Paralyzing Venom and First Aid: Difference between pages

From Heroes 3 wiki
(Difference between pages)
Jump to navigation Jump to search
Kapteeni Ruoska (talk | contribs)
 
LlVIU (talk | contribs)
added template ZET SEC SKILL CHANCE TABLE
 
Line 1: Line 1:
{| class="wikitable" style="float:right;"
{{Secondary skills}}
! Effect
{{Secondary skill
| width=140 | Affected unit cannot act
| B_effect = gives control of the first aid tent to the hero, healing 1-50 points of damage to the first unit of the selected stack.
|-
| A_effect = gives control of the first aid tent to the hero, healing 1-75 points of damage to the first unit of the selected stack.
! Duration
| E_effect = gives control of the first aid tent to the hero, healing 1-100 points of damage to the first unit of the selected stack. }}
| 3 Rounds
|-
! Chance
| 20%
|-
! Resist
| [[Gold Dragon]]s<br>[[Black Dragon]]s<br>[[Magic Elemental]]s
|}


'''Paralyzing Venom''' is a [[special ability]] of [[Scorpicore]]s. A target surviving a Scorpicore's melee attack has a 20% chance of being paralyzed immediately after. Paralyzed creatures forgo their turn for the remainder of the current combat round and the two combat rounds thereafter, unless they are attacked meanwhile. Paralyzed creatures take full damage from attacks, but retaliate at only a quarter of their strength. The effect can be removed with [[Cure]] or [[Dispel]]. Paralyzing Venom is negated by the [[Recanter's Cloak]] and [[Cursed Ground]], but not by the [[Orb of Inhibition]].
'''First Aid''' is one of the 28 [[secondary skill]] in {{homm3}}. It gives the player manual control over [[First Aid Tent]] and increases its effectiveness. The First Aid Tent regenerates health of the top creature of the stack. [[Death Knight]]s and [[Necromancer]]s cannot learn First Aid.


* {{Cn|Scorpicore}}
'''Heroes with First Aid as a starting skill:'''
* {{Hn|Gem|Druid}} (Basic)
* {{Hn|Rion|Cleric}} (Basic)
* {{Hn|Verdish|Witch}} (Basic)


== External Links ==
'''Heroes with a First Aid specialty:'''
* [http://heroescommunity.com HeroesCommunity Thread on heroes community forum]
* {{Hn|Gem|Druid}}
* {{Hn|Rion|Cleric}}
* {{Hn|Verdish|Witch}}


== See also ==
* [[War machine]]


[[Category: Creature specialties]]
{{ZET SEC SKILL CHANCE TABLE| 2|10 (highest)| 3| 7| 2| 7| 2| 5| 0 (impossible)| 0 (impossible)| 1| 6| 1| 4| 6| 8| 1| 4| 2| 4}}
 
[[Category: Secondary skills]]
__NOTOC__
__NOTOC__

Revision as of 23:36, 19 February 2020

Secondary Skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
First Aid
Basic: gives control of the first aid tent to the hero, healing 1-50 points of damage to the first unit of the selected stack.
Advanced: gives control of the first aid tent to the hero, healing 1-75 points of damage to the first unit of the selected stack.
Expert: gives control of the first aid tent to the hero, healing 1-100 points of damage to the first unit of the selected stack.

First Aid is one of the 28 secondary skill in Heroes of Might and Magic III. It gives the player manual control over First Aid Tent and increases its effectiveness. The First Aid Tent regenerates health of the top creature of the stack. Death Knights and Necromancers cannot learn First Aid.

Heroes with First Aid as a starting skill:

Heroes with a First Aid specialty:

See also

Town Class Chance to learn
Castle  Knight   2
Castle  Cleric  10 (highest)
Rampart  Ranger   3
Rampart  Druid   7
Tower  Alchemist   2
Tower  Wizard   7
Inferno  Demoniac   2
Inferno  Heretic   5
Necropolis  Death Knight   0 (impossible)
Necropolis  Necromancer   0 (impossible)
Dungeon  Overlord   1
Dungeon  Warlock   6
Stronghold  Barbarian   1
Stronghold  Battle Mage   4
Fortress  Beastmaster   6
Fortress  Witch   8
Conflux  Planeswalker   1
Conflux  Elementalist   4
Cove Horn of the Abyss     Captain   2
Cove Horn of the Abyss     Navigator   4
Factory Horn of the Abyss     Mercenary  {{{21}}}
Factory Horn of the Abyss     Artificer  {{{22}}}