]] lvl 5, it is always useful to pick up wisdom on your heroes.
* With a [[Mage Guild]] lvl 5, it is always useful to pick up wisdom on your heroes.
*At sieges (especially when defending), use your [[Dendroid]]s to bind enemies in the moats.
* At sieges (especially when defending), use your [[Dendroid]]s to bind enemies in the moats.


=== Pros ===
=== Pros ===

Revision as of 05:39, 15 September 2016

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

The rampart town is a good alignment town type with ranger and druid hero classes. Ramparts are built by creatures in allied defense of the unspoiled wilderness regions of Enroth. With two slow creature types, dwarves and dendroids, rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents—especially those dependent on magical attacks. Rampart represent AvLee.

Rampart's native terrain is grass.

Structures

Template:StandardBuildings

Rampart Specific Buildings

Rampart creature dwellings:

  • Centaur Stables
  • Dwarf Cottage
  • Homestead
  • Enchanted Spring
  • Dendroid Arches
  • Unicorn Glade
  • Dragon Cliffs
Rampart town seen from inside
Resource Basic Upgrades All
Gold 35000 31000 109000
Wood 50 25 127
Ore 60 35 142
Crystal 34 31 95
Gem 14 11 45
Mercury 4 6 30
Sulfur 4 6 30
Troop cost/week: 26620 Gold + 4 Crystal


Heroes

Rampart
Rangers
MephalaMephalaMephalaMephala Mephala
UfretinUfretinUfretinUfretin Ufretin
JenovaJenovaJenovaJenova Jenova
RylandRylandRylandRyland Ryland
ThorgrimThorgrimThorgrimThorgrim Thorgrim Horn of the Abyss (Campaign/Custom)
GiselleGiselleGiselleGiselle Giselle Horn of the Abyss
IvorIvorIvorIvor Ivor
ClancyClancyClancyClancy Clancy
KyrreKyrreKyrreKyrre Kyrre
GeluGeluGeluGelu Gelu Armageddon's Blade Map Editor
Druids
CoroniusCoroniusCoroniusCoronius Coronius
UlandUlandUlandUland Uland
EllesharEllesharEllesharElleshar Elleshar
GemGemGemGem Gem
MalcomMalcomMalcomMalcom Malcom
MelodiaMelodiaMelodiaMelodia Melodia
AlagarAlagarAlagarAlagar Alagar
AerisAerisAerisAeris Aeris
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
MephalaMephalaMephalaMephala Mephala   Ranger Ranger   1 - Restoration of Erathia  Armorer Basic Leadership  Basic Leadership   Basic Armorer  Basic Armorer  
UfretinUfretinUfretin Ufretin    Ranger Ranger   1 - Restoration of Erathia  Dwarves Basic Resistance  Basic Resistance  Shadow of Death  Basic Luck  Basic Luck  
UfretinUfretinUfretin Ufretin    Ranger Ranger   1 - Restoration of Erathia  Dwarves Basic Interference  Basic Interference  Horn of the Abyss  Basic Luck  Basic Luck  
JenovaJenovaJenovaJenova Jenova    Ranger Ranger   1 - Restoration of Erathia  Gold Advanced Archery  Advanced Archery    
RylandRylandRylandRyland Ryland    Ranger Ranger   1 - Restoration of Erathia  Dendroids Basic Leadership  Basic Leadership   Basic Diplomacy  Basic Diplomacy  
ThorgrimThorgrimThorgrim Thorgrim Horn of the Abyss (Campaign/Custom)   Ranger Ranger   1 - Restoration of Erathia  Resistance Advanced Resistance  Advanced Resistance   
GiselleGiselleGiselleGiselle Giselle    Ranger Ranger   4 - Horn of the Abyss  Interference Advanced Interference  Advanced Interference   
IvorIvorIvorIvor Ivor    Ranger Ranger   1 - Restoration of Erathia  Elves Basic Archery  Basic Archery   Basic Offense  Basic Offense  
ClancyClancyClancyClancy Clancy    Ranger Ranger   1 - Restoration of Erathia  Unicorns Basic Resistance  Basic Resistance  Shadow of Death  Basic Pathfinding  Basic Pathfinding  
ClancyClancyClancyClancy Clancy    Ranger Ranger   1 - Restoration of Erathia  Unicorns Basic Interference  Basic Interference  Horn of the Abyss  Basic Pathfinding  Basic Pathfinding  
KyrreKyrreKyrre Kyrre    Ranger Ranger   1 - Restoration of Erathia  Logistics Basic Archery  Basic Archery   Basic Logistics  Basic Logistics  
CoroniusCoroniusCoronius Coronius   Druid Druid   1 - Restoration of Erathia  Slayer Basic Wisdom  Basic Wisdom   Basic Scholar  Basic Scholar    Slayer 
UlandUlandUlandUland Uland    Druid Druid   1 - Restoration of Erathia  Cure Advanced Wisdom  Advanced Wisdom  Shadow of Death  Basic Ballistics  Basic Ballistics    Cure 
UlandUlandUlandUland Uland    Druid Druid   1 - Restoration of Erathia  Cure Basic Wisdom  Basic Wisdom  Horn of the Abyss  Basic Ballistics  Basic Ballistics    Cure 
EllesharEllesharEllesharElleshar Elleshar    Druid Druid   1 - Restoration of Erathia  Intelligence Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence   Curse 
GemGemGem Gem    Druid Druid   1 - Restoration of Erathia  First Aid Basic Wisdom  Basic Wisdom   Basic First Aid  Basic First Aid    Summon Boat / Bless Horn of the Abyss Shadow of Death
MalcomMalcomMalcomMalcom Malcom    Druid Druid   1 - Restoration of Erathia  Eagle Eye Basic Wisdom  Basic Wisdom   Basic Eagle Eye  Basic Eagle Eye    Magic Arrow 
MelodiaMelodiaMelodiaMelodia Melodia    Druid Druid   1 - Restoration of Erathia  Fortune Basic Wisdom  Basic Wisdom   Basic Luck  Basic Luck    Fortune 
AlagarAlagarAlagarAlagar Alagar    Druid Druid   1 - Restoration of Erathia  Ice Bolt Basic Wisdom  Basic Wisdom   Basic Sorcery  Basic Sorcery    Ice Bolt 
AerisAerisAerisAeris Aeris    Druid Druid   1 - Restoration of Erathia  Pegasi Basic Wisdom  Basic Wisdom   Basic Scouting  Basic Scouting    Protection from Air 


Creatures

Rampart creatures
Level 1
CentaurCentaur Centaur
Centaur CaptainCentaur Captain Centaur Captain
Level 2
DwarfDwarf Dwarf
Battle DwarfBattle Dwarf Battle Dwarf
Level 3
Wood ElfWood Elf Wood Elf
Grand ElfGrand Elf Grand Elf
Level 4
PegasusPegasus Pegasus
Silver PegasusSilver Pegasus Silver Pegasus
Level 5
Dendroid GuardDendroid Guard Dendroid Guard
Dendroid SoldierDendroid Soldier Dendroid Soldier
Level 6
UnicornUnicorn Unicorn
War UnicornWar Unicorn War Unicorn
Level 7
Green DragonGreen Dragon Green Dragon
Gold DragonGold Dragon Gold Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Palace Grotto Forge
Neutral

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














CentaurCentaur CentaurCentaurCentaur Centaur  1 5 3 2 3 8 6 14 100 70 Gold    
Centaur CaptainCentaur Captain Centaur CaptainCentaur CaptainCentaur Captain Centaur Captain  1+ 6 3 2 3 10 8 14 138 90 Gold    
DwarfDwarf DwarfDwarfDwarf Dwarf  2 6 7 2 4 20 3 8 138 120 Gold   Resistance +20% 
Battle DwarfBattle Dwarf Battle DwarfBattle DwarfBattle Dwarf Battle Dwarf  2+ 7 7 2 4 20 5 8 209 150 Gold   Resistance +40% 
Wood ElfWood Elf Wood ElfWood ElfWood Elf Wood Elf  3 9 5 3 5 15 6 7 234 200 Gold   Ranged (24 shots) 
Grand ElfGrand Elf Grand ElfGrand ElfGrand Elf Grand Elf  3+ 9 5 3 5 15 7 7 331 225 Gold   Ranged (24 shots), Double attack 
PegasusPegasus PegasusPegasusPegasus Pegasus  4 9 8 5 9 30 8 5 518 250 Gold   Flying, Magic damper 
Silver PegasusSilver Pegasus Silver PegasusSilver PegasusSilver Pegasus Silver Pegasus  4+ 9 10 5 9 30 12 5 532 275 Gold   Flying, Magic damper 
Dendroid GuardDendroid Guard Dendroid GuardDendroid GuardDendroid Guard Dendroid Guard  5 9 12 10 14 55 3 3 517 350 Gold   Binding 
Dendroid SoldierDendroid Soldier Dendroid SoldierDendroid SoldierDendroid Soldier Dendroid Soldier  5+ 9 12 10 14 65 4 3 803 425 Gold   Binding 
UnicornUnicorn UnicornUnicornUnicorn Unicorn  6 15 14 18 22 90 7 2 1806 850 Gold   Blind, Aura of Resistance +20% 
War UnicornWar Unicorn War UnicornWar UnicornWar Unicorn War Unicorn  6+ 15 14 18 22 110 9 2 2030 950 Gold   Blind, Aura of Resistance +20% 
Green DragonGreen Dragon Green DragonGreen DragonGreen Dragon Green Dragon  7 18 18 40 50 180 10 1 4872 2400 Gold 1 Crystal   Dragon, Flying, Breath attack, 1-3 lvl spells immunity 
Gold DragonGold Dragon Gold DragonGold DragonGold Dragon Gold Dragon  7+ 27 27 40 50 250 16 1 8613 4000 Gold 2 Crystal   Dragon, Flying, Breath attack, 1-4 lvl spells immunity 


Strategy

  • Silver Pegasi are fragile and should be used with a little caution.
  • The Gold Dragons are nice level 7 monsters, but won't be affected by most of your group spells like haste or shield (15% to 30% to 30%, all units damage reduction in melee combat), although they are nice creatures for Dragogeddon.
  • Dendroids and Battle Dwarves are very good meatshields, often becoming useful in long fights. Use them to block pathways or to defend your elves. These troops benefit a lot from a simple Haste (three to five hexes additional movement per turn) spell.
  • The Grand Elf is a nice shooter, but often blinded (or damaged through spells) by the AI. Thus, protecting this ranged attacker with Double attack by anti magic spells like Anti-Magic (4th or 5th level spells only, up to spell immunity) or Magic Mirror (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful.
  • The Unicorn is decent, but won't be too much of use in a siege.
  • The Centaur Captain, however, is the best level 1 creature. (But it was hard to decide that Centaur Captain / Halberdier)
  • It is beneficial to build and upgrade your Homestead prior to all the other dwellings.
  • With a Mage Guild lvl 5, it is always useful to pick up wisdom on your heroes.
  • At sieges (especially when defending), use your Dendroids to bind enemies in the moats.

Pros

  • Dwarven Treasury - At the start of every week, you get a 10% bonus to your gold.
  • Grand Elf - Speed 7 shooter with very high damage that is available early in the game.
  • Several high-speed units that can form a very potent force in the late game.
  • Rampart produces the most Hit Points per week of all towns.
  • Large magic resistance for most of its units.

Cons